Red04's Conversion Map Pack

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Recruit Womprat Killer
User avatar
Posts: 12
Joined: Tue Dec 26, 2017 8:17 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF1 and SWBF2
xbox live or psn: No gamertag set

Red04's Conversion Map Pack

Postby Red04 » Fri Apr 06, 2018 10:17 am

Red04's Conversion Map Pack (UPDATED 19/10/2018)


Hi all. It may be a little early to do it (at least that's what I think) but I've decided not to extend the wait any longer. The moment has come to show up my only project so far: Red04's Conversion Map Pack! As the name says, it is a pack of SWBF2 maps converted to SWBF1. I'm aware that there have been modders that had already managed to convert maps from SWBF2 to SWBF1, but I've tried to focus exclusively on giving a more elegant touch to details that aren't of high importance but which in my opinion make the maps more attractive at the time to play (for example, adjust the minimaps to the in-game scale, name the CP or show the flythrough movie, although unfortunately I haven't managed to do it :P ). The project started in 2017 but I couldn't finish it, and then I decided to start from scratch this year. The result has been that I've reached to convert the maps at time, but still with errors that must be solved (below you can take a look at the list of bugs). I also don't rule out future updates of the map pack.

I hope at the moment you enjoy trying all maps!!! ;) :D

Main features:

  • Includes 10 SWBF2 converted maps: Coruscant, Dagobah, Death Star, Felucia, Kamino (SWBF2), Mustafar, Mygeeto, Polis Massa, Tantive IV and Utapau.
  • The converted maps are based on the conquest mode from SWBF2.
  • All maps are playable with the two main eras from the game: CW and GCW.
  • The minimaps have been adjusted to the scale of the map scene (although not exactly).
  • All CP's have been labeled as the SWBF1 stock maps.
  • Multiplayer support included (mapinfo.txt).
  • Includes a ReadMe file for the installation.

Knowing bugs:

Felucia:
  • AI is unable to take some spawned vehicles.
Kamino:
  • The lightning effect is seen inside the cloning centers.
Mygeeto:
  • AI is unable to take some spawned vehicles.
Tantive IV:
  • Some reflect areas don't work properly.
Utapau:
  • AI is unable to take some spawned vehicles.

Screenshots:

Image
Image
Image
Image
Image
Image

Download links:

Version 1.1 NEW UPDATE!
Version 1.0 (RAR file)
Version 1.0 (ZIP file)

Credits/Special thanks to:
  • Pandemic/LucasArts
  • Ginev
  • Gistech
  • Led
  • Phobos
  • RepComm
  • Sereja
  • Sleepkiller

I also want to thank all testers who tried Coruscant. :)
Last edited by Red04 on Fri Oct 19, 2018 1:54 pm, edited 3 times in total.

Jedi Admin
User avatar
Posts: 11018
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Red04's Conversion Map Pack

Postby Teancum » Fri Apr 06, 2018 2:02 pm

These look amazing! It's always good to see attention for SWBF1.

Droid Pilot Assassin
User avatar
Posts: 2135
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Red04's Conversion Map Pack

Postby ggctuk » Fri Apr 06, 2018 5:25 pm

Looking good!

Private Third Class
User avatar
Posts: 46
Joined: Fri Aug 04, 2017 1:46 pm
Projects :: Kessel - Prison
xbox live or psn: No gamertag set

Re: Red04's Conversion Map Pack

Postby Dasher » Sat Apr 07, 2018 7:53 am

I agree! There's always been something that made SWBF1 look better to me than SWBF2. I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale, but this way round the results look great so far, gotta try this out for sure!

Gametoast Staff
User avatar
Posts: 4963
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Red04's Conversion Map Pack

Postby AQT » Sat Apr 07, 2018 1:52 pm

Dasher wrote:I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale

Just to be fair, that is because certain individuals didn't add directional lighting and/or change up the default lighting whatsoever. :wink:

Recruit Womprat Killer
User avatar
Posts: 12
Joined: Tue Dec 26, 2017 8:17 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF1 and SWBF2
xbox live or psn: No gamertag set

Re: Red04's Conversion Map Pack

Postby Red04 » Sun Apr 08, 2018 1:53 pm

Thanks! ;)

Anyway, I still have things to fix in some maps. I'll try to upload another version if I can do it.

Dasher wrote:I agree! There's always been something that made SWBF1 look better to me than SWBF2. I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale, but this way round the results look great so far, gotta try this out for sure!


Well, I made this pack of maps because I was excited about the idea of converting maps from SWBF2 to SWBF1. But I think that in SWBF2 the maps look pretty good too.

Private Third Class
User avatar
Posts: 46
Joined: Fri Aug 04, 2017 1:46 pm
Projects :: Kessel - Prison
xbox live or psn: No gamertag set

Re: Red04's Conversion Map Pack

Postby Dasher » Sun Apr 08, 2018 3:06 pm

Oh well that explains it :roll: The lighting in the zero engine is soemwhat tricky anyways, I prefere to bake lighting in XSI. Those maps look great in SWBF1 tho, I can't stop playing them :mrgreen:

Recruit Womprat Killer
User avatar
Posts: 12
Joined: Tue Dec 26, 2017 8:17 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF1 and SWBF2
xbox live or psn: No gamertag set

Re: Red04's Conversion Map Pack

Postby Red04 » Fri Oct 19, 2018 1:55 pm

As I said the first day I made this post, I already noticed there would be new updates for this Map Pack. Well, I have kept my word and here I bring you an update by surprise!

NEW UPDATE! - Red04's Conversion Map Pack 1.1


Fixed bugs / New features:

  • Most collisions of all maps are fixed.
  • Most of the effects have been established on all maps. It seems within the SWBF2 world assets the effects of the respective maps weren't located there, rather in another folder.
  • The cloning center doors issue (Kamino) has been fixed setting up a new "prop" .odf.
  • Some vacuum (death) regions have been added (Mustafar, Polis Massa, Tantive IV).
  • Added flythrough movies to preview each map in the Instant Action menu (apparently the error when trying to convert .avi to .bik was because of choosing the wrong codec to make the video capture :P)
  • Minimaps updated!

Furthermore, this time the Map Pack is compressed into a self-extracting EXE to make it easier installation. I think that since now I'll do it for rest of the maps or mods that I'll publish in the future.

And as always, thanks to all those who have helped me to have made this project possible and those who have played this Map Pack. I hope to do more projects in the future! :cheers:

*For updated links, check the main post!*

Return to All things SWBF1

Who is online

Users browsing this forum: No registered users and 1 guest