Sereja's Nar Shaddaa: Vertical City RELEASED!

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sereja2
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Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by sereja2 »

EXPLOSIVE! BRILLIANT! MUST SEE!

Nar Shaddaa: Vertical City.

Proudly introduce for you, my map: Nar Shaddaa: Vertical City!

http://www.mediafire.com/?jq24l4e77a83yeh

Pics:
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Time of creation: about 18 month.


README:

Features:

1. New props, effects and textures.
2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon.
3. Alternative mission.lvl's added.
4. 5th weapon added.
5. Lot's of secondary locals added.
6. Decreased weapon impact effects included.

Instalation:

1. Put the 018 folder in your Gamedata\AddOn folder.

2. If you wish to play alternative mission.lvl, back up it, and put the new one, in your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\018\Data\_lvl_pc folder.


KNOWN BUGS:
1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2.No sound:
R2D2, rancor, gamorreans, infantry foley (steps).
No sound in GCW: EMP grenade, weapon charge ("com_weap_charge").
Reason: sound making is a most hard thing to understanding for me...
3. Slave-1 as turret works incorrect, so, I have to disable rotation. Reason: turret making is also hard thing to understanding for me...
4. Sometimes, when you use zoom (3rd person, not snipe zoom), objects may start dissappear, and the game will crash.
Reason: it seems, my map is totaly overload.
So, try do not use zoom, when targeting huge props.


WARNING: my map is still overload with effects, so, if you have slow PC, it may crash or lag!
To solve this problem, you may use alternative sides, with more decreased effects quality, from my Sides folder. Just replace normal sides .lvl to alternative.
------------------------------------------------------------------------------------------------------------
STORY:

Normal mission; GCW:

Some members, of rebel alliance, was captured by bounty hunters, and used as "rancor food" for arena intertaiment. Other team of rebels, landed to Nar Shaddaa for resque them.
So, Empire, was interested, such rebel activity, and send troops, to bring peace and order in this sector.
Drunky bar scum, was angry, because of all of this, and start shooting, in everything, that moves...

Normal mission; CW:

Nar Shaddaa is hard to control, and CIS send droids, to make those scum, pay taxes. "Scum" do not like this idea, so, most of droids was captured, and used, for arena intertaiment.
Republic use right time, for suggest protection, and send troops, to clean and secure this sector.
Drunky bar scum, was angry, because of all of this, and start shooting, in everything, that moves...

Jedi mission; GCW:

Luke Skywalker need to help rebels, escape from bounty hunters, and Empire, so have to protect them, till they capture CP's.

Jedi mission; CW:

Obi-Wan Kenobi need to help clones, clean area from droids, and some negotiations with bounty hunters, so, have to protect them, till they capture CP's.

Bounty Hunter mission; GCW:

Empire pay well, so Boba Fett is ready to capture all rebels, and claim his bounty. Still, have to clean the area, and capture CP's, so imperial main forces may safely arrive. Some other bounty hunters, may stay on his way, so, Boba, have to deal with them first...

Bounty Hunter mission; CW:

Some separatists spy, discover true identity of Darth Sidious, and his real plans, so, count Dooku meet again with Jango Fett. He say, it's cud be a solvation, of both task, in single misson: elluminate CIS spy, and give to the new clones, elite training. So, Jango Fett, track the spy to Nar Shaddaa, and have to capture CP's, so, clone main forces may safely arrive. Unfortunately all other bounty hunters, already aware about this bounty, and do not want to share it, so, Jango, have to deal with them first...

Bounty Hunter vs Local mission; CW/GCW:

The same, just this time, fetts, should hunt for local bounty.

Locals missions; CW / GCW:

"Each time, as new war, come in to the galaxi, those soldiers, become runing and shooting all the time, and do not let, nice local people, safely drink their juma-juice! It is time to finish this mess, and kill them all! Beside, there is surely some bounty for all theyr heads... It is no good to share it with other bar scum... Sorry, friends, it's nothing personal..."

Smuggler mission; GCW: (CW as usual)

Imperial forces, track smuggler vessel, to Nar Shaddaa, so captain Solo, hide the cargo, till everything come down... Jabba was angry about this, so have personaly carry situation. Unfortunately some local scum, already aware about this, and wish to claim cargo, and resell it to Jabba. Find himself, in the mid of this conflict, Han Solo, should sneak among imperials, and hold CP,s till Jabba arrive, and settle the conflict.

Easter Egg contest:
Just find my avatar pic, and you win!

Enjoy!
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by giftheck »

Based it off the PS2 Nar Shadaa map for TFU, I see ;)
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by willinator »

This map looks AWESOME!!! I can tell you spent some time on it. Somebody needs to convert this to Battlefront 2, so the entire community can enjoy it!
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by sereja2 »

willinator wrote:This map looks AWESOME!!! I can tell you spent some time on it. Somebody needs to convert this to Battlefront 2, so the entire community can enjoy it!
Thank's, I hope it so. :D I am realy planing to convert it for SWBF2, but still, have to learn, how it's cud be done. BF2 ModTool, look's so difference, and much more hard to understand.
ggctuk wrote:Based it off the PS2 Nar Shadaa map for TFU, I see ;)
Yes, it's realy based on SWTFU, and it's realy from PS2. I never play it on PC, and do not know, is there exist some difference. It is also include parts, based on SWBH, but everything in strongly SWTFU style.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by DarthSolous »

Wow! Very nice job on this, I'll definitely download it. :thumbs:
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by Unlucky13 »

Wow, this looks stun... is that a light whip!

This really makes me wish my copy of Battlefront 1 still worked.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by kitfisto15678 »

Sereja! My friend, you finished it! The greatest addon/custom map for SWBF1! I will try this on my better graphics computer for sure when I get the chance! ( and if my computer doesn't blow up )
Did you get the door thing to work?
I like how you put even more missions in it! :bowdown:

Didn't see it on swbfgamers.com though... :(
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by tirpider »

Excellent.
This raises the bar, Sereja.
I was amazed with your preview shots, months ago, but they don't prepare you for all the amazing detail or environment.
You really get the feel of being in a city. (Even when you plumet over the edge like me.)
Great, fantastic work.

I'm going to play some more now.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by yuke5 »

This looks amazing. Shame I can't play it though. I'm sure those with BF1 will love it though.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by sereja2 »

Thank you, guys, I am very happy, that you like it. :D This map is result of hard and long work, but it maded with care and love. Probably that's why, it look's so realistic. I like to play in it by myself, and may takes hours!
I am also hope, this map, makes people more seriosly look at SWBF1, and it's great potential. It's realy shame, many of you, abandon and uninstal this game, from your PC...
kitfisto15678 wrote:Did you get the door thing to work?
Yes, my "bar door", is fully functional, and I even made another version, of door: "grate door".
kitfisto15678 wrote: Didn't see it on swbfgamers.com though... :(
Hmm... As you probably know, nobody can't upload big files on swbfgamers.com, except Led. So, hold up because of that. Well, may be, I can imagine some way :wink: .
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by willinator »

Yeah, how did you do that lightwip? Is it a bone or cloth on the unit's hand?
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by sereja2 »

willinator wrote:Yeah, how did you do that lightwip? Is it a bone or cloth on the unit's hand?
None of those. In SWBF1 dosn't exist such thing as cloth, etc. It is simple static meele weapon model. I just made it in moution freeze shape. That's it. When the character use it, as secondary weapon, of'course, motion, happens so fast, and you never guess, it's realy didn't move. :wink:
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by DarthSolous »

sereja2 wrote:
willinator wrote:Yeah, how did you do that lightwip? Is it a bone or cloth on the unit's hand?
None of those. In SWBF1 dosn't exist such thing as cloth, etc. It is simple static meele weapon model. I just made it in moution freeze shape. That's it. When the character use it, as secondary weapon, of'course, motion, happens so fast, and you never guess, it's realy didn't move. :wink:
Any chance of releasing some of these assets?
Please say :yes:
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by Led »

sereja2 wrote: Hmm... As you probably know, nobody can't upload big files on swbfgamers.com, except Led. So, hold up because of that. Well, may be, I can imagine some way :wink: .
It is there now. My website hosts limits direct uploads to 64 MB max, although with FTP, larger files can be uploaded. If you are familiar with FTP, I can give modders anonymous access, although I still need to move them to the right places so they can be put into the downloads section.

Since I pay about $8 a month to host the site, it is a minor inconvenience.

I look forward to hosting this for a direct connection server soon.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by Anakin »

Yes that maps is really awesome. you maybe want to port this to BFII? :P
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by THEWULFMAN »

Anakin wrote:Yes that maps is really awesome. you maybe want to port this to BFII? :P
sereja2 wrote:
willinator wrote:This map looks AWESOME!!! I can tell you spent some time on it. Somebody needs to convert this to Battlefront 2, so the entire community can enjoy it!
Thank's, I hope it so. :D I am realy planing to convert it for SWBF2, but still, have to learn, how it's cud be done. BF2 ModTool, look's so difference, and much more hard to understand.

He'll get it to it when he can, or ask someone already skilled to convert it for him.


This map looks fantastic. When converted to SWBF2, you can take advantage of the superior engine and use a lot of materials like bumpmapping and specular. :)
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by sereja2 »

Thank's! :D
I try convert it, as only have some free time, to learn more about SWBF2.
DarthSolous wrote:Any chance of releasing some of these assets?
Please say :yes:
Most of my complicated weapon models, was already released... Did you want download my Light Whipe model? It is very simple model, and I made it in about few hours. If it's realy so desirable for you, I may easy upload it.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by DarthSolous »

sereja2 wrote:Thank's! :D
I try convert it, as only have some free time, to learn more about SWBF2.
DarthSolous wrote:Any chance of releasing some of these assets?
Please say :yes:
Most of my complicated weapon models, was already released... Did you want download my Light Whipe model? It is very simple model, and I made it in about few hours. If it's realy so desirable for you, I may easy upload it.
Could you? It's a really great model.
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by Maveritchell »

It looks good, does it use actual models from TFU or just the textures?
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Re: Sereja's Nar Shaddaa: Vertical City RELEASED!

Post by sereja2 »

All models and textures, based on SWTFU or SWBH, maded by me, with XSI ModTool:
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Textures, are mostly from assets, edited and repainted with Paint Shop Pro 7.

-Edit

I try to convert it to SWBF2, but unfortunately, It seems, this game dosn't support model lowrez, and my map looks terrible, with "underfeet dissapearing props". Beside, some props (about 20 types) freeze the game loading screen, without any possible logical reason, so, I have to delete them. Anyway, I guess, SWBF2 just hasn't enough memory, to handle with my map... Sorry guys, but such complicated and detalized map, can be works fine, for SWBF1 only.
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