[GT] Clan only Coruscant Streets beta test!

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Sith
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Postby Rends » Sat Jul 15, 2006 6:10 am

About wallhacking AI. it seems that AI works a bit different (more freedom of movement) than SWBF1 and for that the walls (barriers) are too small sometimes . So nothing could be done here.

ML_916

Postby ML_916 » Sat Jul 15, 2006 6:27 am

Rends, in assault could you add some more CPs? I tried assault earlier today and all the "action" was at only two or three places.. it would be good with one CP in every corner.. now it´s only one in the upper left and lower right corner if I´m not mistaken..and maybe you could put one in the middle too...
Last edited by ML_916 on Sun Jul 16, 2006 8:06 am, edited 1 time in total.

Old School Staff
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Postby Epena » Sun Jul 16, 2006 12:19 am

Yeah, you'll notice that you gave Stormie Solo (which I love in the map, BTW, please don't change it?) a fusion cutter as primary AND secondary. The secondary one floats around on Solo's left and the primary cutter works just jolly well.

ML_916

Postby ML_916 » Mon Jul 17, 2006 3:18 am

I played this Beta just a few minutes ago with no heroes and I took one of the AT-RTs and spread more death and destruction than I´ve ever done before! 101 killed! it´s really fun to use those walkers on this map..

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Postby Teancum » Mon Jul 17, 2006 10:35 am

You know, not to continue to prolong the final release, but if you'd like to Rends, you are free to use the AT-XT. I'll include similar plug-n-play instructions if you are interested.

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