The MOD/MAP Idea thread

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Re: The MOD/MAP Idea thread

Postby MetalcoreRancor » Tue Feb 23, 2016 12:56 am

I'd be entirely qualified from a technical standpoint to make all the necessary components of a LOTR conversion mod. But after wasting my money on Conquest, I don't think I'd try that. But if someone tries, I can lend a hand with .combo

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Re: The MOD/MAP Idea thread

Postby ggctuk » Tue Feb 23, 2016 2:43 am

Kingpin wrote:
ggctuk wrote:I'm struggling to find something to fill the role of Imperial Heavy Trooper too ATM. I don't want to use my new Sandtrooper model as that will be for desert planets and the Shock Trooper is obviously taken. I might repurpose one of the old Expanded Universe trooper variants then.


Some EU ideas might be the EVO Trooper, Dark Troopers, Riot Troopers, Shadowtroopers, or maybe this baddie: http://starwars.wikia.com/wiki/Purge_trooper


I'm already using the Dark Trooper for my Brute class. I did have a Purge Trooper but I would need to make a new helmet for it if I were to use it as I was using a helmet ripped from the mobile game Uprising whivh would be a no-no.

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Re: The MOD/MAP Idea thread

Postby rkalo » Wed Feb 24, 2016 3:57 am

MetalcoreRancor wrote:I'd be entirely qualified from a technical standpoint to make all the necessary components of a LOTR conversion mod. But after wasting my money on Conquest, I don't think I'd try that. But if someone tries, I can lend a hand with .combo

what do you mean by not wanting to do it because of Conquest?

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Re: The MOD/MAP Idea thread

Postby MetalcoreRancor » Wed Feb 24, 2016 4:44 am

rkalo wrote:
MetalcoreRancor wrote:I'd be entirely qualified from a technical standpoint to make all the necessary components of a LOTR conversion mod. But after wasting my money on Conquest, I don't think I'd try that. But if someone tries, I can lend a hand with .combo

what do you mean by not wanting to do it because of Conquest?

Conquest was a blatant money grab with no intention of making a better Battlefront. The .combo (if it even used that) was very glitchy, the null from the melee didn't work properly, it just wasn't good. And for a game being four times the file size of battlefront 2, I just hated it. Though I felt the same way about the Witchking expac to bfme2

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Re: The MOD/MAP Idea thread

Postby rkalo » Tue Mar 01, 2016 3:14 am

I spent 5 minutes playing the Pirates of the Caribbean mod and I think a LotR mod just wouldn't be that fun. A melee-based video game with this engine would basically be a button masher.

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Re: The MOD/MAP Idea thread

Postby MissingTexture » Tue Mar 01, 2016 3:20 am

rkalo wrote:I spent 5 minutes playing the Pirates of the Caribbean mod and I think a LotR mod just wouldn't be that fun. A melee-based video game with this engine would basically be a button masher.


Pandemic did make LOTR: Conquest which was basically LOTR Battlefront! Only difference is animations IMO :)

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Re: The MOD/MAP Idea thread

Postby commanderawesome » Tue Mar 01, 2016 2:33 pm

See above posts.

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Re: The MOD/MAP Idea thread

Postby MikeTheBeast55 » Thu Mar 03, 2016 7:46 pm

I am not sure if this idea has been thrown around before but has anyone considered doing a mod based off the Indiana Jones Books or movies? It would make sense if it could not be done because of copyright reasons or there really is no certain location that can be made into a map since the books and films seem to not be focused on one particular place for a very long time. I was just curious, again if this has been mentioned or attempted.

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Re: The MOD/MAP Idea thread

Postby commanderawesome » Thu Mar 03, 2016 8:53 pm

MikeTheBeast55 wrote:I am not sure if this idea has been thrown around before but has anyone considered doing a mod based off the Indiana Jones Books or movies? It would make sense if it could not be done because of copyright reasons or there really is no certain location that can be made into a map since the books and films seem to not be focused on one particular place for a very long time. I was just curious, again if this has been mentioned or attempted.

Sereja's Nar Shaddaa features an Indiana Jones mission. I think some of his other maps do, too.

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Re: The MOD/MAP Idea thread

Postby MikeTheBeast55 » Thu Mar 03, 2016 11:17 pm

commanderawesome wrote:Sereja's Nar Shaddaa features an Indiana Jones mission. I think some of his other maps do, too.

You are right, his Nar Shaddaa Mod does involve an Indiana Jones character. I think I was not clear on my question. Like the Pirates of the Caribbean Mod by The_Legend, could something be made like that for Indiana Jones?

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Re: The MOD/MAP Idea thread

Postby commanderawesome » Thu Mar 03, 2016 11:25 pm

I think the only problem would be the inclusion of er... WWII-era German military.

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Re: The MOD/MAP Idea thread

Postby jedimoose32 » Fri Mar 04, 2016 12:30 am

Why would it be a problem to include Nazis?

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Re: The MOD/MAP Idea thread

Postby Marth8880 » Fri Mar 04, 2016 1:12 am

jedimoose32 wrote:Why would it be a problem to include Nazis?

Many users here are German, and the majority of Germans do not look at their history lightly - like, at all, which is a good thing, of course.

Hidden/Spoiler:
I know that's technically political, but come on, is there seriously anyone here who would disagree lol?

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Re: The MOD/MAP Idea thread

Postby thelegend » Fri Mar 04, 2016 5:28 am

I think it makes sense. But I think it's not only because of the German Soldiers (During this era) at all. I believe the only big problem would be that one special symbol they used. Although this symbol is much older than the Independence Day. Even older than Europe. But yeah this might be the only, controversial thing at all (In my opinion).
Back to topic what were about the Second and Fourth Movie? If Nazis as opposites would be really banned.

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Re: The MOD/MAP Idea thread

Postby Anakin » Fri Mar 04, 2016 5:48 am

Marth8880 wrote:
jedimoose32 wrote:Why would it be a problem to include Nazis?

Many users here are German, and the majority of Germans do not look at their history lightly - like, at all, which is a good thing, of course.

Hidden/Spoiler:
I know that's technically political, but come on, is there seriously anyone here who would disagree lol?



pretty sure you allude to an mod that was made here once. Still remember the discussion. But i think you haven't understand the reason.
For me a Indianer jones mod would be fine. I don't think i'd downloade, but that's because i'm a star wars fan and in my star wars game should be only star wars :D I really like Pirates of the Caribbean, but i don't have the mode ;)
The same for your MEU mod, although i always follow your thread, since the graphical work on it is quiet awesome.

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Re: The MOD/MAP Idea thread

Postby MikeTheBeast55 » Fri Mar 04, 2016 8:08 am

It is definitely understandable that many of the Germany users would not want to make nazi type units because as Marth said, "Germans do not look at their history lightly." It definitely was a terrible event that happened. As TheLegend says however, maybe if you do not include the Nazi type WW2-Era soldiers, would modders, especially German modders, give an Indiana Jones type mod a go?

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Re: The MOD/MAP Idea thread

Postby jedimoose32 » Fri Mar 04, 2016 12:09 pm

Yeah, I definitely understand that it's a pretty serious topic. I guess whoever ends up making the mod can decide. There are quite a few ways to subtly change things so that it's less clear who the enemy soldiers are, so maybe the creator will do something like that.

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Re: The MOD/MAP Idea thread

Postby Kingpin » Fri Mar 04, 2016 6:21 pm

The problem in the past with the WWII mod that was banned was not due to having Nazis, but how they were portrayed. They were glorified in the mod, which they most certainly should not be. If you are making a Indiana Jones mod, that should be perfectly acceptable. Heck, even a WWII mod with German soldiers should be fine; in Star Wars, the Empire are terrible people. I understand that they are fictional, but as long as the Nazis are not glorified (like in previous said WWII mod), it should be fine. I would clarify it with admins, but I doubt they would say otherwise.

Hidden/Spoiler:
Also, I do not believe that you guys should be shy saying the word Nazi. Or Swastika. Or Hitler. They are terrible things in history, but we can only learn from their mistakes by knowing about them, not ignoring them.

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Re: The MOD/MAP Idea thread

Postby Anakin » Sat Mar 05, 2016 6:01 am

Kingpin wrote:The problem in the past with the WWII mod that was banned was not due to having Nazis, but how they were portrayed. They were glorified in the mod, which they most certainly should not be. If you are making a Indiana Jones mod, that should be perfectly acceptable. Heck, even a WWII mod with German soldiers should be fine; in Star Wars, the Empire are terrible people. I understand that they are fictional, but as long as the Nazis are not glorified (like in previous said WWII mod), it should be fine. I would clarify it with admins, but I doubt they would say otherwise.



THANK YOU!!

i have that feeling that you are the first who understood my point in the discussion about the past WWII mod.


Kingpin wrote:
Hidden/Spoiler:
Also, I do not believe that you guys should be shy saying the word Nazi. Or Swastika. Or Hitler. They are terrible things in history, but we can only learn from their mistakes by knowing about them, not ignoring them.



fully agree, but do not say Lord Volde*** :wink:

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Re: The MOD/MAP Idea thread

Postby commanderawesome » Sat Mar 05, 2016 2:45 pm

You all make some very good points.

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