Battlefront 1.5 Era Mod
Moderator: Moderators
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5 Era Mod
Wait, hold on...I need to confirm if those two models are okay to use with you guys. I just saw his (Warlord28) thread about the GCW weapons pack with the stolen models from some other game/mod Do you know, Mav?
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Battlefront 1.5 Era Mod
Most likely not. The two threads are still locked with all download links removed.
http://www.gametoast.com/forums/viewtop ... 64&t=22475
http://www.gametoast.com/forums/viewtop ... 64&t=22558
http://www.gametoast.com/forums/viewtop ... 64&t=22475
http://www.gametoast.com/forums/viewtop ... 64&t=22558
- jdee/barc
- 1st Lieutenant
- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5 Era Mod
That is a shame, they were nice models .
Ah well, I'll use the regular vehicles or something if that's the case.
EDIT (and bump).
It's all good I found alternatives: The rebel tank from bf2 with the rocket turrets, and this...thing by Icemember
BUMP and Weekly Screenshot Update for the end of august/First week of september
Shiny Imp Troopers. Added specular to them Pictured are the Stormtrooper (In its novatrooper armor), a Shocktrooper (dude with the pauldron), and a Dark Trooper
Here are some Units I redesigned for GCW era
Rebel Soldier (shown here in desert garb)
Weapons: A280 Blaster Rifle x500, DL-18 Blaster Pistol, Thermal Detonator x3, Knife
Rebel Vanguard.
Weapons: PLX-2M Missile Launcher x6, DH-17 Carbine (Trishot) x500, Landmine x1
Rebel Engineer:
Weapons: Stouker Concussion Rifle, DH-17 Blaster Pistol, Fusion Cutter, Health/Ammo
*The Stouker Rifle fires little heat-seeking bullets that go following enemy soldiers.
Rebel Spy:
Weapons: DXR-6 Disruptor Rifle, Disguise Kit, Knife, Tripwire Mines
Rebel Units not shown:
Rebel Airtrooper (shown in earlier post)
Wookiee (Shown in earlier posts)
Rebel Officer (shown in earlier posts)
Rebel Sniper (shown in earlier posts)
Empire:
The Storm Commando (Spy unit) and his stealth carbine
Jumptrooper
Weapons: ACP Repeater Rifle (Using the wrong model in this screen, I know.). SE-14r Repeating Pistol, Concussion Grenade x3, Time Bomb x1
Units not shown (Shown in previous screens)
Stormtrooper, Shocktrooper, Engineer, Scout Trooper
Imperial Officer/Stormtrooper Commander (Weapons: DLT-19 Blaster Rifle, Q4 Holdout Blaster, Thermal Detonators x3, Orbital Strike (officer), Shield Generator (commander)
Also, after a brief struggle (2 hours), I got new sounds working :cheer:
Some BF2 fighter and weapon sounds
-Trifighter, Droid Gunship, Imperial Shuttle, A-wing, Grievousfighter (used for kwing), ARC-170, Jedi Interceptor, and a new Droidfighter sound. The ARC-170 and Droid Gunships are a bit buggy though.
Weapon Sounds:
A new sound for the E-11 Rifle,
DC-17M ICWS and Sonic Detonator weapon sounds (courtesy of Majin Revan and Qdin),
A New sound for the Clone DC-15s and DC-17 Pistols
A New sound for the Droid Shotgun, Droid Sniperrifle, and Stormtrooper Shotgun
A New Zap sound for the Arc Caster. It literally sounds like a bug zapper.
Other news:
-Added specular to Jet Trooper and Clone Sniper
-Replaced Sentinel Class Imperial Shuttle (the cut one from BF1) with that much sleeker and cooler-looking Theta-Class Shuttle (The Landing Craft from BF2).
Health: Very High
Seats: 4. Pilot, Rear Gunner, 2 Passenger Seats
Armaments:
-heavy laser Cannons (1 on each side)
-Multi Rocket Launcher (set up on both sides, Ship holds 42 light rockets, fires 6 at a time for maximum damage)
-Aft Turret (an small laser cannon located on the back)
---------------------------------------------------------------
Also, there have been edits to the TIE fighters
Main thing is that I edited the skin to be a bit simpler
TIE Fighter
Health: medium
Seats: 1
Speed: moderately fast
Armaments: Dual L-s1 laser cannons (2)
-----------------------------------------------------------
TIE Defender (modeled by Bandu)
Health: slightly higher than regular TIE
Seats: 1
Speed: Very Fast
Armaments: L-s1 laser cannons (2 on each "wing"), Concussion Missile Launchers (2 on each wing, 12 Missiles in total)]
-----------------------------------------------------------------------
TIE Interceptor
Health: low
Seats: 1
Speed: Very fast
Armaments: L-s1 laser cannons (2 on each wing),
Quad Torpedo Launchers (2 launchers on each wing, 20 torpedoes)
-----------------------------------------------------------------------
TIE Viper (model by DarthD.U.C.K.)
Health: High
Seats: 1
Speed: Fast
Armaments: L-s1 Laser Cannons (1 on each wing segment)
--------------------------------------------------------------------------------
TIE Bomber
Health: High
Seats: 1
Speed: Slow
Armaments:
Armaments: L-s1 laser cannons
Guided Seismic Bombs. Carries10 in total, they pack quite a punch, and lock on to everything: Flyers, ground vehicles, turrets, Buildings, people.
===============================================================
-------------MAPS-------------------------
Kashyyyk Docks Extended: I removed the foliage wall behind the village and created a whole new part to the map
Screens from zeroedit
YAVIN IV: ABANDONED OASIS
It's basically the remains of a large temple spread over a long plain, through a small forest, over a lake and to an island connected by a long bridge
These trees are a problem, though.
The Screens
Update. The Dark trooper, after some annoying crashes, is now the Yao Ming of SWBF.
Also, I'm trying to create a cool flying effect for the TIE Defender, using the model itself in the effect. Here's an early preview with a temporary skin (I need to figure out how to get a wireframe for the effect model)
Ah well, I'll use the regular vehicles or something if that's the case.
EDIT (and bump).
It's all good I found alternatives: The rebel tank from bf2 with the rocket turrets, and this...thing by Icemember
Hidden/Spoiler:
BUMP and Weekly Screenshot Update for the end of august/First week of september
Shiny Imp Troopers. Added specular to them Pictured are the Stormtrooper (In its novatrooper armor), a Shocktrooper (dude with the pauldron), and a Dark Trooper
Hidden/Spoiler:
Here are some Units I redesigned for GCW era
Rebel Soldier (shown here in desert garb)
Hidden/Spoiler:
Rebel Vanguard.
Hidden/Spoiler:
Rebel Engineer:
Hidden/Spoiler:
*The Stouker Rifle fires little heat-seeking bullets that go following enemy soldiers.
Rebel Spy:
Hidden/Spoiler:
Rebel Units not shown:
Rebel Airtrooper (shown in earlier post)
Wookiee (Shown in earlier posts)
Rebel Officer (shown in earlier posts)
Rebel Sniper (shown in earlier posts)
Empire:
The Storm Commando (Spy unit) and his stealth carbine
Hidden/Spoiler:
Hidden/Spoiler:
Units not shown (Shown in previous screens)
Stormtrooper, Shocktrooper, Engineer, Scout Trooper
Imperial Officer/Stormtrooper Commander (Weapons: DLT-19 Blaster Rifle, Q4 Holdout Blaster, Thermal Detonators x3, Orbital Strike (officer), Shield Generator (commander)
Also, after a brief struggle (2 hours), I got new sounds working :cheer:
Some BF2 fighter and weapon sounds
-Trifighter, Droid Gunship, Imperial Shuttle, A-wing, Grievousfighter (used for kwing), ARC-170, Jedi Interceptor, and a new Droidfighter sound. The ARC-170 and Droid Gunships are a bit buggy though.
Weapon Sounds:
A new sound for the E-11 Rifle,
DC-17M ICWS and Sonic Detonator weapon sounds (courtesy of Majin Revan and Qdin),
A New sound for the Clone DC-15s and DC-17 Pistols
A New sound for the Droid Shotgun, Droid Sniperrifle, and Stormtrooper Shotgun
A New Zap sound for the Arc Caster. It literally sounds like a bug zapper.
Other news:
-Added specular to Jet Trooper and Clone Sniper
-Replaced Sentinel Class Imperial Shuttle (the cut one from BF1) with that much sleeker and cooler-looking Theta-Class Shuttle (The Landing Craft from BF2).
Hidden/Spoiler:
Seats: 4. Pilot, Rear Gunner, 2 Passenger Seats
Armaments:
-heavy laser Cannons (1 on each side)
-Multi Rocket Launcher (set up on both sides, Ship holds 42 light rockets, fires 6 at a time for maximum damage)
-Aft Turret (an small laser cannon located on the back)
---------------------------------------------------------------
Also, there have been edits to the TIE fighters
Main thing is that I edited the skin to be a bit simpler
TIE Fighter
Hidden/Spoiler:
Seats: 1
Speed: moderately fast
Armaments: Dual L-s1 laser cannons (2)
-----------------------------------------------------------
TIE Defender (modeled by Bandu)
Hidden/Spoiler:
Seats: 1
Speed: Very Fast
Armaments: L-s1 laser cannons (2 on each "wing"), Concussion Missile Launchers (2 on each wing, 12 Missiles in total)]
-----------------------------------------------------------------------
TIE Interceptor
Hidden/Spoiler:
Seats: 1
Speed: Very fast
Armaments: L-s1 laser cannons (2 on each wing),
Quad Torpedo Launchers (2 launchers on each wing, 20 torpedoes)
-----------------------------------------------------------------------
TIE Viper (model by DarthD.U.C.K.)
Hidden/Spoiler:
Seats: 1
Speed: Fast
Armaments: L-s1 Laser Cannons (1 on each wing segment)
--------------------------------------------------------------------------------
TIE Bomber
Hidden/Spoiler:
Seats: 1
Speed: Slow
Armaments:
Armaments: L-s1 laser cannons
Guided Seismic Bombs. Carries10 in total, they pack quite a punch, and lock on to everything: Flyers, ground vehicles, turrets, Buildings, people.
===============================================================
-------------MAPS-------------------------
Kashyyyk Docks Extended: I removed the foliage wall behind the village and created a whole new part to the map
Screens from zeroedit
Hidden/Spoiler:
It's basically the remains of a large temple spread over a long plain, through a small forest, over a lake and to an island connected by a long bridge
These trees are a problem, though.
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler: