Objects are rotated wrong in ZE [Solved]
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- giftheck
- Droid Pilot Assassin
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Objects are rotated wrong in ZE [Solved]
Can anybody remember how to fix the issue where objects are rotated wrong in ZeroEdit? I remember there was something you could put into the config file but I don't remember what it was.
Last edited by giftheck on Wed Aug 15, 2018 2:08 pm, edited 1 time in total.
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Re: Objects are rotated wrong in ZE
FlipModelX = 1 at the bottom of your config.ini file will fix this. (I'd set this in the template folder too - you're going to have to manually set it on already created maps)
Also, setting the file to read-only will do well too.
Also, setting the file to read-only will do well too.
- giftheck
- Droid Pilot Assassin
- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Legacy
Re: Objects are rotated wrong in ZE
That did the trick, thanks