Yavin stock objects messed up

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Yavin stock objects messed up

Postby 1nfiltr4t0R » Wed Sep 25, 2013 9:37 am

Hi there,

I noticed something when i wanted to test the map that i'm working on.
I'm using the Yavin 4 stock msh and odf files, so the files are supposed to be all good. But
in game some of the objects that I placed seem to be messed up, like not in the place where I put them, they're either out of alignment or rotated about 90 degrees.
Now I don't really know what the matter is and I've been searching for one for quite some time, so I hiope that you gyus can help me, cuz I really can't be bothered to intentionally place all the objects wrong so that they appear right in game.

The concerned objects are: yav_bldg_ruins_bldgpiece1
yav_bldg_ruins_bldgpiece2
yav_bldg_ruins_bldgpiece3
yav2_bldg_Bigwall
yav2_bldg_rubble_outer
Last edited by 1nfiltr4t0R on Wed Sep 25, 2013 5:28 pm, edited 1 time in total.

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Re: Yavin stock objects messed up

Postby Teancum » Wed Sep 25, 2013 2:57 pm

What size is your terrain?

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Re: Yavin stock objects messed up

Postby 1nfiltr4t0R » Wed Sep 25, 2013 3:15 pm

It's 256x256

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Re: Yavin stock objects messed up

Postby sereja2 » Thu Sep 26, 2013 6:17 am

Try use another version of ZeroEditor, and see, if bug is gone.

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Re: Yavin stock objects messed up

Postby 1nfiltr4t0R » Thu Sep 26, 2013 6:53 am

There are several versions for zero editor?
And how does the map size affect the items I palced?

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Re: Yavin stock objects messed up

Postby sereja2 » Thu Sep 26, 2013 4:58 pm

Sure, there was a lot of updates, and not only Zero Editor.
http://www.secretsociety.com/forum/downloads/BF1/

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Re: Yavin stock objects messed up

Postby 1nfiltr4t0R » Thu Sep 26, 2013 6:43 pm

I used another version of ZE, but it didn't solve my problem, the objects mentioned above are still out of place. Something like that has never happened to me before, even models that I made myself have never been displaced. The texture update in ZE was useful though, cheers :mrgreen:

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Re: Yavin stock objects messed up

Postby sereja2 » Fri Sep 27, 2013 2:39 am

The only thing, I may suggest, it's check if your config.ini file, have this line:
Code: Select all
FlipModelX = 1

But the best way, it's just start new world, with all updates installed.

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Re: Yavin stock objects messed up

Postby 1nfiltr4t0R » Sat Sep 28, 2013 9:38 am

Nah, mate, no such line in my config.ini file, sorry.
What's the matter with those objects, all other objecst are perfectly fine. :faint:

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Re: Yavin stock objects messed up

Postby Led » Sat Oct 05, 2013 6:24 am

Sereja means you should add that line to your config file. Not having it can cause some weird object movements in ZE.

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Re: Yavin stock objects messed up

Postby 1nfiltr4t0R » Thu Oct 10, 2013 12:55 pm

well I tried it on my other computer(WIn XP) and it works fine there, even ading the line didn't solve the problem on the computer I originally started the map(Win Visat 64bit)

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