All-Purpose Request Thread (Mk. IV)

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MileHighGuy
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Re: All-Purpose Request Thread (Mk. IV)

Post by MileHighGuy »

I'm not talking about that exactly but rather a control rig that is constrained to the skeleton. http://softimage.wiki.softimage.com/xsi ... m#Rdb15020 It has more than just the basic chains.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

minilogoguy made an animation rig for the unit template skeleton but he never officially released it, here:
viewtopic.php?f=36&t=28373&p=482724
Anyone who wants to try it out feel free to PM me and lmk if you like it or not. The scene is saved in XSI 5.1 so any version newer should work fine.
Contact him first and see if you get a response. It is a nice rig and I still have it, I doubt he would mind if it was shared but you should ask him first anyway.
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Re: All-Purpose Request Thread (Mk. IV)

Post by MileHighGuy »

Thanks a lot Ace I just sent him a pm.
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giftheck
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Does anybody know if anything similar to this exists?

http://talon1138.cgsociety.org/art/star ... 3d-1060466

I don't necessarily need this exact mesh. Failing that, could somebody rip the textures from the Hoth level of The Force Unleashed?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

ggctuk wrote:Does anybody know if anything similar to this exists?

http://talon1138.cgsociety.org/art/star ... 3d-1060466

I don't necessarily need this exact mesh. Failing that, could somebody rip the textures from the Hoth level of The Force Unleashed?
Take a look at this:
http://www.scifi3d.com/details.asp?intG ... =42&key=90
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

That's not exactly what I had in mind. I meant textures of rooms like this one:
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Switch Teams In Campaign

Post by bossrussian72 »

So i have been searching through the community of swbf2 mods, and theirs no mods that let you play as naboo guards vs droids or storm troopers, Or any mods with Jedi temple guards. I got the local wars mod which is awesome, But theirs no mods that let you play as just the naboo guards and temple guards without having the biggest maps that look crappy and dont load all the way. Like siege of theed. All I want is a way to switch teams in campaign.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Have you tried the mod 123+? It adds countless unit variations on all the stock maps.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

Was a CIS artillery gun like this one ever released? http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Oceans14 wrote:Was a CIS artillery gun like this one ever released? http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
It was in Ryloth: Nabat by THEWULFMAN, the assets of which were never released to the public.
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

commanderawesome wrote:
Oceans14 wrote:Was a CIS artillery gun like this one ever released? http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
It was in Ryloth: Nabat by THEWULFMAN, the assets of which were never released to the public.

My source files to Ryloth: Nabat were lost many years ago, otherwise I'd release it.
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commanderawesome
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Does someone have the models for the selectable heads in EA/DICE's Battlefront? Or at least the textures? Needed for skinning reference.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Take a look a this EAW FOC mod: http://www.moddb.com/mods/star-wars-shattered-empire maybe he can help you with EA's assets :wink:
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

They don't use the human face models from the game, though. That's what I need.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Has anyone ever released a Darth Malgus model? And if anyone wanted to do me a HUUUUGE favor and port this model for me, I would be very happy :D
https://jkhub.org/files/file/2296-darth-malgus/
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Please can someone modify the hardpoint and put it into the hand because of that : http://www.gametoast.com/viewtopic.php?f=27&t=32324

Here is the model link: http://www.mediafire.com/download/c3gsf ... r+Maul.rar

Thanks :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Kingpin wrote:I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
Textures can be extracted but not edited, the extracted data is in the same format as the premunged files, you would have to add 4 to 8 bytes in the beginning of the file (header data) before re-munging it though.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

AnthonyBF2 wrote:
Kingpin wrote:I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
Textures can be extracted but not edited, the extracted data is in the same format as the premunged files, you would have to add 4 to 8 bytes in the beginning of the file (header data) before re-munging it though.

That's not 100% correct. You can extract the files, yes! Use lvlextractor. You cannot edit them, yes! but the file format is DDS if you have a paint program that can handle it, you can edit and convert it (my PSE can do that)
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Sweet! What programs do I need?
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