Sereja's Tantivie IV: Interior released.

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sereja2
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Sereja's Tantivie IV: Interior released.

Post by sereja2 »

This is my version of SWBF2 map with fixed collision and edited sides.
-Edit 27 jun 2012
Features:

1. Decreased weapon impact effects.
2. 5th weapon added.
3. Secondary locals added.
4. Some small bugs fixed

Story: in both era's, the crew of Tantivie IV try to protect their ship from intruders.

KNOWN BUGS:
1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. R2D2 and Geonosian Sonic cannon has no sound. Reason: sound making is a most hard thing to understanding for me...

Link was updated: http://www.mediafire.com/?1x9xums59gmbj5l
If you find some new bug, please left a comments.

enjoy.
Last edited by sereja2 on Wed Jun 27, 2012 2:59 pm, edited 3 times in total.
SleepKiller
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Re: Sereja's Tantivie IV: Interior released.

Post by SleepKiller »

Big flaw, it wouldn't show up in the map list for me after downloading a 50MB file that was a bit disappointing. But luckily I knew how to get it working, but a lot of others won't.

Over all I must say I'm impressed by the collision fixing, it works perfectly nice work here. The new CPs I'm not such a fan of, the CIS got stuck in there starting one the new sides may resolve this but IDK since I couldn't use them.


How long did you work on this? The collision amazes me, since I've never seen your mods up until a few days ago.
sereja2
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Re: Sereja's Tantivie IV: Interior released.

Post by sereja2 »

I am start to moding long time ago, but I work at many projects at once, so no one finished yet. Fixing Tantivie IV collision was done about 2 weeks, but I do not released untill my sides was fully edited with effects and sound. So it was my first mod map release.

BUG fixing:

1. Big size of the file is a result of movie included (36MB). Probably i mast make it "shortly".
2. It is strange, but in my maplist this map is always showup, so i do not know nothing about this problem. If I can fix it, post a tutorial "how".
3. Not sure I made new CP's at all, but I see wat I can do.
SleepKiller
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Re: Sereja's Tantivie IV: Interior released.

Post by SleepKiller »

The new CPs aren't a bug. I was just saying I prefer SWBF2s CP layout, to your one. But that's just my preference. As I said it is a job well done.
sereja2
Command Sergeant Major
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Posts: 253
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Projects :: Naboo Otoh Gunga
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Re: Sereja's Tantivie IV: Interior released.

Post by sereja2 »

Thank's. :D
zAZRO
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Re: Sereja's Tantivie IV: Interior released.

Post by zAZRO »

sereja2 wrote:
Tue Mar 06, 2012 12:17 pm
This is my version of SWBF2 map with fixed collision and edited sides.
-Edit 27 jun 2012
Features:

1. Decreased weapon impact effects.
2. 5th weapon added.
3. Secondary locals added.
4. Some small bugs fixed

Story: in both era's, the crew of Tantivie IV try to protect their ship from intruders.

KNOWN BUGS:
1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. R2D2 and Geonosian Sonic cannon has no sound. Reason: sound making is a most hard thing to understanding for me...

Link was updated: http://www.mediafire.com/?1x9xums59gmbj5l
If you find some new bug, please left a comments.

enjoy.
In the Clone Wars era, how did you import the sounds from the rebels into the cw? Because I'm trying to add the rebel death noise and wounded noise from gcw into cw like you have done but so far every time I test it they are completely silent when the wounded or death noise is supposed to play.
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