Skeleton Props?

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authraw
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Skeleton Props?

Post by authraw »

I know it's kind of a long shot, but does anyone know where I could find some skeleton props? (Like, skeletons and parts of skeletons. Just a skull would be nice, too.) It would add a lot to the atmosphere of my map, but I can't seem to find any. Suggestions of where to look?
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RE: Skeleton Props?

Post by Darth_Z13 »

Hmmm... for some reason I think I've seen a skeleton prop before. I've no idea where, but I'm almost positive I've seen one... :?
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RE: Skeleton Props?

Post by FOOLIS »

there are some in squeddies pack (nelvaan assets)
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Re: RE: Skeleton Props?

Post by authraw »

FOOLIS wrote:there are some in squeddies pack (nelvaan assets)
Those are just bones, I think. I'm looking for a fuller skeleton (or a skull, at least.) :)
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RE: Re: RE: Skeleton Props?

Post by Caleb1117 »

Image
I could use something like this aswell.
I found a few free ones, a skull and a full skeleton.

http://www.turbosquid.com/FullPreview/I ... /ID/212223
http://www.turbosquid.com/FullPreview/I ... /ID/289780

The full skeleton one, could probbly be exported into a bunch of smaller peices, so you could litter whole skeletons, or just a few arms/legs/pelvis'es.
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Re: RE: Re: RE: Skeleton Props?

Post by authraw »

Caleb1117 wrote: I could use something like this aswell.
I found a few free ones, a skull and a full skeleton.

http://www.turbosquid.com/FullPreview/I ... /ID/212223
http://www.turbosquid.com/FullPreview/I ... /ID/289780

The full skeleton one, could probbly be exported into a bunch of smaller peices, so you could litter whole skeletons, or just a few arms/legs/pelvis'es.
Actually, yeah, that would be great. I kind of need to litter skeleton pieces here and there.

Any 3D modelers out there feel like converting and splitting up a model? :P
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RE: Re: RE: Re: RE: Skeleton Props?

Post by Caleb1117 »

I could convert them to .xsi, and break them up, but I can't make it into a .msh.
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RE: Re: RE: Re: RE: Skeleton Props?

Post by Darth_Z13 »

An actual modeler will need to split up the pieces and export to .msh though. ;)

http://files.filefront.com/Skeletonxsi/ ... einfo.html
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RE: Re: RE: Re: RE: Skeleton Props?

Post by Caleb1117 »

I'm on it. :)
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lowpoly skeleton parts in the assets

Post by AceMastermind »

That full skeleton is 92000 triangles, you'll have to break it up into alot of pieces which could take quite a while.

There are some lowpoly skeleton parts in the assets, in the tat3_bldg_rancor_pit.msh file
2 skulls
1 hip
1 complete arm with hand
2 leg bones
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Post by authraw »

AceMastermind wrote:That full skeleton is 92000 triangles, you'll have to break it up into alot of pieces which could take quite a while.

There are some lowpoly skeleton parts in the assets, in the tat3_bldg_rancor_pit.msh file
2 skulls
1 hip
1 complete arm with hand
2 leg bones
Oh, that might work too. Is there any way to get them--you know--off? So I could put them where I want?
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Post by Darth_Z13 »

You'd need to use a registered copy of the 3D Object Converter to turn the .MSH into an .OBJ (?) file editable by XSI. ;)
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Post by Caleb1117 »

BTW can 3d object converter save a .OBJ/.XSI to msh?
Save it well?
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Post by Penguin »

nope
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Post by Caleb1117 »

It can't? GAAA! so I'm doomed to milksape which hates me. :(
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Post by authraw »

Caleb1117 wrote:It can't? GAAA! so I'm doomed to milksape which hates me. :(
I don't even think Milkshape can save you. I'm pretty sure you need Softimage XSI to export files as .msh.
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Post by Caleb1117 »

Ah and I thought milkshape just hated me.
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