All-Purpose Request Thread (Mk. IV)

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Re: All-Purpose Request Thread (Mk. IV)

Postby Calrissian97 » Wed Jan 31, 2018 1:24 am

I've noticed this happens with some of my models as well. I suspect a material flag is behind it, but I'm not at all sure. It could be from an emmisive/glow flag, specular, or not flag related at all. I'd take a look at the material and fiddle with it.
P.S. Glad it worked for you! :D

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Re: All-Purpose Request Thread (Mk. IV)

Postby Raigiku » Wed Jan 31, 2018 1:54 pm

Can someone convert these models from .dme to .obj please? :C (if you can, please convert the .dds textures to .tga too)
Link: http://www.mediafire.com/file/8d4rklpgk085b18/TCW%20models%20-%20Raigiku.zip

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Re: All-Purpose Request Thread (Mk. IV)

Postby MissingTexture » Wed Jan 31, 2018 2:27 pm

Raigiku wrote:Can someone convert these models from .dme to .obj please? :C (if you can, please convert the .dds textures to .tga too)
Link: http://www.mediafire.com/file/8d4rklpgk085b18/TCW%20models%20-%20Raigiku.zip


Tried converting the SBD but the .dme file was empty, no model for some reason.

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Re: All-Purpose Request Thread (Mk. IV)

Postby Raigiku » Wed Jan 31, 2018 7:08 pm

MissingTexture wrote:
Raigiku wrote:Can someone convert these models from .dme to .obj please? :C (if you can, please convert the .dds textures to .tga too)
Link: http://www.mediafire.com/file/8d4rklpgk085b18/TCW%20models%20-%20Raigiku.zip


Tried converting the SBD but the .dme file was empty, no model for some reason.

Man oh man you don't even know how grateful I am! Did you use the 3d object converter?
It's a shame the B2 didn't work :c would you maybe try it again with this file? c:
Link: http://www.mediafire.com/file/9vk9nvkx9y59coy/B2%20SBDroid%20-%20Raigiku.zip

EDIT
Is anyone willing to do an obi-wan and anakin model from Episode 2 - Attack of the Clones?

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Re: All-Purpose Request Thread (Mk. IV)

Postby AQT » Wed Jan 31, 2018 8:36 pm

viewtopic.php?f=64&t=9450

In the Conversion Pack heroes sides, there should be an Episode 2 Anakin (Star Wars) texture that goes on the stock Jedi model. There is also a mullet addon mesh that is supposed to go on the stock Obi-Wan model, but I'm sure you can use it on other versions of him.

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Mon Feb 05, 2018 12:49 pm

Could someone make a SE-14R like the SE-14C seen in Sereja's Weapon Pack?
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Re: All-Purpose Request Thread (Mk. IV)

Postby ggctuk » Wed Feb 07, 2018 8:49 am

Bucman55 wrote:Could someone make a SE-14R like the SE-14C seen in Sereja's Weapon Pack?
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Already modified Sereja's SE-14C into an SE-14R for my SWBF1 mod. This look good?

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Re: All-Purpose Request Thread (Mk. IV)

Postby Bucman55 » Wed Feb 07, 2018 1:09 pm

ggctuk wrote:
Bucman55 wrote:Could someone make a SE-14R like the SE-14C seen in Sereja's Weapon Pack?
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Already modified Sereja's SE-14C into an SE-14R for my SWBF1 mod. This look good?

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That's perfect, thank you!

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overgrown city ruins

Postby Delta327 » Mon Feb 12, 2018 4:55 pm

dose any one know where u can find post apoctoliplyptic overgrown ruins like skyscrapers/ vehicles/ signs. etc

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Re: All-Purpose Request Thread (Mk. IV)

Postby Anakin » Thu Feb 15, 2018 8:31 am

I need someone who can do a remake of the menu background images with higher resolution. And don't just rescale them. I want fresh new looking pictures with proper resolution. For further information (exact resolution, logo, designe questions) pm me.

I made a quick remake of the profile_manager texture, so you know what i'm looking for:

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Re: All-Purpose Request Thread (Mk. IV)

Postby BF2-Master » Fri Mar 16, 2018 11:28 pm

Has anyone ever done a mod to change the ingame localization? More asking out of general curiosity than a personal desire, mostly as I was thinking about how modders stick to the 'Planet: Subtitle' designations from BF1 (for the best in most cases) while the stock maps tend to use planet names.

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Re: All-Purpose Request Thread (Mk. IV)

Postby Marth8880 » Sat Mar 17, 2018 2:23 pm

BF2-Master wrote:Has anyone ever done a mod to change the ingame localization?

Don't think so, no. I believe the stock core.lvl is pretty different from the one we're given in the mod tools.

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Rocket Super Battle Droid

Postby tehShocktroopa » Mon Mar 19, 2018 6:21 pm

Has anyone made a Rocket Super Battle Droid player model asset for SWBF2? if so, i'd like to get my hands on one of those.

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