Ty294's Map & Mod Release Thread

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
Ty294
Sergeant Major
Sergeant Major
Posts: 246
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Ty294's Map & Mod Release Thread

Post by Ty294 »

Hello all. So a few weeks ago I came to the realization that the version of my Ranen: Platforms map that was currently available for download online was outdated, and I managed to find the source files what had been the most recent edition as of the time my hiatus began (circa 2010ish). That version, the 3.0, has been recompiled again and uploaded, and can be downloaded here:

Ranen: Platforms (3.0)

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image

________________________________________


However, being as I was in a position to do so, I decided to make some updates. Fix some bugs, rework a few textures, etc. What I hoped would be just a couple hours of minor updating instead turned into several weeks of overhauling, which resulted in the 4.0 version of the map. It can be downloaded here:

Ranen: Platforms (4.0)

I reskinned all the Gamma Force units, the Imperial X-Wing, many of the platforms, the sky, and even some of the rebel units. Many of the weapons are reworked, I tried to update the AI paths (though to limited success) and I made a better minimap. Not sure if it actually plays any better than before, but at least it looks better!

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Lemme know what ya all think.
Last edited by Ty294 on Mon Apr 25, 2022 1:09 pm, edited 1 time in total.
MileHighGuy
Jedi
Jedi
Posts: 1175
Joined: Fri Dec 19, 2008 7:58 pm

Re: Ranen: Platforms 3.0 and 4.0

Post by MileHighGuy »

Nice work! The turrets in the middle platforms really killed my team!
Ty294
Sergeant Major
Sergeant Major
Posts: 246
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Re: Ranen: Platforms 3.0 and 4.0

Post by Ty294 »

MileHighGuy wrote: ↑
Thu Aug 19, 2021 10:02 pm
Nice work! The turrets in the middle platforms really killed my team!
It's amazing how with all the fancy new weapons, those strategically placed stock turrets are pretty much the most deadly things in the map! lol
Ty294
Sergeant Major
Sergeant Major
Posts: 246
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Re: Ty294's Map & Mod Release Thread

Post by Ty294 »

Repurposing this thread to announce all my releases going forward (better than spamming new threads).

Announcing the release of Ranen: Lava Fields 1.0. Technically it's the second version of the map, but the first was released as a rushed, incomplete BETA. The new one is completely redesigned, taking into account all the updates I made to the Ranen: Platform map, as well as various other things I've learned over the years. Description below:
So after many years, we finally have the 1.0 release of Ranen: Lava Fields. The one that I released over a decade ago was listed as a BETA, because I failed to polish it with things like an Instant Action preview video and a half-way decent minimap. I basically didn't touch that map much after that release, and like everything modding related, I left it on the shelf for nearly a decade during my hiatus. Now here I am, back again, and with a truly complete version.

This new version keeps the same general layout of the old map, but with a more detailed terrain, more objects, vastly improved textures, and a new skybox and atmospheric effects (as seen in my recently released Ranen: Platforms 4.0). I also added some new vehicles, such as the Rebel Hovernaut and the BF2 Hovertank, as well as an Imperial AAT, and the Republic AT-XT. I also reskinned some of the vehicles I had in the old map, so the Rebels can still roll around in an IFT Fightertank and an AT-TE. There are also some new units, with Pysch0fred's Bothan Spy highlighting the Rebel faction, the Empire retaining the Imperial Officer and also getting a JKO/JKA-themed Stormtrooper Officer, the Republic getting the Clone Commander, and the CIS getting a rework of the SBD (which is typical of my old maps, but I've revised it yet again). Also, my Gamma Force side is present on the map as an unplayable ally to the Empire, and a group of Jedi likewise will aid the Republic side. With both the units and the vehicles, I tried to keep things fairly vanilla-friendly, and was actually hoping to restore cut content as much as possible, though with only partial success. I did end up creating some things that I ended up cutting out of this map, but which I hope to maybe include in future ones.

I want to give a very special thanks to Ginev, who created the lava fields and the bridges that I used in this map. He also converted the Jedi Outcast weapon models I used and provided miscellaneous help on a bunch of other things. His time is very much appreciated! Shout out to you, my friend!

Download Here!

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Marth8880
Resistance Leader
Posts: 5038
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: EVERYWHERE + Coruscant Underworld
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Ty294's Map & Mod Release Thread

Post by Marth8880 »

Love the sniper droid texture! Nicely done. :)
Ty294
Sergeant Major
Sergeant Major
Posts: 246
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Re: Ty294's Map & Mod Release Thread

Post by Ty294 »

Marth8880 wrote: ↑
Mon Apr 25, 2022 7:52 pm
Love the sniper droid texture! Nicely done. :)
Thanks! Was trying to recreate the Republic Commando Battledroid look.
Post Reply