The MOD/MAP Idea thread

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TheMastermindOfMaom
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Re: The MOD/MAP Idea thread

Post by TheMastermindOfMaom »

Why? What did LOTR:Conquest do?
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Re: The MOD/MAP Idea thread

Post by giftheck »

TheMastermindOfMaom wrote:Why? What did LOTR:Conquest do?
It was made by Pandemic Studios, in the same engine as SWBF.

Granted, it was a bad game, but EA could still get sue-happy.
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Re: The MOD/MAP Idea thread

Post by TheMastermindOfMaom »

Oh.

Btw what game is that in your profile picture? The missile launcher looks like BF2's.
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Re: The MOD/MAP Idea thread

Post by giftheck »

TheMastermindOfMaom wrote:Oh.

Btw what game is that in your profile picture? The missile launcher looks like BF2's.
It's SWBF. The unit is the TFU Heavy Trooper part-ported to SWBF with adjustments.
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Re: The MOD/MAP Idea thread

Post by TheMastermindOfMaom »

Looks cool. Haven't played SWBF in years.
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Re: The MOD/MAP Idea thread

Post by MikeTheBeast55 »

Noobasaurus wrote:What about the BOOKS?
Personally, I was never an avid book reader. The only time I read books was when I was assigned to read them.
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Re: The MOD/MAP Idea thread

Post by giftheck »

The Star Wars: Battlefront Uprising mod I was developing for Star Wars: Battlefront... I'm strongly considering doing a SWBFII version first - a true, intended version can be done there, and a 'lite' version could be done for SWBF later on.
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Re: The MOD/MAP Idea thread

Post by booperdoo »

Star wars IV era with weapons! After seeing the new movie and all the new weapons and creatures it just looked like a mod waiting to happen lol. It would be cool to have the Revolver Blaster Hand Pistol Thing as a weapon along with Fin, old Han solo/Chewbacca and especially the chrome trooper! :yes: TR-8R!!!

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Re: The MOD/MAP Idea thread

Post by BF2-Master »

booperdoo wrote:Star wars IV era with weapons! After seeing the new movie and all the new weapons and creatures it just looked like a mod waiting to happen lol. It would be cool to have the Revolver Blaster Hand Pistol Thing as a weapon along with Fin, old Han solo/Chewbacca and especially the chrome trooper! :yes: TR-8R!!!

Image
Multiple modders are already quietly working towards something like this :)

If you'd like a taste, the Coruscant: Modern Warefare map in Released Topics has an early version of the concept playable ingame -- including E7 Stormtroopers, a Chrome Trooper, and an old Han Solo.

I think the million dollar question is finding a logical name for such an era...
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Re: The MOD/MAP Idea thread

Post by Anakin »

the resistance :D
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Re: The MOD/MAP Idea thread

Post by giftheck »

I've taken to referring to it as "New Era Conflict" given it isn't actually full-blown war until the Starkiller is used.

Pick up the "Art of Star Wars: The Force Awakens" book. Loads of neat ideas in there for vehicles and new units, including an AT-AT-sized heavy Scout Walker.
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Re: The MOD/MAP Idea thread

Post by commanderawesome »

I refer to it using the name I gave to the Wookieepedia article for it: First Order-Resistance Conflict (which they still use).
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Re: The MOD/MAP Idea thread

Post by thelegend »

commanderawesome wrote:I refer to it using the name I gave to the Wookieepedia article for it: First Order-Resistance Conflict (which they still use).
That's a good name. But does it fit into Battlefront II's instant action era menu? Map names which are too long will be cut by half.
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Re: The MOD/MAP Idea thread

Post by Venator »

Can someone port the PS2 version of SWBF2's menu to PC?
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Re: The MOD/MAP Idea thread

Post by TheMastermindOfMaom »

Isn't porting illegal unless it has changes to it?
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Re: The MOD/MAP Idea thread

Post by Anakin »

No it's illegal if the things you port are not published. Since SWBFII Assets are published it is no problem to port it. I already got some PS menu things while working on a modification (but it did not work for me. There was no way to make any selections)
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Re: The MOD/MAP Idea thread

Post by DylanRocket »

Venator wrote:Can someone port the PS2 version of SWBF2's menu to PC?
That'd be tough to do since we don't have the movie files that play in the background.
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Re: The MOD/MAP Idea thread

Post by AnthonyBF2 »

Various users have screwed around with having console menu on PC. The closest I ever got was a black startup screen that says Press Start, with only 1 back button which didn't work. Of course even with 2 or 3 types of game controllers start cannot be detected since it's not console game. :cry:
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Re: The MOD/MAP Idea thread

Post by giftheck »

Speaking of altering screens, I'm surprised nobody has tried to alter the unit selection screen. I'm not necessarily talking about the console carousel layout, but something that allows more than 9 units to display (IE, the left side displays only unit names with a box underneath the list with the weapons of the selected unit)
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Re: The MOD/MAP Idea thread

Post by AnthonyBF2 »

In the script data_mod\common\scripts\ifs_pc_spawnselect.lua it references something called pcSpawnDisplay.h which is hard coded into the exe. The exe controls most of the spawn screen layout. All I was ever able to change was spawn button size and location.
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