All-Purpose Request Thread (Mk. IV)
Moderator: Moderators
- AceMastermind
- Gametoast Staff
- Posts: 3284
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Hmm strange, yeah i'll take a look at it again and see what's going on.
Edit
Before I go changing anything try the -softskin switch in the msh option file.
I had to use 50/50-75/25 weighting on the breathing tube points to make them not so rigid looking.
Edit
Before I go changing anything try the -softskin switch in the msh option file.
I had to use 50/50-75/25 weighting on the breathing tube points to make them not so rigid looking.
-
- Master Sergeant
- Posts: 166
- Joined: Sun Mar 31, 2013 2:56 pm
- Projects :: Cato Neimoidia- Invasion
- xbox live or psn: No gamertag set
Re: All-Purpose Request Thread (Mk. IV)
Made a .option with -softskin, but he's still looking heavy-headed
Hidden/Spoiler:
- AceMastermind
- Gametoast Staff
- Posts: 3284
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Alright try this one:
http://www.mediafire.com/download/5p755 ... arthog.zip
I'm not happy with the rigid breathing tubes, they don't bend naturally when the head turns, but VM defaults the weights to hard skinned so this is how it has to be done for now. The docs say soft skinning is doable so i'll take a closer look into it and try some things.
http://www.mediafire.com/download/5p755 ... arthog.zip
I'm not happy with the rigid breathing tubes, they don't bend naturally when the head turns, but VM defaults the weights to hard skinned so this is how it has to be done for now. The docs say soft skinning is doable so i'll take a closer look into it and try some things.
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?
It's something.
viewtopic.php?p=517389#p517389
-
- Master Sergeant
- Posts: 166
- Joined: Sun Mar 31, 2013 2:56 pm
- Projects :: Cato Neimoidia- Invasion
- xbox live or psn: No gamertag set
Re: All-Purpose Request Thread (Mk. IV)
I see what you mean, although it's hard to notice during gameplay. The kitbash overall looks great though, It's good to finally have a tcw Phase II pilot. Thanks ace!AceMastermind wrote: I'm not happy with the rigid breathing tubes, they don't bend naturally when the head turns, but VM defaults the weights to hard skinned so this is how it has to be done for now. The docs say soft skinning is doable so i'll take a closer look into it and try some things.
I added some missing details to the helmet texture. Here's a link to a clean unmarked version: https://drive.google.com/file/d/0B8uJ_v ... sp=sharing
Hidden/Spoiler:
- commanderawesome
- Field Commander
- Posts: 970
- Joined: Tue Aug 13, 2013 11:58 pm
- Projects :: Skin Changer - Warfront - Other stuff
- xbox live or psn: AaTc_CmdrAwesome
- Location: The Universe
Re: All-Purpose Request Thread (Mk. IV)
Already got that when you released it. It'll work for now, but as you said, it's not the best.THEWULFMAN wrote:commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?
It's something.
viewtopic.php?p=517389#p517389
- AceMastermind
- Gametoast Staff
- Posts: 3284
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Cool thanks!JazzMaster wrote:I added some missing details to the helmet texture. Here's a link to a clean unmarked version: https://drive.google.com/file/d/0B8uJ_v ... sp=sharingHidden/Spoiler:
How about the actual weapon?commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?
http://www.mediafire.com/download/oa2ii ... uncher.zip
Credits
Daybreak Gaming Company
- commanderawesome
- Field Commander
- Posts: 970
- Joined: Tue Aug 13, 2013 11:58 pm
- Projects :: Skin Changer - Warfront - Other stuff
- xbox live or psn: AaTc_CmdrAwesome
- Location: The Universe
Re: All-Purpose Request Thread (Mk. IV)
I'm using a loaned computer (my regular one is being repaired and upgraded) so I can't look at it right now. I assume that's the model from CWA?AceMastermind wrote:How about the actual weapon?commanderawesome wrote:Can someone make a model of the RPS-6 Rocket Launcher?
http://www.mediafire.com/download/oa2ii ... uncher.zip
Credits
Daybreak Gaming Company
-
- Rebel Warrant Officer
- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Re: All-Purpose Request Thread (Mk. IV)
I have a model that was done by Chadaface for a Republic tank. Unfortunately it was unfinished, it lacks UVs and the fire points and turret thingies are not properly.
Here it is in MSHviewer
This is a reference
I was hoping that someone with the skills and software would be able to finish it. I also have the XSI file for it.
I also have this Supremacy Fighter model by the same:
As you can see the entire back half of the cockpit isn't textured and doesn't have texture UVs, so again I'm looking for someone that can fix that.
Here it is in MSHviewer
Hidden/Spoiler:
Hidden/Spoiler:
I also have this Supremacy Fighter model by the same:
Hidden/Spoiler:
- commanderawesome
- Field Commander
- Posts: 970
- Joined: Tue Aug 13, 2013 11:58 pm
- Projects :: Skin Changer - Warfront - Other stuff
- xbox live or psn: AaTc_CmdrAwesome
- Location: The Universe
Re: All-Purpose Request Thread (Mk. IV)
Warb Null has made a ton of high-quality SWTOR vehicles for Empire at War, including those two. Perhaps someone could convert those.
-
- Rebel Warrant Officer
- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Re: All-Purpose Request Thread (Mk. IV)
Why did nobody ever mention this guy to me before? I could have a field day with all the vehicles and spacecraft he has done from TOR. That said his imperial Supremacy fighter is of much lower quality than Chadaface's the cockpit geometry is all wrong.
Also I still need someone to convert them. And I have no idea how difficult converting EaW animations to BF2 would be.
Also I still need someone to convert them. And I have no idea how difficult converting EaW animations to BF2 would be.
-
- 2nd Lieutenant
- Posts: 380
- Joined: Sat Jun 13, 2015 10:51 am
- Projects :: SW Resistance Rising
- Location: Toronto, ON
Re: All-Purpose Request Thread (Mk. IV)
Warb Null's TOR Walker is missing it's legs. I tried converting it already. The legs are probably somewhere in the animation file?
- AceMastermind
- Gametoast Staff
- Posts: 3284
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
That (Manka walker) and all of Warb Null's other releases (up to 7-21-2015) have already been converted to obj.
See the "Bonus!" release
viewtopic.php?f=64&t=31542#p517270
See the "Bonus!" release
viewtopic.php?f=64&t=31542#p517270
-
- Rebel Warrant Officer
- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Re: All-Purpose Request Thread (Mk. IV)
Right, but I need it converted to msh with animation.
- AceMastermind
- Gametoast Staff
- Posts: 3284
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: All-Purpose Request Thread (Mk. IV)
Unlikely, most members here won't touch animations.
Fortunately everything you need to know about any conversion process to msh can be found here.
Fortunately everything you need to know about any conversion process to msh can be found here.
-
- Rebel Warrant Officer
- Posts: 308
- Joined: Thu Aug 15, 2013 11:27 am
- Projects :: Old Republic Map pack
- xbox live or psn: No gamertag set
- Location: Belsavis, Maximum Security Ward
Re: All-Purpose Request Thread (Mk. IV)
....then I'm going back to my original request about getting chadaface's model's fully UV'ed and with lined up firepoints. Chadaface's Manka Walker already has animation (or rather it uses ATTE animation)
-
- 2nd Lieutenant
- Posts: 380
- Joined: Sat Jun 13, 2015 10:51 am
- Projects :: SW Resistance Rising
- Location: Toronto, ON
Re: All-Purpose Request Thread (Mk. IV)
I have this model and want to add more unique units for battlefront. I need somebody who can help animate this unit because I am not too familiar with how to animate units and etc. So, please is anybody can help out, let me know
-
- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: All-Purpose Request Thread (Mk. IV)
mm i suggest try this:MissingTexture wrote:I have this model and want to add more unique units for battlefront. I need somebody who can help animate this unit because I am not too familiar with how to animate units and etc. So, please is anybody can help out, let me know
* import droideka skeleton
* import your model (droideka sniper?)
* fit your model to legs and torso the same position than droideka bf2
* envelope it and try using same animation (of course dont roll i dont know how deactivate it)
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: All-Purpose Request Thread (Mk. IV)
Why no rolling?? But you'd need to change the (un)fold animation
-
- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: All-Purpose Request Thread (Mk. IV)
cause that reason , first model working and fighting, after that, animation and adds, and i havent an idea for (un)fold :SAnakin wrote:Why no rolling?? But you'd need to change the (un)fold animation