Gungan City map

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Gungan City map

Postby SteveK14 » Wed Jul 13, 2005 11:28 pm

I have made the final changes and fixes to the previous Battleweek Mod Map. I am offering it to the clan first for our enjoyment before the general public.


ENJOY!!!!

Steve
Last edited by SteveK14 on Wed Jul 20, 2005 12:44 pm, edited 1 time in total.

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RE: Gungan City map

Postby guru » Thu Jul 14, 2005 12:03 am

very nice job man! [GT] all the way!!!

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RE: Gungan City map

Postby Precise_Moon » Thu Jul 14, 2005 5:09 am

I really enjoy this map it is a HOOOOOOOT,well done SteveK

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RE: Gungan City map

Postby Qdin » Thu Jul 14, 2005 7:04 am

it seems to me like you never really updated it from last time.

I see the same problems as the other times, and I'll give you further feedback:

The 'good' team has some allied, the gungans, and they only attack the 'evil' team. which causes an unfair match like 20 vs 30 or whatever the number is. I told you you should make it fair, but you STILL have the Reinforcements Count on 200 for each team.

if you're on the 'evil' team, you COULD sit back and snipe ALL the gungans since they dies after one shot - and you got LOTS of kills, without it affected the tickets - but you got LOTS of kills
it seems that the ONLY way you coukd 'fix' that kill-score problem is by giving the gungans MORE health - which makes it even MORE unfair.

and the CP in the middle is good, but there is one of the WORST problems:
the collision mesh is scaled 1,5 or something, because I can shoot two 'meter' (according to the game) next to the 'tower'/whatever-it-is and I SHOULD miss, but I DONT - which makes it even harder to throw grenades

and one of the LARGEST problems I have with this map, is that I CANT spawn at the Center CP, but the Ai DOES :cry: so I never really can be in the big fight, and I can't defend the Center CP

if you can make me spawn at the Center CP and give the evil guys more Tickets (isnt that more realistic according to the size of their army?) and maybe re-make the CP in the middle (you don't have to change anything except for the .msh file under the collision mesh simply scale it more down on the Z and X axis in Bconstructor) and that's all the problems I have with this one :P

I hope you'll change it so I can play some fair matches (and win) in the following BW :P

C ya

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Re: RE: Gungan City map

Postby SteveK14 » Thu Jul 14, 2005 4:24 pm

Qdin wrote:it seems to me like you never really updated it from last time.


It is vastly different from the original BW version.

I see the same problems as the other times, and I'll give you further feedback:

The 'good' team has some allied, the gungans, and they only attack the 'evil' team. which causes an unfair match like 20 vs 30 or whatever the number is. I told you you should make it fair, but you STILL have the Reinforcements Count on 200 for each team.


Only three gungans at a time. Much like the gamorreans in Jabbas Palace.

if you're on the 'evil' team, you COULD sit back and snipe ALL the gungans since they dies after one shot - and you got LOTS of kills, without it affected the tickets - but you got LOTS of kills
it seems that the ONLY way you coukd 'fix' that kill-score problem is by giving the gungans MORE health - which makes it even MORE unfair.



Not lots of kills. They spawn only 3 at a time and from many different locations. Impossible to cover all the spawn points from a central location.

and the CP in the middle is good, but there is one of the WORST problems:
the collision mesh is scaled 1,5 or something, because I can shoot two 'meter' (according to the game) next to the 'tower'/whatever-it-is and I SHOULD miss, but I DONT - which makes it even harder to throw grenades


I do not have the resources to edit msh files. I can only use what the great tools gods have given us. Besides, the "force field" is a residual effect from the field projecters and the tower holding back the water.

:lol: :wink: :o

and one of the LARGEST problems I have with this map, is that I CANT spawn at the Center CP, but the Ai DOES :cry: so I never really can be in the big fight, and I can't defend the Center CP


There are NO spawn points anywhere around the Center CP. Even the gungans spawn back at the perimeter of the city.

if you can make me spawn at the Center CP and give the evil guys more Tickets (isnt that more realistic according to the size of their army?) and maybe re-make the CP in the middle (you don't have to change anything except for the .msh file under the collision mesh simply scale it more down on the Z and X axis in Bconstructor) and that's all the problems I have with this one :P


I will try to change the collision mesh in Bconstructor, or if you know how, change it for me and send me the file please.

I hope you'll change it so I can play some fair matches (and win) in the following BW :P



I can only say that you must be using the old version of the map. Rebelscum and I played it extensively with BW parameters and won in all four factions, some games handily and some very close. I also have lost in all four factions, tight and wide margins. It depends on the tactics you use in your game. Thanks for the input!


Steve
[/quote]

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Re: Gungan City map

Postby SteveK14 » Sun Jul 17, 2005 7:31 pm

I had to fix a couple of cosmetic things so there is a new file.


Steve
Last edited by SteveK14 on Wed Jul 20, 2005 1:02 pm, edited 1 time in total.

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Postby SteveK14 » Wed Jul 20, 2005 12:45 pm

I have made changes and fixes to the previous Battleweek Mod Map. I am offering it to the clan first for our enjoyment before the general public. Notice the zip file is now named GCBW9 instead of GCBW7. The map data name is still GCBW7.



Steve

http://users.adelphia.net/~skayda/GCBW9.zip

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Postby Qdin » Wed Jul 20, 2005 12:54 pm

so :o

you gave us a link, and I see you made ANOTHER link in your signature - whicjh one are we gonan download???

http://users.adelphia.net/~skayda/GCBW7.zip or http://users.adelphia.net/~skayda/GCBW9.zip ???

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Postby Ace_Azzameen_5 » Wed Jul 20, 2005 1:02 pm

Why not just call it GCBW.(later)
Last edited by Ace_Azzameen_5 on Wed Jul 20, 2005 1:03 pm, edited 1 time in total.

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Postby SteveK14 » Wed Jul 20, 2005 1:02 pm

http://users.adelphia.net/~skayda/GCBW9.zip

And Qdin, I fixed the tower collision problem just for you..... LOL.


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Postby SteveK14 » Wed Jul 20, 2005 1:04 pm

Ace_Azzameen_5 wrote:Why not just call it GCBW.(later)




It has to do with my filing system.


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Postby Precise_Moon » Sun Jul 24, 2005 7:59 pm

Steve were is the link to GUNGAN CITY 2 plz.....thx

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Postby SteveK14 » Sun Jul 24, 2005 8:59 pm


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