Red04's Conversion Map Pack

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Red04's Conversion Map Pack

Postby Red04 » Fri Apr 06, 2018 10:17 am

Red04's Conversion Map Pack 1.0


Hi all. It may be a little early to do it (at least that's what I think) but I've decided not to extend the wait any longer. The moment has come to show up my only project so far: Red04's Conversion Map Pack! As the name says, it is a pack of SWBF2 maps converted to SWBF1. I'm aware that there have been modders that had already managed to convert maps from SWBF2 to SWBF1, but I've tried to focus exclusively on giving a more elegant touch to details that aren't of high importance but which in my opinion make the maps more attractive at the time to play (for example, adjust the minimaps to the in-game scale, name the CP or show the flythrough movie, although unfortunately I haven't managed to do it :P ). The project started in 2017 but I couldn't finish it, and then I decided to start from scratch this year. The result has been that I've reached to convert the maps at time, but still with errors that must be solved (below you can take a look at the list of bugs). I also don't rule out future updates of the map pack.

I hope at the moment you enjoy trying all maps!!! ;) :D

Main features:

  • Includes 10 SWBF2 converted maps: Coruscant, Dagobah, Death Star, Felucia, Kamino (SWBF2), Mustafar, Mygeeto, Polis Massa, Tantive IV and Utapau.
  • The converted maps are based on the conquest mode from SWBF2.
  • All maps are playable with the two main eras from the game: CW and GCW.
  • The minimaps have been adjusted to the scale of the map scene (although not exactly).
  • All CP's have been labeled as the SWBF1 stock maps.
  • Multiplayer support included (mapinfo.txt).
  • Includes a ReadMe file for the installation.

Knowing bugs:

Coruscant:
  • There are some collision holes.
Dagobah:
  • There are some collision holes (tree roots).
  • There's a hole in the water of the right pond (near one of the shores).
Felucia:
  • There are some collision holes (mainly in some giant plants).
  • AI is unable to take some spawned vehicles.
Kamino:
  • Two of the doors from the cloning center open accidentally.
  • The lightning effect is seen inside the cloning centers.
  • Some interior/exterior sound regions don't mix correctly.
Mustafar:
  • There are some collision holes.
  • Some collisions are misplaced.
  • Some effects are missing.
Mygeeto:
  • There are some collision holes.
  • Some collisions are misplaced.
  • Some effects are missing.
  • AI is unable to take some spawned vehicles.
Polis Massa:
  • There are some collision holes.
Tantive IV:
  • Some collisions are misplaced.
  • Some effects are missing.
  • Some reflect areas don't work properly.
Utapau:
  • AI is unable to take some spawned vehicles.
Others:
  • The flythrough movie hasn't been added for each map to show up in the Instant Action menu due to an issue with the RAD Video Converter.

Screenshots:

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Download links: RAR file / ZIP file

Credits/Special thanks to:
  • Pandemic/LucasArts
  • Ginev
  • Gistech
  • Led
  • Phobos
  • RepComm
  • Sereja
  • Sleepkiller

I also want to thank all testers who tried Coruscant. :)
Last edited by Red04 on Wed Apr 25, 2018 9:49 am, edited 2 times in total.

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Re: Red04's Conversion Map Pack

Postby Teancum » Fri Apr 06, 2018 2:02 pm

These look amazing! It's always good to see attention for SWBF1.

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Re: Red04's Conversion Map Pack

Postby ggctuk » Fri Apr 06, 2018 5:25 pm

Looking good!

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Re: Red04's Conversion Map Pack

Postby Dasher » Sat Apr 07, 2018 7:53 am

I agree! There's always been something that made SWBF1 look better to me than SWBF2. I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale, but this way round the results look great so far, gotta try this out for sure!

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Re: Red04's Conversion Map Pack

Postby AQT » Sat Apr 07, 2018 1:52 pm

Dasher wrote:I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale

Just to be fair, that is because certain individuals didn't add directional lighting and/or change up the default lighting whatsoever. :wink:

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Re: Red04's Conversion Map Pack

Postby Red04 » Sun Apr 08, 2018 1:53 pm

Thanks! ;)

Anyway, I still have things to fix in some maps. I'll try to upload another version if I can do it.

Dasher wrote:I agree! There's always been something that made SWBF1 look better to me than SWBF2. I never really liked the athmosphere the ported SWBF1 maps delivered in SWBF2, they seemed sort of pale, but this way round the results look great so far, gotta try this out for sure!


Well, I made this pack of maps because I was excited about the idea of converting maps from SWBF2 to SWBF1. But I think that in SWBF2 the maps look pretty good too.

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Re: Red04's Conversion Map Pack

Postby Dasher » Sun Apr 08, 2018 3:06 pm

Oh well that explains it :roll: The lighting in the zero engine is soemwhat tricky anyways, I prefere to bake lighting in XSI. Those maps look great in SWBF1 tho, I can't stop playing them :mrgreen:

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