Sereja's Kashyyyk: Beachhead released!

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Sereja's Kashyyyk: Beachhead released!

Postby sereja2 » Mon Dec 02, 2013 6:53 pm

This is my converted version of SWBF2 map: Kashyyyk Beachhead.
Hidden/Spoiler:
Image

Link:
https://www.mediafire.com/?nkl64dt52da6ftl

Features:
1. My models, effects, decal, reticules and huds; hex edited sides;
2. most weapon are chargable;
3. secondary weapon and working treads for some vehicles added;
4. killable jedi;
5. 5th weapon added;
6. 2nd, and 3rd locals added;
7. decreased effects sides added;
8. SWBF2 sound effects added;
9. New infantry, and hover animation added;
10. Glass render effects added.

Instalation:

1. Put the 006 folder in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn folder

My map, as usualy, overload by effects, so, if you use slow PC, you have to use my "decreased effect sides": from my Decreased_Sides folder, put them, in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE folder, make backup first.

2. If you wish to play stock sides mission.lvl, back up it, and put the new one, from my folder named "stock_sides_mission", in to your C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\006\Data\_lvl_pc folder.

Easter Egg contest: just find my avatar pic, and you win!

KNOWN BUGS:

1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. IFT-X, from CW era, do not have original sound. Reason unknown. Seems, this time, the game just do not want it, with no any logical explanation.
So, I have to replace it, by combatspeeder and laat sound.
3. Tow cable not works, against spider walker and AT-ST. Reason: cable targetable collision not works for some walker legs. Perhaps some game memory issue...
4. AI pilots, never try to make laps around walker, when drive ornithopter. Reason: unknown.

Enjoy!

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Re: Sereja's Kashyyyk: Beachhead released!

Postby ggctuk » Tue Dec 03, 2013 5:48 am

So this supersedes my old conversion, with correct boundaries, correct?

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Re: Sereja's Kashyyyk: Beachhead released!

Postby ANDEWEGET » Tue Dec 03, 2013 6:56 am

That Wookiee aircraft with the cable gun is genius. Awesome work! ;)

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Re: Sereja's Kashyyyk: Beachhead released!

Postby sereja2 » Tue Dec 03, 2013 3:55 pm

Thank's! :)
ggctuk wrote:So this supersedes my old conversion, with correct boundaries, correct?

Well, not exactly. The boundaries, are little bit wider, then original, and it's let to the command vehicles move safely. Also, my terrain isn't converted, but custom maded.

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