ACP shotgun also is found in BFX assetsCodaRez wrote:I dunno wheres the ACP shotgun(trando shotgun). Ask around, sure ull find it.
All-Purpose Request Thread (Take 3)
Moderator: Moderators
-
- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: All-Purpose Request Thread (Take 3)
-
- Imperial Systems Expert
- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: All-Purpose Request Thread (Take 3)
Can someone link to the sky changing tutorial? i couldn't find it in EYN or search.
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
-
- Imperial Systems Expert
- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: All-Purpose Request Thread (Take 3)
I was just looking for the basic one for getting rid of the yavin default.
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: All-Purpose Request Thread (Take 3)
...\BF2_ModTools\documentation\Getting Started
-
- Imperial Systems Expert
- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: All-Purpose Request Thread (Take 3)
oh, ok, thanks
- Fierfek
- High General
- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: All-Purpose Request Thread (Take 3)
In the Custom Ambience Tutorial, you need to use the BF1 modding tools to get a sound file from them. Can someone please follow the tut to that point and get me the sound file that you need from the BF1 tools?
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: All-Purpose Request Thread (Take 3)
How do you expect someone to munge your sounds for you if you don't even tell them what sounds/ post the sounds that you want munged?Fierfek wrote:In the Custom Ambience Tutorial, you need to use the BF1 modding tools to get a sound file from them. Can someone please follow the tut to that point and get me the sound file that you need from the BF1 tools?
- Fierfek
- High General
- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: All-Purpose Request Thread (Take 3)
According to the tutorial by Mav, that file isn't file-specific.
Uhh, I think I'm missing something from the tut. Mav never said where to put your sound files that you converted. I can't figure it out.
Uhh, I think I'm missing something from the tut. Mav never said where to put your sound files that you converted. I can't figure it out.
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: All-Purpose Request Thread (Take 3)
I think you need to go read the tutorial more thoroughly.
- Fierfek
- High General
- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: All-Purpose Request Thread (Take 3)
I read it very thouroghly, and still couldn't find where to put my converted music files.
-
- Sith Master
- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: All-Purpose Request Thread (Take 3)
In the streams folder of the downloaded EFX folder.
- Fierfek
- High General
- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: All-Purpose Request Thread (Take 3)
I did that, munged, but no sound file in the addon folder.
EDIT:
Can somone please munge my sounds with the BF1 tools for me (using Mav's tutorial)? Mine isn't munging properly.
Here are the sound files:
http://megafileupload.com/en/file/132360/music-zip.html
EDIT:
Can somone please munge my sounds with the BF1 tools for me (using Mav's tutorial)? Mine isn't munging properly.
Here are the sound files:
http://megafileupload.com/en/file/132360/music-zip.html
- IndianaJoe
- 1st Lieutenant
- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: All-Purpose Request Thread (Take 3)
can someone do me a HUGE favor?
would somone please put this helmet I made by mutating the stormie helmet:
onto Acemastermind's symetrical stormtrooper?
both my helmet and the trooper here: http://www.filefront.com/14480787/evohe ... rooper.zip
thanks in advance.
would somone please put this helmet I made by mutating the stormie helmet:
Hidden/Spoiler:
both my helmet and the trooper here: http://www.filefront.com/14480787/evohe ... rooper.zip
thanks in advance.
Last edited by IndianaJoe on Sun Sep 06, 2009 6:16 pm, edited 1 time in total.
- Fierfek
- High General
- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Hiring Promo Video Maker for Attack of the Pigs II
Title says all. PM me if interested.
Requests go in the request thread, -Staff
Requests go in the request thread, -Staff
-
- Imperial Systems Expert
- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: All-Purpose Request Thread (Take 3)
Is there a rebel smuggler model without the backpack? If there isn't can someone edit it?
-
- Master Bounty Hunter
- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: All-Purpose Request Thread (Take 3)
Could someone "fix" the Tat2_bldg_billboard1 from the stock Tatooine assets? By that I mean making the edges go all the way around.
- DarthD.U.C.K.
- Master of the Force
- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Take 3)
here it is: click me!
-
- Master Bounty Hunter
- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: All-Purpose Request Thread (Take 3)
Whoah! That was fast (once again). Very big thanks, I wouldn't know what I'd have done to fix it otherwise.
- Fierfek
- High General
- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: All-Purpose Request Thread (Take 3)
Is there anyone who would be willing to go through my tutorial and point out any errors? And only modders who know what they're doing - sorry, but I don't really want any noobs trying to tell me what is wrong with it.
Is anyone interested? I'd like to avoid repeats of past errors.....
Is anyone interested? I'd like to avoid repeats of past errors.....