All-Purpose Request Thread (Mk. IV)

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Wed Jan 17, 2018 5:21 am

ggctuk wrote:Does anybody have some decent Sullustian voices (I need quite a few of them) that aren't from EA's Battlefront? I can replace the Twilek Marksman's voices in my mod with the stock female voices (Twileks speak basic too) but the Sullustian is proving more difficult to provide for.


Would the voices from EAW be sufficient?

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Re: All-Purpose Request Thread (Mk. IV)

Postby ggctuk » Wed Jan 17, 2018 5:23 am

Bucman55 wrote:
ggctuk wrote:Does anybody have some decent Sullustian voices (I need quite a few of them) that aren't from EA's Battlefront? I can replace the Twilek Marksman's voices in my mod with the stock female voices (Twileks speak basic too) but the Sullustian is proving more difficult to provide for.


Would the voices from EAW be sufficient?


Thosw would do nicely, yes :)

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Wed Jan 17, 2018 5:30 am

ggctuk wrote:
Bucman55 wrote:
ggctuk wrote:Does anybody have some decent Sullustian voices (I need quite a few of them) that aren't from EA's Battlefront? I can replace the Twilek Marksman's voices in my mod with the stock female voices (Twileks speak basic too) but the Sullustian is proving more difficult to provide for.


Would the voices from EAW be sufficient?


Thosw would do nicely, yes :)


Here you go!
http://www.mediafire.com/file/9czzjdzqo ... n%20VO.zip

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Re: All-Purpose Request Thread (Mk. IV)

Postby ggctuk » Wed Jan 17, 2018 5:33 am

Much appreciated, thanks :)

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Wed Jan 17, 2018 6:04 am

ggctuk wrote:Much appreciated, thanks :)


No problem, always happy to help.

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Help with animation munging

Postby i2Bros » Wed Jan 17, 2018 2:35 pm

Since I have no clue how to munge animation, please help me with this one! :'(
I am including a download, so the task will be easy. This is for my mod TBCW. http://www.moddb.com/mods/the-battles-of-the-clone-wars
Whoever will help me will be granted "a substantial reward" *machine breathing
animation to munge: https://www.dropbox.com/s/yznhbf0riqmpg ... a.rar?dl=0

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Re: All-Purpose Request Thread (Mk. IV)

Postby LitFam » Wed Jan 17, 2018 4:41 pm

@i2Bros check your pm's on SWBF Gamers ;)

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Re: Help with animation munging

Postby AceMastermind » Wed Jan 17, 2018 6:22 pm

i2Bros wrote:Since I have no clue how to munge animation...

You only have to drop that ahsoka folder into data_ABC\Animations\SoldierAnimationBank and click on the munge.bat in your ahsoka folder. :)

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Wed Jan 17, 2018 6:32 pm

Does anyone know if there has ever been a Naboo Palace Guard model ever created for Battlefront 1 or 2? If not, could someone create one?
http://starwars.wikia.com/wiki/Palace_Guard_(Naboo)/Legends

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Re: All-Purpose Request Thread (Mk. IV)

Postby Oceans14 » Wed Jan 17, 2018 9:03 pm

Correct me if I'm wrong but there's one that came with the modtools, no? Assets > sides > gar and the PC folder has additional uniform textures.

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Wed Jan 17, 2018 9:35 pm

Oceans14 wrote:Correct me if I'm wrong but there's one that came with the modtools, no? Assets > sides > gar and the PC folder has additional uniform textures.


Not really, they're essentially just reskinned versions of Panaka. Besides, I'm already using all of the vanilla Naboo folks plus two custom guys. I don't like the idea of pretty much their whole faction being reskins of Panaka.

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Re: All-Purpose Request Thread (Mk. IV)

Postby ggctuk » Thu Jan 18, 2018 7:20 am

I would ask Sereja as one appears in his SWBF1 Theed map.

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Re: All-Purpose Request Thread (Mk. IV)

Postby mrcluster » Thu Jan 18, 2018 11:56 am

Does anyone have a ROTJ Y-wing pilot?

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Thu Jan 18, 2018 4:29 pm

ggctuk wrote:I would ask Sereja as one appears in his SWBF1 Theed map.


I think it might be better for me to wait for him to release his assets when he sees fit.

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Re: All-Purpose Request Thread (Mk. IV)

Postby MissingTexture » Fri Jan 19, 2018 2:21 pm

I know that there is a scaled up version of the B2 Battledroid but would somebody be able to give that skeleton to this model?
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Haven't seen a CW style SBD, let alone the Rocket One, so I figured I'd ask in hopes it could be done! Send me a PM if you can.

Please and thanks.

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Re: All-Purpose Request Thread (Mk. IV)

Postby Oceans14 » Fri Jan 19, 2018 9:30 pm

Was a clone or unit with this poncho thing ever relased?

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Sat Jan 20, 2018 1:27 am

Could someone point me to a good tutorial for getting custom VO into Battlefront II?

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Re: All-Purpose Request Thread (Mk. IV)

Postby PilotHawk » Sat Jan 20, 2018 7:27 am

Please could someone create a small munged sound .lvl with the stock shotgun sound only? :)

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Re: All-Purpose Request Thread (Mk. IV)

Postby mrcluster » Sat Jan 20, 2018 2:16 pm

Bucman55 wrote:Could someone point me to a good tutorial for getting custom VO into Battlefront II?

You can do it as you would create any other sounds, however your sounds must be included in an .stm file and they must be defined in a .snd file. You must then include your sounds' .snd file in your ***gcw/***cw.req file and their .stm file in your ***.req file, which *** being your map's 3-letter name.

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Re: All-Purpose Request Thread (Mk. IV)

Postby ggctuk » Sat Jan 20, 2018 3:05 pm

mrcluster wrote:
Bucman55 wrote:Could someone point me to a good tutorial for getting custom VO into Battlefront II?

You can do it as you would create any other sounds, however your sounds must be included in an .stm file and they must be defined in a .snd file. You must then include your sounds' .snd file in your ***gcw/***cw.req file and their .stm file in your ***.req file, which *** being your map's 3-letter name.


To add to this, you must then call that .stm in your LUA, if I remember right.

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