Oke ive made a map and it works BUT
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Oke ive made a map and it works BUT
My vehicles dont show up and there is a big black circle arroound me on the groumnd like in eddies sanus prime map
RE: Oke ive made a map and it works BUT
when in game try messing around with your Terrain Quality and Bumpmapping. A quick fix untill someone finds the root of the problem.
As for vehicles have you taken the -- away from your LUA 's (gcw and cw) on the approiate memorypool ( eg . for air vehicles ....the flyer pool and speederbikes ...the hover pool)
As for vehicles have you taken the -- away from your LUA 's (gcw and cw) on the approiate memorypool ( eg . for air vehicles ....the flyer pool and speederbikes ...the hover pool)
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Black circle issue has been resolved. You did not read other postst ha!
Anyhow, let us say you based you map on TAT1 textures and colors. Your texture (tile 0; NoTexture) is send color. Take Tat1_dtail.tga (and option if it has), copy it to your world folder. Open Zero, Textures mode, click on tile 0 and in left down cornect under detail write Tat1_detail.tga. Munge and try with or without bumpmapping and it should work.
Anyhow, let us say you based you map on TAT1 textures and colors. Your texture (tile 0; NoTexture) is send color. Take Tat1_dtail.tga (and option if it has), copy it to your world folder. Open Zero, Textures mode, click on tile 0 and in left down cornect under detail write Tat1_detail.tga. Munge and try with or without bumpmapping and it should work.
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Try this tutorial I did at the lucasarts forum
http://forums.lucasarts.com/thread.jspa?threadID=20399
If you follow it carefully, the vehicles will spawn.
**Please note, there is an error in step 8, the part that says
ClassCisAtk - type in cis-fly-droidfighter
should read
ClassCisAtk - type in cis_fly_droidfighter
Good luck
http://forums.lucasarts.com/thread.jspa?threadID=20399
If you follow it carefully, the vehicles will spawn.
**Please note, there is an error in step 8, the part that says
ClassCisAtk - type in cis-fly-droidfighter
should read
ClassCisAtk - type in cis_fly_droidfighter
Good luck
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Now, to get the Spider Droid sound, you need to call the sound from a level that already has the Spider Droid on it. Geonosis will suit your purpose, as that has the ATTE as well.
Edit your CW Era mission lua file. look for a line that reads
ReadDataFile("sound\\tat.lvl;tat1cw")
and change it to
ReadDataFile("sound\\geo.lvl;geo1cw")
This will tell the game to load in the sound for the Geonosis level instead of the Tatooine level (which is the default set-up for new maps).
Edit your CW Era mission lua file. look for a line that reads
ReadDataFile("sound\\tat.lvl;tat1cw")
and change it to
ReadDataFile("sound\\geo.lvl;geo1cw")
This will tell the game to load in the sound for the Geonosis level instead of the Tatooine level (which is the default set-up for new maps).
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