All-Purpose Request Thread (Mk. IV)

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giftheck
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

Kingpin wrote:Sweet! What programs do I need?
Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by thelegend »

ggctuk wrote:
Kingpin wrote:Sweet! What programs do I need?
Well, if you have Adobe Photoshop, you can download a plugin that enables you to open .DDS files in it.
Or if you use GIMP I can recommend you this .dds import/export plugin which works fine for me: http://registry.gimp.org/node/70
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Kingpin wrote:Sweet! What programs do I need?
Well like they said, you'll need an image editor application with a dds plugin (which I didn't know, thanks!)

In order to extract the texture itself, read this thing I made here about extracting/replacing code, except - do it for tex_ instead of scr_
When you highlighted all of the texture data, copy and paste it into a new file, save it with a .texture extension so it can be re-munged into a new file.
viewtopic.php?f=27&t=31820
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:
Hidden/Spoiler:
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Re: All-Purpose Request Thread (Mk. IV)

Post by thelegend »

Kingpin wrote:Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:
Hidden/Spoiler:
Image
You probably needed an idle animation, right?
Here you go: http://www.mediafire.com/download/vrmda ... n_Idle.zip

Just rename the .msh file or import it to edit it as you want. The animation has 60 frames and was only edited at the first, last and 30th frame.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

thelegend wrote:
Kingpin wrote:Could someone make a quick custom basepose? I would like to make a new one for Darth Revan, as seen here:
Hidden/Spoiler:
Image
You probably needed an idle animation, right?
Here you go: http://www.mediafire.com/download/vrmda ... n_Idle.zip

Just rename the .msh file or import it to edit it as you want. The animation has 60 frames and was only edited at the first, last and 30th frame.
Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Please can someone make this backpack like a simple addon msh?
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here is the link to the clone model with the backpack:

http://www.mediafire.com/download/wa00l ... eer%29.rar

Thank you so much! :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

Should be all set: https://dl.dropboxusercontent.com/u/204 ... aspack.rar. I did this in a hurry so let me know if it doesn't work and I'll fix it :)
Last edited by Oceans14 on Sun Jul 17, 2016 4:12 pm, edited 1 time in total.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Oceans14 wrote:Should be all set: https://dl.dropboxusercontent.com/u/204 ... aspack.rar. I did this in a hurry so let me know if it doesn't work and I'll fix it :)
Perfect! Thanks!

EDIT:

So, I tested the backpack in-game and the .msh dosen't show up on the soldier's back :|

My odf code works very well with other backpacks but aparently not this one...
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

Hmm. I'll look it over in a bit and see what's wrong. I likely missed a step :oops:

Edit: Should be fixed now. I forgot to remove the original envelope. Original link updated.


Edit 2 (unrelated but didn't want to double post): Was a b'omarr monastery ever released? The exterior, I mean.
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Convet some models

Post by Delta327 »

Can anyone convert Warb_Nulls obj models to msh?

viewtopic.php?f=64&t=31542&p=517270#p517284
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Re: Convet some models

Post by Kingpin »

Delta327 wrote:Can anyone convert Warb_Nulls obj models to msh?

viewtopic.php?f=64&t=31542&p=517270#p517284
Did you have any specific one in mind? There is close to 200 objects in that thread.
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Re: Convet some models

Post by Delta327 »

Kingpin wrote:
Delta327 wrote:Can anyone convert Warb_Nulls obj models to msh?

viewtopic.php?f=64&t=31542&p=517270#p517284
Did you have any specific one in mind? There is close to 200 objects in that thread.
Well I wanted the Viscount and the Victory II crusier.

Edit sorry for the double post it was an accident.
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Re: All-Purpose Request Thread (Mk. IV)

Post by CdtFox »

Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:

http://www.gametoast.com/viewtopic.php? ... &start=320
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Re: All-Purpose Request Thread (Mk. IV)

Post by MissingTexture »

CdtFox wrote:Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:

http://www.gametoast.com/viewtopic.php? ... &start=320
I tried it out and had an exporting error :/ It couldn't export it
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf

Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

AnthonyBF2 wrote:Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf

Thanks!
Does the bowcaster not work that way in SWBF2? It did in SWBF1.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

ggctuk wrote:
AnthonyBF2 wrote:Could someone edit some ODF files and send them to me? - Or put the changed code here. I want the bowcaster to be single shot while charging it makes multiple shots. I'm pretty much asking to reverse how it currently works. I don't really understand the charge up values in the ODF files to do this on my own. The files are com_weap_inf_bowcaster.odf and com_weap_inf_bowcaster_ord.odf located in assets\sides\common\odf

Thanks!
Does the bowcaster not work that way in SWBF2? It did in SWBF1.
What I want is like SWBF1, but by default is the opposite in SWBF2.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AceMastermind »

CdtFox wrote:Can someone please remove the holsters on the second model (the one without kama and jetpack) of Deviss pack here:

http://www.gametoast.com/viewtopic.php? ... &start=320
Here, give this one a try:
http://www.mediafire.com/download/5ehxd ... r_Ponds.7z

:)
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Re: All-Purpose Request Thread (Mk. IV)

Post by Oceans14 »

I was intrigued (to put it mildly) by the gunships discussed in this post viewtopic.php?f=36&t=26626&hilit=Gunshi ... r&start=60 however there is no mention of a release. Were they ever released/completed?
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