SWBF2 Glamour Shots the Third

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Re: SWBF2 Glamour Shots the Third

Postby Eggman » Fri Jul 16, 2010 10:21 pm

^That looks much better. A trick I use (and some stock maps use) for dusk or nighttime settings is to set the bottom directional light to a dark gray/near-black color. This gives the illusion of shadows on the undersides of objects. Usually I do this to give a bit more depth to the lighting on units, but in your case I think it would look great on the rock formations. I'd say I normally set the RGB values or the light at somewhere between 50-50-50 and 115-115-115 depending on how the rest of the lighting is set up.

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Re: SWBF2 Glamour Shots the Third

Postby Jendo7 » Sat Jul 17, 2010 1:07 pm

Eggman wrote:^That looks much better. A trick I use (and some stock maps use) for dusk or nighttime settings is to set the bottom directional light to a dark gray/near-black color. This gives the illusion of shadows on the undersides of objects. Usually I do this to give a bit more depth to the lighting on units, but in your case I think it would look great on the rock formations. I'd say I normally set the RGB values or the light at somewhere between 50-50-50 and 115-115-115 depending on how the rest of the lighting is set up.


Thanks Eggman, below are the RGB values I've tried using for the top and bottom ambient color. For the previous screenshot I used R 200 G 128 B 50. The bottom image seems a bit too dark though. I don't know if that's what you meant.

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Re: SWBF2 Glamour Shots the Third

Postby B.I.G_Cookie » Sat Jul 17, 2010 2:40 pm

decided to map again. :)
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Re: SWBF2 Glamour Shots the Third

Postby Nova Hawk » Sat Jul 17, 2010 3:11 pm

Wow, that looks like its gonna be one nice map, Cookie. Glad to see that your back in action.

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Re: SWBF2 Glamour Shots the Third

Postby Darth_Spiderpig » Sat Jul 17, 2010 4:28 pm

As I said on xfire, it looks very nice.
Kepp it up buddy. :thumbs:


Nova Hawk wrote:Glad to see that your back in action.


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Re: SWBF2 Glamour Shots the Third

Postby sim-al2 » Sun Jul 18, 2010 11:24 am

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From a map I'm working on. Ignore the framerate.
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Yes I know that there's missing palm tree leaves in the first picture. I turned up the view distance but nothing happened.

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Re: SWBF2 Glamour Shots the Third

Postby Darth_Spiderpig » Sun Jul 18, 2010 2:39 pm

Looks pretty decent, especially the water.

keep it up :D

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Re: SWBF2 Glamour Shots the Third

Postby sim-al2 » Sun Jul 18, 2010 3:20 pm

Thanks. :D I plan on varying the textures, adding more objects, and some foilage. I didn't show it but I also have random skydomes working. I managed to somehow not get it in the pics, but sunlight filtering through the trees looks really good.

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Re: SWBF2 Glamour Shots the Third

Postby destructo_bot » Sun Jul 18, 2010 5:12 pm

Looks nice, but could definitely use some more foliage, but you said you were adding that. :mrgreen:

*offtopic* what's with the poor framerate? *offtopic* :P

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Re: SWBF2 Glamour Shots the Third

Postby sim-al2 » Sun Jul 18, 2010 6:30 pm

Bad computer + xfire + other stuff running + water= no good

Does anyone know what could be removed from the water to reduce its cost? Water seems to be causing problems even though the map has less water then other maps like Kashyyyk.

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Re: SWBF2 Glamour Shots the Third

Postby Grev » Mon Jul 19, 2010 12:17 am

sim-al2 wrote:Bad computer + xfire + other stuff running + water= no good

Does anyone know what could be removed from the water to reduce its cost? Water seems to be causing problems even though the map has less water then other maps like Kashyyyk.

Get rid of as much water as possible. If you used a big "brush" to apply the water, you may have water under the terrain. Also, instead of a massive ocean, how about adding a tall densely foliated ring of islands around that don't allow much of a view past them, remove the water beyond them and just for aesthetics texture the ground with your water texture.

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Re: SWBF2 Glamour Shots the Third

Postby sim-al2 » Mon Jul 19, 2010 1:35 am

I actually made sure to get as little water as possible under the ground but thanks for the ideas. :D

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Re: SWBF2 Glamour Shots the Third

Postby Jendo7 » Mon Jul 19, 2010 3:57 pm

Lord Bandu's Sith Speeder:

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Re: SWBF2 Glamour Shots the Third

Postby Nova Hawk » Mon Jul 19, 2010 11:19 pm

Love the speeder. :thumbs:

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Re: SWBF2 Glamour Shots the Third

Postby Sky_216 » Wed Jul 21, 2010 7:42 pm

Finally got this ingame properly...still have to adjust the scale a bit and get the gunner to rotate with it but meh. Last pic was just for fun, set the guns to Pilottype = "self" and MaxItems to 12. :D


Dual Mounted Z6 Rotary Blaster Turret

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Re: SWBF2 Glamour Shots the Third

Postby Blade117 » Wed Jul 21, 2010 7:46 pm

:eek: :eek: Wow Sky, that is impressive.

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Re: SWBF2 Glamour Shots the Third

Postby Trooper » Thu Jul 22, 2010 5:45 pm

Yeah, that turret is awesome!

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Re: SWBF2 Glamour Shots the Third

Postby Yodakid » Fri Jul 23, 2010 5:26 pm

Some screenshots from one of my upcoming maps:
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Re: SWBF2 Glamour Shots the Third

Postby kinetosimpetus » Fri Jul 23, 2010 5:59 pm

:thumbs: Looks interesting.

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Re: SWBF2 Glamour Shots the Third

Postby Blade117 » Fri Jul 23, 2010 7:51 pm

Nice shot, Kinetos.

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