The MOD/MAP Idea thread

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Re: The MOD/MAP Idea thread

Postby thelegend » Fri Jun 02, 2017 3:09 pm

ggctuk wrote:Before this would have been unthinkable but now it is doable to have it so that there is a seamless ground-to-space map with only the Trade Federation Droid Control Ship in space, and the Naboo pilots starting on the ground.


:yes: to continue just because something nice popped in my mind: What about Naboo: Theed Hangar; this brilliant map, which's author's name I unfortunately can't remember, would make a perfect base start map. Simply the hangar mesh would be enough in my opinion.
I also remember Dogfighting Death Star, which literally lets you spawn on Yavin 4, fly from the moon to space and then attacking the deathstar surface.

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Re: The MOD/MAP Idea thread

Postby ggctuk » Fri Jun 02, 2017 3:32 pm

If you wait a little while, Sereja is actually building a Theed map for the first game, and he always releases the assets used to make these maps, so you could then make a new map using those.

Hidden/Spoiler:
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Re: The MOD/MAP Idea thread

Postby RevanSithLord » Sat Jun 03, 2017 1:56 am

Wow. That's a map I've been dreaming of playing on for awhile - and finally Sereja's making it. Playing as the Naboo Security Forces against B-1's and Droidekas (or vice versa) in the hallways of the palace was always awesome to think about.

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Re: The MOD/MAP Idea thread

Postby Marth8880 » Sat Jun 03, 2017 12:55 pm

ggctuk wrote:
Hidden/Spoiler:
Image

Wait, is that specular that I see in ZE? Since when does ZE properly render specular?

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Re: The MOD/MAP Idea thread

Postby ggctuk » Sat Jun 03, 2017 12:59 pm

Bear in mind this is SWBF1's ZeroEditor. I can see specular on models in mine too.

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Re: The MOD/MAP Idea thread

Postby Marth8880 » Sat Jun 03, 2017 4:01 pm

Interesting. I didn't know SWBF1's iteration properly rendered materials flagged with specular. Does it also render transparent materials properly?

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Re: The MOD/MAP Idea thread

Postby ggctuk » Sat Jun 03, 2017 4:28 pm

Marth8880 wrote:Interesting. I didn't know SWBF1's iteration properly rendered materials flagged with specular. Does it also render transparent materials properly?


I'm not sure, I haven't gotten close enough to some of the models to check.

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Re: The MOD/MAP Idea thread

Postby thelegend » Sun Jun 04, 2017 8:05 pm

Marth8880 wrote:Interesting. I didn't know SWBF1's iteration properly rendered materials flagged with specular. Does it also render transparent materials properly?


FeelsBad Mh? :cry: :lol:
I also wonder why the evolution of Pandemic went so backwards during the developement of Battlefront II. They removed Prone, other cool things from BF1 and even Kashyyyk: Islands and Bespin: Platforms.....

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Re: The MOD/MAP Idea thread

Postby ggctuk » Mon Jun 05, 2017 1:33 am

Interestingly no maps with starfighters that were in SWBF were in SWBF2, even with the XBox DLC (though why they removed Naboo: Plains when only the console versions had a starfighter in that map is anyone's guess)

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Re: The MOD/MAP Idea thread

Postby Battlefront2FanonPC » Thu Jun 08, 2017 10:18 pm

Hi, guys. Do you like to play Battlefront 2? Do you like to play Killzone, as well? Well, I've got a gigantic mod idea for people who like both games that is based on the latter franchise. Without further ado, let's see what my new mod idea contains:

Eras:
Second Extrasolar War (ISA vs. Helghast)
This Killzone mod is basically influenced by both Killzone 2's campaign and multiplayer classes in a way that the mod authentically emulates Killzone 2's multiplayer mode (with the two Helghast-exclusive classes being my twists to help shake things up without betraying the canon, as the Helghast's Heavy and Pyro troopers are both enemy types in Killzone 2's campaign) all in one mod for Battlefront 2.

Here are some maps to go with this Killzone mod: Visari Hammer (from Killzone 2's multiplayer [url: https://vignette1.wikia.nocookie.net/ki ... 0226225401]), Southern Hills (from either Killzone 1's multiplayer [url: https://vignette1.wikia.nocookie.net/ki ... 0626082030] or the "Flash And Thunder" DLC version from Killzone 2's multiplayer), Wasteland Bullet (from Killzone 2's "Steel And Titanium" DLC multiplayer map pack [url: https://vignette3.wikia.nocookie.net/ki ... 0710194103]), Vekta Cruiser (also from Killzone 2's "Steel And Titanium" DLC multiplayer map pack [url: https://vignette1.wikia.nocookie.net/ki ... 0710194321]), etc. (You could add more Killzone multiplayer maps to this list, but you don't have to if you don't want to worry about implementing more maps becuase you could be happy with my list.)

Optional Bonus: Battle For Supremacy (Helghast vs. Galactic Empire)
If you don't just want to make a regular Killzone mod, you could also try to combine the Helghast classes from this text with the Galactic Empire's classes from vanilla Battlefront 2 and put both sides in an all-out war to see which faction has the better military, hence why I call this "What-if...?" crossover era "Battle For Supremacy". For this Killzone vs. Star Wars crossover era, you could use the Killzone multiplayer maps I listed, with or without other Killzone multiplayer maps you would like to add to the list, and all the planets from the Classic Star Wars Trilogy.

Also, when in the class select screen, there should be the logos of either side of the Second Extrasolar War (ISA logo [url: https://vignette1.wikia.nocookie.net/ki ... 1002001401], Helghast logo [url: https://vignette1.wikia.nocookie.net/ki ... 1016201115]) to let us know about which side's classes you're looking at.

Character Classes/Heroes (Use pictures for ideas as to what the Killzone character and weapon models should look like in the mod)

Class 1: Rifleman

ISA:

Appearance: [url: https://vignette1.wikia.nocookie.net/ki ... 0518104514]

Weapons: M82 Assault Rifle [url: https://vignette3.wikia.nocookie.net/ki ... 1122162831] and M4 Revolver [url: https://vignette4.wikia.nocookie.net/ki ... 0515165038]

Abilities: M194 Frag Grenade (The M194 Frag Grenade should work like a Thermal Detonator)

Helghast:

Appearance: [url: https://vignette2.wikia.nocookie.net/ki ... 0514193906]

Weapons: StA-52 Assault Rifle [url: https://vignette3.wikia.nocookie.net/ki ... 0410124542] and Sta-18 Pistol [url: https://vignette1.wikia.nocookie.net/ki ... 1122123243]

Abilities: M194 Frag Grenade (The M194 Frag Grenade should work like a Thermal Detonator)

Class 2: Assault

Appearance (Helghast model on the left, ISA model on the right): [https://vignette2.wikia.nocookie.net/killzone/images/9/90/Picture01-1.jpg/revision/latest?cb=20090717121850]

ISA:

Weapons: M80 Missile Launcher [https://vignette3.wikia.nocookie.net/killzone/images/f/f4/M80_Missile_Launcher.jpg/revision/latest?cb=20091122123046] and M327 Grenade Launcher ([url: https://vignette4.wikia.nocookie.net/ki ... 0515173751] The M327 should function like the V-6d mortar launcher, except with 6 grenades to fire)

Helghast:

Weapons: VC9 Rocket Launcher [url: https://vignette3.wikia.nocookie.net/ki ... 1202214301] and M327 Grenade Launcher ([url: https://vignette4.wikia.nocookie.net/ki ... 0515173751] The M327 should function like the V-6d mortar launcher, except with 6 grenades to fire)

Class 3: Engineer

Appearance (Helghast model on the left, ISA model on the right): [url: https://vignette3.wikia.nocookie.net/ki ... 0717121603]

ISA:

Weapons: LS13 Shotgun [url: https://vignette4.wikia.nocookie.net/ki ... 0409012335] and the fusioncutter (The fusioncutter is used to represent the repair tool an engineer uses in Killzone 2's multiplayer)

Abilities: Autoturret (The Autoturret is used to represent the Sentry turret the Engineer also uses in Killzone 2's multiplayer) and Health And Ammo Dispenser (The Health and Ammo Dispenser is used to represent the Engineer's ammoboxes in Killzone 2's multiplayer)

Helghast:

Weapons: LS13 Shotgun [url: https://vignette4.wikia.nocookie.net/ki ... 0409012335] and the fusioncutter (The fusioncutter is used to represent the repair tool an engineer uses in Killzone 2's multiplayer)

Abilities: Autoturret (The Autoturret is used to represent the Sentry turret the Engineer also uses in Killzone 2's multiplayer) and Health And Ammo Dispenser (The Health and Ammo Dispenser is used to represent the Engineer's ammoboxes in Killzone 2's multiplayer)

Class 4: Scout

Appearance (Helghast model on the left, ISA model on the right): [url: https://vignette4.wikia.nocookie.net/ki ... 0717121754]

ISA:

Weapons: VC32 Sniper Rifle [url: https://vignette4.wikia.nocookie.net/ki ... 1122123456] and M4 Revolver [url: https://vignette4.wikia.nocookie.net/ki ... 0515165038]

Abilities: M194 Frag Grenade (The M194 Frag Grenade should work like a Thermal Detonator) and Cloaking Device (The cloaking device should work like the Bothan Spy's Stealth.)

Helghast:

Weapons: VC32 Sniper Rifle [url: https://vignette4.wikia.nocookie.net/ki ... 1122123456] and Sta-18 Pistol [url: https://vignette1.wikia.nocookie.net/ki ... 1122123243]

Abilities: M194 Frag Grenade (The M194 Frag Grenade should work like a Thermal Detonator) and Cloaking Device (The cloaking device should work like the Bothan Spy's Stealth.)

Class 5: Heavy (Helghast only)

Appearance: [url: https://vignette2.wikia.nocookie.net/ki ... 0610004409]

Weapons: StA3 Light Machine Gun [url: https://vignette2.wikia.nocookie.net/ki ... 0515173220] and Sta-18 Pistol [url: https://vignette1.wikia.nocookie.net/ki ... 1122123243]

Abilities: Rage

Class 6: Pyro (Helghast only)

Appearance: [url: https://vignette3.wikia.nocookie.net/ki ... 0514214003]

Weapons: VC1 Flamethrower ([url: https://vignette4.wikia.nocookie.net/ki ... 1122123713] The VC1 should work just like Jango/Boba Fett's flamethrower) and Sta-18 Pistol [url: https://vignette1.wikia.nocookie.net/ki ... 1122123243]

Abilities: M194 Frag Grenade (The M194 Frag Grenade should work like a Thermal Detonator) and Regeneration

Hero Units

Rico Velasquez (ISA only):

Appearance: [url: https://vignette1.wikia.nocookie.net/ki ... 0214173118]

Weapons: M224-A1 Light Machine Gun [url: https://vignette2.wikia.nocookie.net/ki ... 1202203332]

Abilities: M194 Frag Grenade (The M194 Frag Grenade should work like a Thermal Detonator) and Rage

Mael Radec (Helghast only)

Appearance: [url: http://orig14.deviantart.net/525e/f/201 ... 7p5ic9.jpg]

Weapons: M4 Semi-Automatic Pistol [url: https://vignette2.wikia.nocookie.net/ki ... 0614163806] and M32 Combat Knife [url: https://vignette2.wikia.nocookie.net/ki ... 0409075854]

Abilities: Rally and Cloaking Device (The cloaking device should work like the Bothan Spy's Stealth.)

If you want to work on this mod and make it become a reality, then that's fine by me. But, if you do have any concerns that you have for this idea, or express other thoughts you may have towards this mod idea, feel free to reply to this post, please. Thank you.

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Re: The MOD/MAP Idea thread

Postby Lambda1945 » Thu Jun 15, 2017 6:24 pm

ggctuk wrote:If you wait a little while, Sereja is actually building a Theed map for the first game, and he always releases the assets used to make these maps, so you could then make a new map using those.

Hidden/Spoiler:
Image
Image
Image
Image


Somebody IS going to port that Naboo map to Battlefront 2 when it's finished, right?

Not being able to play that in BF2 would be a crime.

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Re: The MOD/MAP Idea thread

Postby ggctuk » Thu Jun 15, 2017 6:26 pm

Lambda1945 wrote:
ggctuk wrote:If you wait a little while, Sereja is actually building a Theed map for the first game, and he always releases the assets used to make these maps, so you could then make a new map using those.

Hidden/Spoiler:
Image
Image
Image
Image


Somebody IS going to port that Naboo map to Battlefront 2 when it's finished, right?

Not being able to play that in BF2 would be a crime.


I'm sure somebody will try but oftentimes, Sereja's maps tend to only work as intended in the original Battlefront. I know a port of his Otoh Gunga map had a few issues when they ported it.

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Re: The MOD/MAP Idea thread

Postby EverlastingRoses » Fri Jul 21, 2017 12:24 am

I think a really cool idea would be remaking the Renegade Squadron maps and vehicles into Battlefront 2. Since it was on the PSP the maps are of course small, but they had a lot of cool map layouts and designs. Especially the Rebels "Tank":
Image

The huge Ewok building on the Endor map was also awesome.

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