All-Purpose Request Thread (Take 3)
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- Imperial Systems Expert
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Re: All-Purpose Request Thread (Take 3)
can some one make a (third person obviously) animation like the Republic Commando's two-handed pistol anim? just idle and fire is enough i think.
- impspy
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- Imperial Systems Expert
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Re: All-Purpose Request Thread (Take 3)
No problem, I actually needed it, too.
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
in work, ill make a reload anim tookinetosimpetus wrote:can some one make a (third person obviously) animation like the Republic Commando's two-handed pistol anim? just idle and fire is enough i think.
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Oo rly? Interesting...(but honestly JKA needs this more direly than blessed BFII)DarthD.U.C.K. wrote:in work, ill make a reload anim tookinetosimpetus wrote:can some one make a (third person obviously) animation like the Republic Commando's two-handed pistol anim? just idle and fire is enough i think.
Request:
Ok:
I have tried nearly EVERYTHING, to get this addon to sit snuggly in the bone_ribcage.
I request anyone that is interested? Mind taking over the model projects and find out whats wrong?
Or export em properly.
PM if interested.
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- Master of the Force
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Re: All-Purpose Request Thread (Take 3)
hello could anyone upload the Rhen Var 2 mission.lua file for me ??
because the original found in mod tools 2 assets haven't cp into lua and haven't objective and more
many thanks
because the original found in mod tools 2 assets haven't cp into lua and haven't objective and more
many thanks
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- Gametoast Staff
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Re: All-Purpose Request Thread (Take 3)
The Rhen Var scripts in both mod tools are alike (because the scripts in SWBF1 work differently from SWBF2). You will have to add in the CPs, sound section, etc. in yourself. I suggest editing an existing conquest .lua for SWBF2 and add/make the necessary changes.
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- Master of the Force
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Re: All-Purpose Request Thread (Take 3)
yeah but i don't know good as add commandpost and more into lua file XD this is the problem so i search anyone have the working files , because i used rhenvar1 lua but the screen appear blackAQT wrote:The Rhen Var scripts in both mod tools are alike (because the scripts in SWBF1 work differently from SWBF2). You will have to add in the CPs, sound section, etc. in yourself. I suggest editing an existing conquest .lua for SWBF2 and add/make the necessary changes.
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- Gametoast Staff
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Re: All-Purpose Request Thread (Take 3)
Ok, here is the Rhen Var: Citadel CW conquest script:
Took me about 10 minutes to edit. Just replace any *** (there's only one) with your modID and test it out.
Hidden/Spoiler:
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- Master of the Force
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Re: All-Purpose Request Thread (Take 3)
many many thanks my heroAQT wrote:Ok, here is the Rhen Var: Citadel CW conquest script:Took me about 10 minutes to edit. Just replace any *** (there's only one) with your modID and test it out.Hidden/Spoiler:
- impspy
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Re: All-Purpose Request Thread (Take 3)
Could someone munge me a sound file with all the clone wars sounds (weapons, clone and droid voice overs, and starfighter and vechicle sounds) for use with the GCW era?
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
Could someone upload just Darth Nihilus and Darth Revan? Thanks.
- Par3210
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Re: All-Purpose Request Thread (Take 3)
Second that. I need them as well..
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Re: All-Purpose Request Thread (Take 3)
What about a generic slugthrower? I don't want to use the M16 or AK-47 because they're too recognizable.
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Zam Wessels rifle is somewhere around the forums.Darth_Squoobus wrote:What about a generic slugthrower? I don't want to use the M16 or AK-47 because they're too recognizable.
Imperial Heavy Repeater(JKA) was by kinotemptonous?(sp?)(newly made)
My Tusken Cycler rifle is also around the forums.(and it could have been used by mercs)
All of them shoot kinetic projectiles(in layman terms, slugs, bullets)
If ur looking for a "fake" slugthrower, try the trando shotgun seen in RC(and the con. pack)
Or is it real life ones ur looking for?
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Re: All-Purpose Request Thread (Take 3)
CodaRez wrote:Or is it real life ones ur looking for?
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Lol hehe jus realized that has many meanings
On another note, anyone know what is the effect used on the vibroblade "blade" to make it shiny?
On another note, anyone know what is the effect used on the vibroblade "blade" to make it shiny?
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Re: All-Purpose Request Thread (Take 3)
Absolutely nothing from real life. I would like a link to those in-universe slugthrowers, please (other than the heavy repeater).CodaRez wrote:Zam Wessels rifle is somewhere around the forums.Darth_Squoobus wrote:What about a generic slugthrower? I don't want to use the M16 or AK-47 because they're too recognizable.
Imperial Heavy Repeater(JKA) was by kinotemptonous?(sp?)(newly made)
My Tusken Cycler rifle is also around the forums.(and it could have been used by mercs)
All of them shoot kinetic projectiles(in layman terms, slugs, bullets)
If ur looking for a "fake" slugthrower, try the trando shotgun seen in RC(and the con. pack)
Or is it real life ones ur looking for?
Oh, and darth_spiderpig... You forgot a " when quoting codarez.
Last edited by Darth_Squoobus on Thu Sep 03, 2009 5:39 pm, edited 1 time in total.
- General_Nate
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Re: All-Purpose Request Thread (Take 3)
Hey, could someone edit the imp flag-ship and put a hole in the side for a hanger? I would appreciate it very much! Thanks in advanced.
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
The cycler can be found here: http://www.gametoast.com/forums/viewtop ... 64&t=19210Darth_Squoobus wrote:
Absolutely nothing from real life. I would like a link to those in-universe slugthrowers, please (other than the heavy repeater).
I made it, so credit me k.
That sniper rifle of zam is from the BFX assets. I uploaded the sniper rifle files alone to save u time:
http://www.filefront.com/14461113/zam.exe
Credit original creator NeoMarz? I believe.
I dunno wheres the ACP shotgun(trando shotgun). Ask around, sure ull find it.