Star Wars Battlefront: Expansion - Release and Discussion

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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CommanderCody212
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by CommanderCody212 »

Ok so I saw pics on page 12, which version is that from?
Is it 6?
This mod is great by the way, I just tried out version 6.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

None of those screens are from any Main Play Mod, they are from its successor, Expansion V1.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by THEWULFMAN »

When I but BF1, I will definatly get this :thumbs:
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by CommanderCody212 »

ggctuk wrote:None of those screens are from any Main Play Mod, they are from its successor, Expansion V1.
So is it out yet then?
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

No, it's still being tested. It won't be out for some time (four months minimum until release date)
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by CommanderCody212 »

Is there a page where I can see screenshots?
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

Yeah: The last page.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by jango »

what about giving him a regular pistol, but having it to where you can charge it up and then it will shoot a missile. :yes:
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by CommanderCody212 »

Will Commander Cody be in this?
And with out the DC-15 shot gun?
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

Yes - he's the Clone Commander on Bespin, and since he's the Clone Commander unit, he's armed with a Chaingun, and no jetpack (to maintain balance with the Jet Trooper)
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by commandoCC-9811 »

cool, I don't have Battlefront, but this is cool.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by CommanderCody212 »

ggctuk wrote:Yes - he's the Clone Commander on Bespin, and since he's the Clone Commander unit, he's armed with a Chaingun, and no jetpack (to maintain balance with the Jet Trooper)

Will he be holding it under instead of like the rocket launcher?
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

No.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by jdee/barc »

what does this "jetpack-less" cody look like?
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

Exactly like normal Cody, just without the ability to fly. If you will, his jectpack just becomes an ornament.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by jdee/barc »

ok and what do you plan to do with your Imperial Clone Commanders?
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

Nothing whatsoever for this mod. It was just something I felt like making at the time that would not be included in a mod.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by SleepKiller »

Sweet looking mod can't wait for it to come out.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by giftheck »

There's been an intriguing development (thanks to jdee/barc). We can now sort maps properly and make them appear in the Instant Action menu like the main maps do.

Furthermore, now we have the ability to modify the Historical Campaign without having to recompile shell.lvl. Know what this means? Alpha 1 is on hold now as I test this out thoghrougly, but this will mean I can overhaul the campaign and create a brand new campaign (although some missions evidently will remain the same).

Right now, this means we will have the Battle of Coruscant, the Jedi Temple mission and post-Endor missions in the Historical Campaigns themselves, as well as the eradication of the pre-Clone Wars missions (unneccesary, in my opinion). I'm just working on modifying the props for the Jedi Temple map so the collision works.
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Re: Star Wars Battlefront: Expansion - Release and Discussio

Post by CommanderCody212 »

Hows the mod going?
It's looking good so far.
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