SWBF2 Glamour Shots the Third

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Nova Hawk
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Re: SWBF2 Glamour Shots the Third

Post by Nova Hawk »

Very nice, AQT. Kashyyyk: Docks now looks like some old ghost town or something. :thumbs:
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Re: SWBF2 Glamour Shots the Third

Post by kinetosimpetus »

theultimat wrote:Looks great AQT. Only problem I have with it (I have this with the stock Kashyyyk as well) is that the water seems too blue compared to the rest of the environment. Could just be me though. :P
QFT on the blue stuff

I can't really tell what's different, but then I haven't seen it in detail in a while...
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Re: SWBF2 Glamour Shots the Third

Post by AQT »

Thanks, guys. As for the water being too blue, when I took the screenshots the water detail setting was on the low. That could have made the difference but then again I was not trying to improve anything (to an extent), rather just match SWBF1 Kashyyyk: Docks to the stock SWBF2 Kashyyyk.
kinetosimpetus wrote:I can't really tell what's different, but then I haven't seen it in detail in a while...
If it refers to the original Kashyyyk: Docks, then correction, you have not seen it at all. :wink: Differences/changes (some really major) are:
  • cloudy day atmosphere and lighting as opposed to sunny, clear, and bright
  • 'gray with moving gray clouds' sky as opposed to 'blue with stationary white clouds' sky
  • heavy fog as opposed to none
  • background mountains slightly recolored to match new enviroment
  • normal laser turrets replaced with concussion and beam ones
  • original platforms, platform roofs, walkways/ramps, and beach barriers replaced with SWBF2 ones
  • original hut textures replaced with SWBF2 ones
  • bloom added on models with emissive color originally enabled such as the lamp posts
  • random explosions in water and on land like stock SWBF2
  • ground textures replaced with complentary SWBF2 ones
  • vehicles spawn for ownership of command post four and/or five
  • original water replaced with stock SWBF2 Kashyyyk water
Among several other minor details/differences.
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Re: SWBF2 Glamour Shots the Third

Post by kinetosimpetus »

I have seen it, but it's been a loooong time. And my memory of it has probably become mixed between the original, the convopak, and bf2 kashyyyk.
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Re: SWBF2 Glamour Shots the Third

Post by mswf »

A map I've been working on:
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Re: SWBF2 Glamour Shots the Third

Post by Nova Hawk »

Hmm... can't really judge the map with just one picture. Looks really dark and kinda spooky and the platforms look like they are on the inside of a ship.
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Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

Sorta looks like a cavern of some kind, but I agree, it's far too dark to really see anything. I think that it could have good atmosphere though.
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Re: SWBF2 Glamour Shots the Third

Post by mswf »

You can get a better overview with this:
Image
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Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

Okay now that I see it I think it actually looks very good. I just worry about cramped dark spaces with lots of platforms to fall off... :wink:

Edit: Yeah Trainmaster caught my error I meant "fall" instead of "follow." :lol:
Last edited by sim-al2 on Wed Jun 16, 2010 4:04 am, edited 1 time in total.
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Re: SWBF2 Glamour Shots the Third

Post by trainmaster611 »

Did you mean: fall off

Kidding aside, I actually like the atmosphere you've captured. The cavern if it had more complex infrastructure would probably make a good map in itself.
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Re: SWBF2 Glamour Shots the Third

Post by Deviss »

FUNNY PICTURE TITLED: bacta addiction (like alchool) is bad
Image
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Re: SWBF2 Glamour Shots the Third

Post by Darth_Spiderpig »

:lol:
Good one Dev.

In case you haven't seen it in WIP topic, here is a nice pic of my Gunship Rush of Landing at Point Rain:
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Re: SWBF2 Glamour Shots the Third

Post by Deviss »

Darth_Spiderpig wrote::lol:
Good one Dev.

In case you haven't seen it in WIP topic, here is a nice pic of my Gunship Rush of Landing at Point Rain:
Hidden/Spoiler:
Image
thanks my friend, and i saw it, is great like LAAT'S GLORY :D
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Re: SWBF2 Glamour Shots the Third

Post by Jendo7 »

Screens of my upcoming conversion of Tatooine: Dune Sea. I tried to make it like the ending of episode III, and changed the map name to Dune Sea: Sunset.

Image

Image
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Re: SWBF2 Glamour Shots the Third

Post by Darth_Spiderpig »

Nice ligthing, but imo the stones and the house is too grey, in order to fit the lighting you could reskinj them to somewhat more orange. :wink:
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Re: SWBF2 Glamour Shots the Third

Post by Jendo7 »

Thanks! That's a good idea, it would look more uniform but unfortunately my attempts at skinning have been terrible. Actually does anyone know of a good tutorial for Gimp as my knowledge is minimal at best.
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Re: SWBF2 Glamour Shots the Third

Post by Eggman »

Jendo7 wrote:Thanks! That's a good idea, it would look more uniform but unfortunately my attempts at skinning have been terrible. Actually does anyone know of a good tutorial for Gimp as my knowledge is minimal at best.
Since you'll only be mimicking the effects of the lighting, a simple hue/saturation edit would probably do the trick. The GIMP web site should have all the tutorials you need for easy jobs like that.
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Re: SWBF2 Glamour Shots the Third

Post by CodaRez »

Image

........Daddy?
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Re: SWBF2 Glamour Shots the Third

Post by Darth_Spiderpig »

:thumbs:

Very nice work, Coda. :o
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Re: SWBF2 Glamour Shots the Third

Post by Jendo7 »

I think I've improved my maps lighting after messing about with the global light settings in zeroeditor. The second and 4th screens shows the new lighting.

Before:
Image
After:
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Before:
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After:
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