Sereja's NABOO: THEED night released.

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sereja2
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Sereja's NABOO: THEED night released.

Post by sereja2 »

This is my version, of converted SWBF2 map NABOO: THEED nighttime.

--EDIT
the link was updated 23 jun 2012

http://www.mediafire.com/?2slk5x93d05ewdt

Features:
1. Fixed collision.
2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon.
3. Working decal
4. Decreased weapon impact effects.
5. 5th weapon added.
6. Secondary locals added.
7. Some small bugs fixed.

Instalation:

1. Put the 022 folder in your Gamedata\AddOn folder.

2. Put the common.lvl file in your LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\Common\ENG folder, make backup first.

KNOWN BUGS:
1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. R2D2 has no sound. Reason: sound making is a most hard thing to understanding for me...

WARNING: my map is still overload with effects, so, if you have slow PC, it may crash or lag!
To solve this problem, you may use alternative sides, with more decreased effects quality, from my DecreaseEffectSides folder. Just replace normal sides .lvl to alternative.

tester: kitfisto15678

Feel free to post your comments.
Enjoy!
Last edited by sereja2 on Fri Jun 22, 2012 8:50 pm, edited 1 time in total.
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RebelMarksman
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Re: Sereja's NABOO: THEED night released.

Post by RebelMarksman »

Good day Sereja! Thank you very much for that released this location! I was pleased also,your video preview, it well done. Unfortunately until I'm not able to run it, but as I could get it, will share their impressions.

Thank you once again!
sereja2
Command Sergeant Major
Command Sergeant Major
Posts: 253
Joined: Wed Aug 31, 2011 4:22 am
Projects :: Naboo Otoh Gunga
Games I'm Playing :: swbf 1
xbox live or psn: No gamertag set
Location: Ukraine

Re: Sereja's NABOO: THEED night released.

Post by sereja2 »

Your welcome!
Making movie is very fun. Sometimes it may takes hours, before I may capture something interesting. Also Movie Maker cut effects is very usefull.
By creating this map, I learn more about lights and effects. It may be useful, for my Nar Shaddaa project. It seems I can't decrease light on LOD distance, and it just switch off, when overloaded. But I figure out, if I change it to similar look's like effect, I may be can decrease it, and game memory will be not overloaded...
Also, probably soon, I update links, for all my 3 converted maps, and release upgraded and more bug fixed versions of them.
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