SWBF2 Glamour Shots the Third

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: SWBF2 Glamour Shots the Third

Postby Nova Hawk » Mon May 31, 2010 5:20 pm

Very nice, AQT. Kashyyyk: Docks now looks like some old ghost town or something. :thumbs:

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF2 Glamour Shots the Third

Postby kinetosimpetus » Mon May 31, 2010 11:50 pm

theultimat wrote:Looks great AQT. Only problem I have with it (I have this with the stock Kashyyyk as well) is that the water seems too blue compared to the rest of the environment. Could just be me though. :P

QFT on the blue stuff

I can't really tell what's different, but then I haven't seen it in detail in a while...

Gametoast Staff
User avatar
Posts: 4983
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: SWBF2 Glamour Shots the Third

Postby AQT » Tue Jun 01, 2010 1:11 am

Thanks, guys. As for the water being too blue, when I took the screenshots the water detail setting was on the low. That could have made the difference but then again I was not trying to improve anything (to an extent), rather just match SWBF1 Kashyyyk: Docks to the stock SWBF2 Kashyyyk.
kinetosimpetus wrote:I can't really tell what's different, but then I haven't seen it in detail in a while...

If it refers to the original Kashyyyk: Docks, then correction, you have not seen it at all. :wink: Differences/changes (some really major) are:

  • cloudy day atmosphere and lighting as opposed to sunny, clear, and bright
  • 'gray with moving gray clouds' sky as opposed to 'blue with stationary white clouds' sky
  • heavy fog as opposed to none
  • background mountains slightly recolored to match new enviroment
  • normal laser turrets replaced with concussion and beam ones
  • original platforms, platform roofs, walkways/ramps, and beach barriers replaced with SWBF2 ones
  • original hut textures replaced with SWBF2 ones
  • bloom added on models with emissive color originally enabled such as the lamp posts
  • random explosions in water and on land like stock SWBF2
  • ground textures replaced with complentary SWBF2 ones
  • vehicles spawn for ownership of command post four and/or five
  • original water replaced with stock SWBF2 Kashyyyk water

Among several other minor details/differences.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: SWBF2 Glamour Shots the Third

Postby kinetosimpetus » Tue Jun 01, 2010 1:39 am

I have seen it, but it's been a loooong time. And my memory of it has probably become mixed between the original, the convopak, and bf2 kashyyyk.

Master Bounty Hunter
User avatar
Posts: 1693
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands

Re: SWBF2 Glamour Shots the Third

Postby mswf » Thu Jun 03, 2010 5:13 pm

A map I've been working on:
Hidden/Spoiler:
Image

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: SWBF2 Glamour Shots the Third

Postby Nova Hawk » Thu Jun 03, 2010 5:36 pm

Hmm... can't really judge the map with just one picture. Looks really dark and kinda spooky and the platforms look like they are on the inside of a ship.

1st Lieutenant
User avatar
Posts: 432
Joined: Mon Jul 06, 2009 10:26 pm
Location: In the cockpit of some vehicle...
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4

Re: SWBF2 Glamour Shots the Third

Postby sim-al2 » Thu Jun 03, 2010 8:39 pm

Sorta looks like a cavern of some kind, but I agree, it's far too dark to really see anything. I think that it could have good atmosphere though.

Master Bounty Hunter
User avatar
Posts: 1693
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands

Re: SWBF2 Glamour Shots the Third

Postby mswf » Fri Jun 04, 2010 1:33 am

You can get a better overview with this:
Image

1st Lieutenant
User avatar
Posts: 432
Joined: Mon Jul 06, 2009 10:26 pm
Location: In the cockpit of some vehicle...
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4

Re: SWBF2 Glamour Shots the Third

Postby sim-al2 » Fri Jun 04, 2010 3:05 am

Okay now that I see it I think it actually looks very good. I just worry about cramped dark spaces with lots of platforms to fall off... :wink:

Edit: Yeah Trainmaster caught my error I meant "fall" instead of "follow." :lol:
Last edited by sim-al2 on Wed Jun 16, 2010 4:04 am, edited 1 time in total.

Sith Lord
User avatar
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Location: Building a railway to Coruscant

Re: SWBF2 Glamour Shots the Third

Postby trainmaster611 » Tue Jun 15, 2010 9:43 pm

Did you mean: fall off

Kidding aside, I actually like the atmosphere you've captured. The cavern if it had more complex infrastructure would probably make a good map in itself.

Master of the Force
User avatar
Posts: 3779
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF2 Glamour Shots the Third

Postby Deviss » Mon Jul 12, 2010 11:46 pm

FUNNY PICTURE TITLED: bacta addiction (like alchool) is bad
Image

Sith Master
User avatar
Posts: 2728
Joined: Fri Mar 27, 2009 10:23 am
Location: Does whatever a Spiderpig does
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup

Re: SWBF2 Glamour Shots the Third

Postby Darth_Spiderpig » Tue Jul 13, 2010 6:29 am

:lol:
Good one Dev.

In case you haven't seen it in WIP topic, here is a nice pic of my Gunship Rush of Landing at Point Rain:
Hidden/Spoiler:
Image

Master of the Force
User avatar
Posts: 3779
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: SWBF2 Glamour Shots the Third

Postby Deviss » Tue Jul 13, 2010 9:18 am

Darth_Spiderpig wrote::lol:
Good one Dev.

In case you haven't seen it in WIP topic, here is a nice pic of my Gunship Rush of Landing at Point Rain:
Hidden/Spoiler:
Image

thanks my friend, and i saw it, is great like LAAT'S GLORY :D

Sith
User avatar
Posts: 1353
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.

Re: SWBF2 Glamour Shots the Third

Postby Jendo7 » Thu Jul 15, 2010 2:22 pm

Screens of my upcoming conversion of Tatooine: Dune Sea. I tried to make it like the ending of episode III, and changed the map name to Dune Sea: Sunset.

Image

Image

Sith Master
User avatar
Posts: 2728
Joined: Fri Mar 27, 2009 10:23 am
Location: Does whatever a Spiderpig does
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup

Re: SWBF2 Glamour Shots the Third

Postby Darth_Spiderpig » Thu Jul 15, 2010 4:49 pm

Nice ligthing, but imo the stones and the house is too grey, in order to fit the lighting you could reskinj them to somewhat more orange. :wink:

Sith
User avatar
Posts: 1353
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.

Re: SWBF2 Glamour Shots the Third

Postby Jendo7 » Thu Jul 15, 2010 5:46 pm

Thanks! That's a good idea, it would look more uniform but unfortunately my attempts at skinning have been terrible. Actually does anyone know of a good tutorial for Gimp as my knowledge is minimal at best.

Master Bounty Hunter
User avatar
Posts: 1602
Joined: Mon Jul 16, 2007 1:30 pm
Location: Las Vegas
Projects :: Battlefront Chronicles

Re: SWBF2 Glamour Shots the Third

Postby Eggman » Thu Jul 15, 2010 6:01 pm

Jendo7 wrote:Thanks! That's a good idea, it would look more uniform but unfortunately my attempts at skinning have been terrible. Actually does anyone know of a good tutorial for Gimp as my knowledge is minimal at best.


Since you'll only be mimicking the effects of the lighting, a simple hue/saturation edit would probably do the trick. The GIMP web site should have all the tutorials you need for easy jobs like that.

Field Commander
User avatar
Posts: 948
Joined: Mon May 25, 2009 6:49 am
Location: Ride around the world! And I won't give you anything :P
Projects :: I would like one.....

Re: SWBF2 Glamour Shots the Third

Postby CodaRez » Fri Jul 16, 2010 6:09 am

Image

........Daddy?

Sith Master
User avatar
Posts: 2728
Joined: Fri Mar 27, 2009 10:23 am
Location: Does whatever a Spiderpig does
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup

Re: SWBF2 Glamour Shots the Third

Postby Darth_Spiderpig » Fri Jul 16, 2010 9:20 am

:thumbs:

Very nice work, Coda. :o

Sith
User avatar
Posts: 1353
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.

Re: SWBF2 Glamour Shots the Third

Postby Jendo7 » Fri Jul 16, 2010 9:55 pm

I think I've improved my maps lighting after messing about with the global light settings in zeroeditor. The second and 4th screens shows the new lighting.

Before:
Image
After:
Image
Before:
Image
After:
Image

PreviousNext

Return to SWBF2 General

Who is online

Users browsing this forum: No registered users and 4 guests