SWBF2 Glamour Shots the Third

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Re: SWBF2 Glamour Shots the Third

Postby Marth8880 » Sat Nov 25, 2017 6:18 pm

Sneak peek of a Visual Studio Code extension I started working on today. ;)

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Eventually I'll create a WIP thread for it, but for now you can follow the extension's progress HERE.

(I figured this was the most relevant thread for something like this - pls correct me if im wrong tho kthxbai)

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Re: SWBF2 Glamour Shots the Third

Postby Anakin » Sun Nov 26, 2017 5:58 am

Nice, but i don't think there are many using VS for development. Specially the odf coding. I'd love to see a lua integration with all available functions,... Including the structure (readData, scriptCBDoFile) that include more functions

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Re: SWBF2 Glamour Shots the Third

Postby Marth8880 » Sun Nov 26, 2017 6:04 am

Anakin wrote:Nice, but i don't think there are many using VS for development. Specially the odf coding.

Hence why I'm building the extension in the first place, so more people will use it for that. ;)

Anakin wrote:I'd love to see a lua integration with all available functions,... Including the structure (readData, scriptCBDoFile) that include more functions

Yeah I'll probably look into adapting my Lua API into VSCode as well at some point.

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Re: SWBF2 Glamour Shots the Third

Postby RevanSithLord » Sun Nov 26, 2017 1:12 pm

This will definitely come in handy for me especially, I think.

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Re: SWBF2 Glamour Shots the Third

Postby Anakin » Tue Dec 12, 2017 10:50 am

Finished texture and modeling. Next i need to envelop and do some addons, such as the backpack things.


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helmet: self made,
backpack: self made,
body: TFU IC + SWRC + new parts from Leon0628 + some adjustments by me,
textures: self made

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Re: SWBF2 Glamour Shots the Third

Postby CdtFox » Tue Dec 19, 2017 1:03 pm

Just dance game port to swbf 2 :P

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Never played this game actually, makes me think about a dance move :lol:

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Re: SWBF2 Glamour Shots the Third

Postby RevanSithLord » Thu Jan 04, 2018 2:04 pm

Trees, crates, platforms, cargo shuttle, Citadel tower, etc. by Gogie.
U-wing Skydome model by Gogie.
New Rebels from Gogie's Scarif assets.
Weapons by Gistech (some units still use our Designated Days weapons, but very few).
AT-ACT by Gistech (can't see it, but it's there)
Stormtrooper by Icemember (I'm part of the DD team, though, so)
Some trees and bushes, landing pads, some "bunkers" by Icemember and DD team
Shoretrooper skin by CdtFox (models by DD team)
Deathtrooper skin by Delta-1035 (models by DD team)

I think that's all the credits. I just need to fix up the addme and perhaps I can release the map somewhere. It's a bit one sided due to the AT-ACT's (there are 4 of them), so I might increase the damage of the rocket launcher for the Rebels. Too bad you can't call in airstrikes. ;) This map is of a different quality than Gogie's maps, but I hope once released that it will be fun for people to play.

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Re: SWBF2 Glamour Shots the Third

Postby ggctuk » Thu Jan 04, 2018 7:17 pm

Impressive, most impressive!

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Re: SWBF2 Glamour Shots the Third

Postby CdtFox » Sun Jan 07, 2018 11:00 am

@RSL I've updated the shore troopers models made by Ice, I can send the newer version to you :D

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Re: SWBF2 Glamour Shots the Third

Postby RevanSithLord » Sun Jan 07, 2018 2:01 pm

CdtFox wrote:@RSL I've updated the shore troopers models made by Ice, I can send the newer version to you :D


Right on! Send away if you'd like! :D Excellent. Thanks for the comments, guys. More pictures hopefully soon. ;)

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Re: SWBF2 Glamour Shots the Third

Postby MissingTexture » Sun Jan 07, 2018 2:56 pm

CdtFox wrote:@RSL I've updated the shore troopers models made by Ice, I can send the newer version to you :D

Love to see what they look like :D

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Re: SWBF2 Glamour Shots the Third

Postby CdtFox » Tue Jan 09, 2018 3:17 pm

@MissingTexture sure! :D

Okay here is my rework of El_Fabricio/the_legend' SWBF3 TIE Fighter. Credit to him for the port.

I made a new texture nearly from scratch and enabled correctly the specular along side the normal:
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Credit to SAS cancelled-game for the inspiration.

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Re: SWBF2 Glamour Shots the Third

Postby SkinnyODST » Tue Jan 09, 2018 9:07 pm

CdtFox wrote:@MissingTexture sure! :D

Okay here is my rework of El_Fabricio/the_legend' SWBF3 TIE Fighter. Credit to him for the port.

I made a new texture nearly from scratch and enabled correctly the specular along side the normal:
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Credit to SAS cancelled-game for the inspiration.

It looks so intimidating in that second shot

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Re: SWBF2 Glamour Shots the Third

Postby ggctuk » Thu Jan 18, 2018 6:36 am

Just something I've been working on.

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Somebody suggested a scope attachment. I decided the A280C scope was the best fit. I also 'extended' the clip using the clip from the E-11. Somebody suggested I extend the stock but I did some testing and it just doesn't look good, nor is it physically possible - I don't think the 'stock' was actually meant to unfold.

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Re: SWBF2 Glamour Shots the Third

Postby Delta-1035 » Thu Jan 18, 2018 11:24 am

Nice, a good variant would be the RC one, at least I'd want one like it!

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Re: SWBF2 Glamour Shots the Third

Postby Oceans14 » Fri Jan 19, 2018 5:48 pm

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Always remember to freeze transforms before exporting... I'm crying

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Re: SWBF2 Glamour Shots the Third

Postby Anakin » Sun Jan 28, 2018 11:20 am

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Re: SWBF2 Glamour Shots the Third

Postby LitFam » Sun Feb 18, 2018 5:34 am

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Re: SWBF2 Glamour Shots the Third

Postby ggctuk » Sun Feb 18, 2018 7:15 am

LitFam wrote:Image


Can't see anything.

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Re: SWBF2 Glamour Shots the Third

Postby Teancum » Tue Mar 20, 2018 2:25 pm

My first two models rigged, the Grand Inquisitor (Force Arena) and Prince Xizor (Empire at War, thus the lowrez)
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*EDIT*
And now Embo is done! Thanks to Kualan from the JKA community for permission!
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