Status page for Extraction Tool - UPDATED 11/11/04

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
luck3y

Status page for Extraction Tool - UPDATED 11/11/04

Post by luck3y »

Hi all,

I've put up a quick page on the extractor status, you can always get the latest version from here:

11/11/04
0.0.7 is out
http://www.zaptillion.net/swbf/extract.zip
First attempt at texture extraction. Some work great, others fail horribly :(
0xF266 is an important vertex type that doesn't seem to work quite right yet....

To view the models, you either need meshviewer from the direct x sdk, or something like quick3d viewer http://www.quick3d.com/ (you have to register here to get it) or here http://www.softpedia.com/public/cat/11/ ... -116.shtml (no registration needed...)

After running, the models will be in a directory name [name of the lvl file]\modls

Status page:
http://www.zaptillion.net/swbf/
Last edited by luck3y on Fri Nov 12, 2004 2:08 pm, edited 6 times in total.
nitro

RE: Status page for Extraction Tool

Post by nitro »

what's that extractor anyways :s
luck3y

RE: Status page for Extraction Tool

Post by luck3y »

OK, im hoping to have an update later tonight that will:

(1) Create a directory with the same main name as the .lvl file your extracting (so if you extract all.lvl, it'll make a dir called all). For each major subsection, it'll create a subdir of the level dir, say like tex, and put all of those chunks in there.

(2) I'm debating on whether or not to add switches to do just a single chunk type so like extract -t might only do textures, additionally you could provide a name that could be matched

(3) i've got a test repack tool started, you give it a file, and it finds the correct spot in the .lvl, and inserts the data
:) that wont be out till later in the weekend though. Ultimately, this will take the directory created by extract and completly repack it.
vindictive

Post by vindictive »

I'm a little lost on your extractor. I drop the .lvl file on the .exe, I get a list in DOS and then nothing.
luck3y

Post by luck3y »

vindictive wrote:I'm a little lost on your extractor. I drop the .lvl file on the .exe, I get a list in DOS and then nothing.
Sorry, its not very user friendly :(

you go to a cmd prompt (start, run, type cmd and hit enter). Run it from there.

drag and drop probably worked though, make sure you check the directory you took the file out of for the extracted files maybe?

I'll have to try it and see.
vindictive

Post by vindictive »

Doh!

I have to do it in DOS mode. Got it. Look foward to going through the files. :mrgreen:

Thx,
Vinny
luck3y

Post by luck3y »

See above, new version out!
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

Anyone knows if 3ds max4 can import mesh .x files? A plugin maybe...?

Rends
luck3y

Post by luck3y »

I think there are plugins, but I don't know where you might get them :(

Looks like softimage has an .x import / export plugin for 3.0, and 3.0 is a free download :D
luck3y

Post by luck3y »

Since the tools are out, this can be unstickied / deleted now!
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Saturn_V »

I have tried to load the .x files into a 3D program (XSI), but there is no geometry with the model. Has anyone been able to edit them, and can you offer some pointers on how you did it?
Post Reply