All-Purpose Request Thread (Mk. IV)

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Lagomorphia
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lagomorphia »

Does anyone know of 1st person models for the DC-17m ICWS? There aren't any in the Clone Commando source files.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

The third person models double as the 1st person models too. That's how everyone has been using them.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lagomorphia »

I tried that and they were tiny, which was why I asked. I tried scaling them up and they look fine now. Thanks anyway.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CommanderFixer »

Could someone make a Republic Trooper model like this?
Hidden/Spoiler:
Image
Ugh! I still can't get the Img function working. Here's the link.... http://starwars.wikia.com/wiki/File:Rep ... Forces.jpg I also request help on getting the Img function to work. :wink:

Image fixed, You need to paste the image url between the img tags and NOT the page url and please don't re-post requests -Staff
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

i already told you how o post images when you posted it the first time but nevermind
if nobody wants to fulfill your request reposting it will hardly help, if everyboy would repost unfilfilled requests there would be no place for new ones which might get fulfilled sometimes...
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

This may be a wierd request, but could someone put a kama on the endor rebel trooper?
And maybe someone could put dooku's cape on han, maybe. thanks in advance. :bowdown:

edit, oh and like usaul, DarthD.U.C.K. is right, no double requesting!
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Could somebody change the skirts on the BF2 shipped units to static models instead of cloth?
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

you can emove the capes by calling the clothodf differently/removing it and add thekamas from swbf1, the arcs had them didnt they? wait, what do you mean with static? completely static?
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Could somebody change the skirts on the BF2 shipped units to static models instead of cloth?
Yeah, I think he means completly static, which the only way i can think of doing that, would be to model a cape looking thing in xsi, because, as they are they are special "cloth" chunks that cant be static.( thats the whole point of cloth :wink:
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

DarthD.U.C.K. wrote:you can emove the capes by calling the clothodf differently/removing it and add thekamas from swbf1, the arcs had them didnt they? wait, what do you mean with static? completely static?
The problem is is that simply hexing the capes will work one of two ways - either it won't appear outright or when it does it is distorted, as in one corner is attached to the shoulder, another to the foot etc... and this is even after carefully following the hex-editing guide.

By static, I do mean like in BF1, although completely static is better than no cape. Completely static capes did appear in the Rebellion Battlefront games. If that were the case though I'd need the ARC Trooper to have the same type of cape otherwise it won't match.
Last edited by giftheck on Tue Sep 07, 2010 3:38 pm, edited 1 time in total.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

well if you want ca cape then take the animated one from swbf1
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Okay, I think that would be best, but as I said I cannot hex-edit them onto the BF2 models.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CommanderFixer »

Oh, sorry about the double request. :oops: I get it now. Besides that, has anyone ever released Warhammer 40k models?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lagomorphia »

Could somebody post a working lua using this script?

http://www.gametoast.com/forums/viewtop ... 47#p126047
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Re: All-Purpose Request Thread (Mk. IV)

Post by yoyoman »

could sum one make a hum v fore me thank you


[do not know how to yous xsi mod tool]

...or spellcheck! -Staff
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

I have a really simple request -- a 2D model;

Texture: Mustafar lava (mus1_main_2.tga)
Size: ~10x10 meters
Attributes: orange glow (like Mustafar's lava)

This will be used on two maps for the Xbox mod. The model will be tiled repeatedly rather than use "water" (this is much less expensive on system resources)

Thanks much ahead of time.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Press_Tilty »

yoyoman wrote:could sum one make a hum v fore me thank you


[do not know how to yous xsi mod tool]

...or spellcheck! -Staff
"Could someone make a humvee for me, thank you."

"[do not know how to use xsi mod tools]"

Looks much better, not trying to get on your case if you're foreign, but still...
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Re: All-Purpose Request Thread (Mk. IV)

Post by Darth_Spiderpig »

Teancum wrote:I have a really simple request -- a 2D model;

Texture: Mustafar lava (mus1_main_2.tga)
Size: ~10x10 meters
Attributes: orange glow (like Mustafar's lava)

This will be used on two maps for the Xbox mod. The model will be tiled repeatedly rather than use "water" (this is much less expensive on system resources)

Thanks much ahead of time.
W00t, sounds like a job for Spidey.
BTW; the glow effect of the Mustafar lava was made by a light from beneath it, so this means making it glow here will be done with a different method... Ima thinking I can do this for you, Tean. :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Teancum wrote:I have a really simple request -- a 2D model;

Texture: Mustafar lava (mus1_main_2.tga)
Size: ~10x10 meters
Attributes: orange glow (like Mustafar's lava)

This will be used on two maps for the Xbox mod. The model will be tiled repeatedly rather than use "water" (this is much less expensive on system resources)

Thanks much ahead of time.
I am making this already, it will be out in two days or so, maybe less.

oh and the glow is done with hex editing, not some "light" behind.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Teancum »

Great, thanks :thumbs:
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