YES NO YES YES but not as hell and YES
and a big THANK YOU also for the Documentations wich will help alot!
Rends
Well?
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Overall looks good. Pretty complex. I'm printing out all the tutorials. I usually put them in a three ring binder. I do that with all this kind of stuff. So I'll do that, read, and hopefully have my first map in a couple of weeks.
I don't rush things. I'm just going to take my time and release my first map(s) that hopefully works well.
Thanks Fred, LA and PS.
Vinny
I don't rush things. I'm just going to take my time and release my first map(s) that hopefully works well.
Thanks Fred, LA and PS.
Vinny
I think the tools are much easier to use then the GTK Radiant for JA that raven released some time back. I had a question for you Fred, I notice that the cam you added was selectable from the options menu, I also read in the documentation that there is to be a 1.2 patch.
Would it be possible to include the full cam option you guys use in SP mode? I can kinda see why it wasnt included before, as the camera tends to go thru the terrain and what not. I read in one of your previous posts that you guys had a comp running the game connected to another comp runing Adobe Premire, which is funny cause I use the exact same setup :p
the debug cam thing is great but not good for getting movies because of the transperant green thingy and the 640 by 480 picture.
Thanks for all the support you've given us on these tools, I know very few companies that would dedicate so much time to helping the people who use their products.
Would it be possible to include the full cam option you guys use in SP mode? I can kinda see why it wasnt included before, as the camera tends to go thru the terrain and what not. I read in one of your previous posts that you guys had a comp running the game connected to another comp runing Adobe Premire, which is funny cause I use the exact same setup :p
the debug cam thing is great but not good for getting movies because of the transperant green thingy and the 640 by 480 picture.
Thanks for all the support you've given us on these tools, I know very few companies that would dedicate so much time to helping the people who use their products.
My thoughts so far...
It's more comprehensive than I thought it would be (at least before the announcement was made). The documentation looks pretty good, at least for everything I've looked at to date. Because there's lots here, though, it'll take some time to read over everything and tinker with various options for objects / control points / vehicles / etc.
I'd say it's as good or better than the majority of official game editors out there.
It's more comprehensive than I thought it would be (at least before the announcement was made). The documentation looks pretty good, at least for everything I've looked at to date. Because there's lots here, though, it'll take some time to read over everything and tinker with various options for objects / control points / vehicles / etc.
I'd say it's as good or better than the majority of official game editors out there.