SWBF LUA released

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Private Third Class
Posts: 54
Joined: Sat Sep 26, 2009 6:05 pm

SWBF LUA released

Postby Led » Tue Mar 12, 2013 9:06 pm

For those interested, a player that goes by the name of Dark Phantom noticed that psych0fred released the SWBF LUA scripts:
http://www.secretsociety.com/forum/downloads/BF1/


Thanks fred!

Resistance Leader
User avatar
Posts: 5177
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: Day of Defeat Source
xbox live or psn: Marth8880

Re: SWBF LUA released

Postby Marth8880 » Tue Mar 12, 2013 9:50 pm

That stuff has been there for years, ages even - it's not new. It's just a bunch of incredibly useful docs and files regarding modding.

SWBF2 docs.

Lance Corporal
User avatar
Posts: 99
Joined: Fri Nov 25, 2011 3:58 pm

Re: SWBF LUA released

Postby tirpider » Tue Mar 12, 2013 10:57 pm

EVERY_BF1_LUA_Script.zip 12/10/2012 11:31:02 PM

That particular file just showed up a cpl of months ago.

Resistance Leader
User avatar
Posts: 5177
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: Day of Defeat Source
xbox live or psn: Marth8880

Re: SWBF LUA released

Postby Marth8880 » Tue Mar 12, 2013 11:47 pm

Just as I thought, this archive just contains all of the contents of the standard common scripts folder that's included with every single mod map. Pointless, or at least in this case. :roll:


EDIT:

Actually, it turns out that those scripts were never included with the SWBF1 mod tools. Huh. Well nobody even mods SWBF1 anymore anyways. :P

Jedi Admin
User avatar
Posts: 11016
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: SWBF LUA released

Postby Teancum » Wed Mar 13, 2013 6:34 am

Not to be "that guy" but you're wrong on this one, Marth. There's a decent community of Mac and PC gamers that are still faithful to SWBF1, just not here.

This is great, though. Now they have full control of the shell, eras, etc. SWBF1 is still much more limited in its LUA commands, but they should be able to create a few new deathmatch-based modes like Hero Assault and Team Deathmatch at the very least.

Droid Pilot Assassin
User avatar
Posts: 2125
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: SWBF LUA released

Postby ggctuk » Wed Mar 13, 2013 1:16 pm

Yep, it's now possible to add new eras and 'modes' (although they will be restrictive) to the game and to bypass the addon map limit if you wish to. Still no 6 units though (you can change the number of boxes but according to the comments the actual number of spawnable units is hardcoded) b ut I'm sure modders will work something out, a way around certain limits.

Resistance Leader
User avatar
Posts: 5177
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: Day of Defeat Source
xbox live or psn: Marth8880

Re: SWBF LUA released

Postby Marth8880 » Wed Mar 13, 2013 3:13 pm

Teancum wrote:Not to be "that guy" but you're wrong on this one, Marth. There's a decent community of Mac and PC gamers that are still faithful to SWBF1, just not here.

Yeah, yeah, I know, I know. :P Why there is is another question though... It's not like there's anything better about the game - other than prone and strafing flyers, but big freakin deal - and modding it is a pain.

Command Sergeant Major
User avatar
Posts: 253
Joined: Wed Aug 31, 2011 4:22 am
Location: Ukraine
Projects :: Naboo Otoh Gunga
Games I'm Playing :: swbf 1
xbox live or psn: No gamertag set

Re: SWBF LUA released

Postby sereja2 » Wed Mar 13, 2013 3:59 pm

Marth8880 wrote:and modding it is a pain.

Funny, I cud say the same about SWBF2 :lol: .
Actualy, in my opinion, SWBF1, got more realistic, less "fancy arcade" gameplay, and better, more bold picture view. With new inventions of modders, it slowly approach to SWBF2 quality, and abilities.

By the way, about the limits: for example, my "Nar Shadda: Vertical City" map, easy works for SWBF1, but it seems, SWBF2 can't handle with it.

Jedi Admin
User avatar
Posts: 11016
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: SWBF LUA released

Postby Teancum » Wed Mar 13, 2013 5:14 pm

@Marth -- Can't say every reason as to why folks prefer SWBF1, but Mac gamers don't have a choice without installing extra software that causes overhead.

Droid Pilot Assassin
User avatar
Posts: 2125
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: SWBF LUA released

Postby ggctuk » Wed Mar 13, 2013 6:44 pm

For me, it's because BF1 doesn't throw hissyfits on my laptop while BF2 does. Plus I find it's actually easier to mod.

Private Third Class
Posts: 54
Joined: Sat Sep 26, 2009 6:05 pm

Re: SWBF LUA released

Postby Led » Wed Mar 13, 2013 8:58 pm

To each his (or her) own.

I don't think you will find anyone complaining about SWBF2 on the SWBF2 board though :)

Rebel Sergeant
User avatar
Posts: 184
Joined: Wed Aug 29, 2012 9:44 am
Location: Los Angeles
Games I'm Playing :: SWBFI SWBFII

Re: SWBF LUA released

Postby kitfisto15678 » Wed Mar 13, 2013 10:50 pm

There's actually only a couple Mac gamers left. :( And it is quite possible for mac's to run SWBFII legally. I did but I still play SWBFI more. :thumbs:
You can visit http://www.swbfgamers.com to see that the SWBFI community is strong.

We can go all "day" debating over which game is better but I agree with Led's statement.
Led wrote:To each his (or her) own.

I don't think you will find anyone complaining about SWBF2 on the SWBF2 board though :)

Return to All things SWBF1

Who is online

Users browsing this forum: No registered users and 1 guest