How do you make jawas (3rd faction) not an enemy ??
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How do you make jawas (3rd faction) not an enemy ??
iv managed to get jawas in my map but they arnt freindly to both imps and rebs .....causing my bots to attack them. i dont want this . anyone know what to do?
also is there anyway to not have to make a seperate CP for them to spawn from . at the moment im using a normal CP without regions (so there not capturable) but id prefer not to see a CP at all.
heres 2 pics of the 2 problems - http://img.photobucket.com/albums/v326/aldro/jawa.jpg
http://img.photobucket.com/albums/v326/ ... howing.jpg
also does anyone know how i can correct this xwing problem? on zeroedit they look fine (not underground and the landing pads arnt above them) . i made them props so there not usable . the tiefighter props work fine tho..
http://img.photobucket.com/albums/v326/ ... roblem.jpg
heres the tiefighters- http://img.photobucket.com/albums/v326/ ... rpzone.jpg
might it be something to do with the fact xwings have a take off animation?
thanks.
also is there anyway to not have to make a seperate CP for them to spawn from . at the moment im using a normal CP without regions (so there not capturable) but id prefer not to see a CP at all.
heres 2 pics of the 2 problems - http://img.photobucket.com/albums/v326/aldro/jawa.jpg
http://img.photobucket.com/albums/v326/ ... howing.jpg
also does anyone know how i can correct this xwing problem? on zeroedit they look fine (not underground and the landing pads arnt above them) . i made them props so there not usable . the tiefighter props work fine tho..
http://img.photobucket.com/albums/v326/ ... roblem.jpg
heres the tiefighters- http://img.photobucket.com/albums/v326/ ... rpzone.jpg
might it be something to do with the fact xwings have a take off animation?
thanks.
RE: How do you make jawas (3rd faction) not an enemy ??
this is how the lua for my mod is set -
ReadDataFile("SIDE\\des.lvl",
"tat_inf_jawa");
and
-- Local Stats
SetTeamName (3, "locals")
AddUnitClass (3, "tat_inf_jawa", 14);
SetUnitCount (3, 14)
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
jawas are set as team 3 but still they arnt friendly to either rebels or imps .
how did the the jawas spawn in the mos eisly map? ....i didnt see any jawa CP's in there
ReadDataFile("SIDE\\des.lvl",
"tat_inf_jawa");
and
-- Local Stats
SetTeamName (3, "locals")
AddUnitClass (3, "tat_inf_jawa", 14);
SetUnitCount (3, 14)
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
jawas are set as team 3 but still they arnt friendly to either rebels or imps .
how did the the jawas spawn in the mos eisly map? ....i didnt see any jawa CP's in there
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RE: How do you make jawas (3rd faction) not an enemy ??
this settings make them unfriendly to both fractions:
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
so they will attack fraction ATT and DEF
Delete the lines or place some "--" before and your Jawas will be friendly
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
so they will attack fraction ATT and DEF
Delete the lines or place some "--" before and your Jawas will be friendly
RE: How do you make jawas (3rd faction) not an enemy ??
thanks . hows your map comin along?
how have you made them spawn? iv made a cp for them and made it uncapturable but id prefer to have no CP ,like in Mos Eisly
how have you made them spawn? iv made a cp for them and made it uncapturable but id prefer to have no CP ,like in Mos Eisly
-
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RE: How do you make jawas (3rd faction) not an enemy ??
Those lines were copied from the Mos Eisley lua.
Look at this, from the Endor lua:
-- Local Stats
SetTeamName (3, "locals")
AddUnitClass (3, "ewk_inf_trooper", 4);
AddUnitClass (3, "ewk_inf_repair", 6);
SetUnitCount (3, 14)
SetTeamAsFriend(3,ATT)
SetTeamAsEnemy(3,DEF)
Lord Bandu is currently testing some ideas out.
Look at this, from the Endor lua:
-- Local Stats
SetTeamName (3, "locals")
AddUnitClass (3, "ewk_inf_trooper", 4);
AddUnitClass (3, "ewk_inf_repair", 6);
SetUnitCount (3, 14)
SetTeamAsFriend(3,ATT)
SetTeamAsEnemy(3,DEF)
Lord Bandu is currently testing some ideas out.
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RE: How do you make jawas (3rd faction) not an enemy ??
I´ve set up a SP for my NPCs and set it to team 3.
RE: How do you make jawas (3rd faction) not an enemy ??
rends i added those dash's and the jawas still show as red / enemies for both sides.......and the bots just keep attacking them.
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- Emperor's Hand
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RE: How do you make jawas (3rd faction) not an enemy ??
Perhaps because there are no hubs or hint nodes guiding bot behaviour, they attack the local team because they don't know what else to do.
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RE: How do you make jawas (3rd faction) not an enemy ??
Of course! ::more slapping of forehead::
From the Endor lua again, then:
-- Attacker Stats
SetUnitCount(ATT, 25)
SetReinforcementCount(ATT, 200)
SetTeamAsFriend(ATT, 3)
-- Defender Stats
SetTeamAsEnemy(DEF, 3)
From the Endor lua again, then:
-- Attacker Stats
SetUnitCount(ATT, 25)
SetReinforcementCount(ATT, 200)
SetTeamAsFriend(ATT, 3)
-- Defender Stats
SetTeamAsEnemy(DEF, 3)
RE: How do you make jawas (3rd faction) not an enemy ??
hey i figured that out on my own just then! im a genius lol .
but i really need to sort out the hub/connection/paths i havent a clue how to do it .
im trawling thro the documentation at the moment .
hows it work? do i have to put a few hubs over each spawn path and then join them up using the connection? please help me with this , this is basically the only thing holding me back -gameplaywise - before i release my version 0.9 (test) map.
Is there anything in assets that will show me the Hubs , paths etc for a map already done? - so basically i can just copy it.
half my bots dont fight.
thanks
PS my jawa's are missing their voices/sfx how would i go about putting them in?
but i really need to sort out the hub/connection/paths i havent a clue how to do it .
im trawling thro the documentation at the moment .
hows it work? do i have to put a few hubs over each spawn path and then join them up using the connection? please help me with this , this is basically the only thing holding me back -gameplaywise - before i release my version 0.9 (test) map.
Is there anything in assets that will show me the Hubs , paths etc for a map already done? - so basically i can just copy it.
half my bots dont fight.
thanks
PS my jawa's are missing their voices/sfx how would i go about putting them in?