SWBF2 Glamour Shots the Third

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: SWBF2 Glamour Shots the Third

Post by Nova Hawk »

Very nice, AQT. Kashyyyk: Docks now looks like some old ghost town or something. :thumbs:
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF2 Glamour Shots the Third

Post by kinetosimpetus »

theultimat wrote:Looks great AQT. Only problem I have with it (I have this with the stock Kashyyyk as well) is that the water seems too blue compared to the rest of the environment. Could just be me though. :P
QFT on the blue stuff

I can't really tell what's different, but then I haven't seen it in detail in a while...
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: SWBF2 Glamour Shots the Third

Post by AQT »

Thanks, guys. As for the water being too blue, when I took the screenshots the water detail setting was on the low. That could have made the difference but then again I was not trying to improve anything (to an extent), rather just match SWBF1 Kashyyyk: Docks to the stock SWBF2 Kashyyyk.
kinetosimpetus wrote:I can't really tell what's different, but then I haven't seen it in detail in a while...
If it refers to the original Kashyyyk: Docks, then correction, you have not seen it at all. :wink: Differences/changes (some really major) are:
  • cloudy day atmosphere and lighting as opposed to sunny, clear, and bright
  • 'gray with moving gray clouds' sky as opposed to 'blue with stationary white clouds' sky
  • heavy fog as opposed to none
  • background mountains slightly recolored to match new enviroment
  • normal laser turrets replaced with concussion and beam ones
  • original platforms, platform roofs, walkways/ramps, and beach barriers replaced with SWBF2 ones
  • original hut textures replaced with SWBF2 ones
  • bloom added on models with emissive color originally enabled such as the lamp posts
  • random explosions in water and on land like stock SWBF2
  • ground textures replaced with complentary SWBF2 ones
  • vehicles spawn for ownership of command post four and/or five
  • original water replaced with stock SWBF2 Kashyyyk water
Among several other minor details/differences.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF2 Glamour Shots the Third

Post by kinetosimpetus »

I have seen it, but it's been a loooong time. And my memory of it has probably become mixed between the original, the convopak, and bf2 kashyyyk.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: SWBF2 Glamour Shots the Third

Post by mswf »

A map I've been working on:
Hidden/Spoiler:
Image
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: SWBF2 Glamour Shots the Third

Post by Nova Hawk »

Hmm... can't really judge the map with just one picture. Looks really dark and kinda spooky and the platforms look like they are on the inside of a ship.
User avatar
sim-al2
2nd Lieutenant
2nd Lieutenant
Posts: 412
Joined: Mon Jul 06, 2009 10:26 pm
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4
Location: In the cockpit of some vehicle...

Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

Sorta looks like a cavern of some kind, but I agree, it's far too dark to really see anything. I think that it could have good atmosphere though.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: SWBF2 Glamour Shots the Third

Post by mswf »

You can get a better overview with this:
Image
User avatar
sim-al2
2nd Lieutenant
2nd Lieutenant
Posts: 412
Joined: Mon Jul 06, 2009 10:26 pm
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4
Location: In the cockpit of some vehicle...

Re: SWBF2 Glamour Shots the Third

Post by sim-al2 »

Okay now that I see it I think it actually looks very good. I just worry about cramped dark spaces with lots of platforms to fall off... :wink:

Edit: Yeah Trainmaster caught my error I meant "fall" instead of "follow." :lol:
Last edited by sim-al2 on Wed Jun 16, 2010 4:04 am, edited 1 time in total.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: SWBF2 Glamour Shots the Third

Post by trainmaster611 »

Did you mean: fall off

Kidding aside, I actually like the atmosphere you've captured. The cavern if it had more complex infrastructure would probably make a good map in itself.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF2 Glamour Shots the Third

Post by Deviss »

FUNNY PICTURE TITLED: bacta addiction (like alchool) is bad
Image
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF2 Glamour Shots the Third

Post by Darth_Spiderpig »

:lol:
Good one Dev.

In case you haven't seen it in WIP topic, here is a nice pic of my Gunship Rush of Landing at Point Rain:
Hidden/Spoiler:
Image
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF2 Glamour Shots the Third

Post by Deviss »

Darth_Spiderpig wrote::lol:
Good one Dev.

In case you haven't seen it in WIP topic, here is a nice pic of my Gunship Rush of Landing at Point Rain:
Hidden/Spoiler:
Image
thanks my friend, and i saw it, is great like LAAT'S GLORY :D
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: SWBF2 Glamour Shots the Third

Post by Jendo7 »

Screens of my upcoming conversion of Tatooine: Dune Sea. I tried to make it like the ending of episode III, and changed the map name to Dune Sea: Sunset.

Image

Image
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF2 Glamour Shots the Third

Post by Darth_Spiderpig »

Nice ligthing, but imo the stones and the house is too grey, in order to fit the lighting you could reskinj them to somewhat more orange. :wink:
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: SWBF2 Glamour Shots the Third

Post by Jendo7 »

Thanks! That's a good idea, it would look more uniform but unfortunately my attempts at skinning have been terrible. Actually does anyone know of a good tutorial for Gimp as my knowledge is minimal at best.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: SWBF2 Glamour Shots the Third

Post by Eggman »

Jendo7 wrote:Thanks! That's a good idea, it would look more uniform but unfortunately my attempts at skinning have been terrible. Actually does anyone know of a good tutorial for Gimp as my knowledge is minimal at best.
Since you'll only be mimicking the effects of the lighting, a simple hue/saturation edit would probably do the trick. The GIMP web site should have all the tutorials you need for easy jobs like that.
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: SWBF2 Glamour Shots the Third

Post by CodaRez »

Image

........Daddy?
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF2 Glamour Shots the Third

Post by Darth_Spiderpig »

:thumbs:

Very nice work, Coda. :o
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: SWBF2 Glamour Shots the Third

Post by Jendo7 »

I think I've improved my maps lighting after messing about with the global light settings in zeroeditor. The second and 4th screens shows the new lighting.

Before:
Image
After:
Image
Before:
Image
After:
Image
Post Reply