Hello modders and mappers, here is Indytotof !
At last ! Yes ! I did it ! I can now export .obj into .msh files with XSI !
But there is a "little" problem.... I don't know how to add the .tga files that configure the model textures in XSI....
And there is only a blank blue screen when I load the exported .msh in SWBF Viewer.
Any though how to help me ?
Add .tga textures on a model on XSI ? [Solved]
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Add .tga textures on a model on XSI ? [Solved]
Last edited by Indytotof on Sat Sep 20, 2014 5:11 am, edited 1 time in total.
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Re: Add .tga textures on a model on XSI ?
The thing is I already have the textures (in .tga) that goes with the model. I just want to know how add them to the model on XSI.
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Re: Add .tga textures on a model on XSI ?
So you converted a model which had textures on it? Or you've already made your texture for the model? Because in both cases you need the tutorial I linked to. (I think. I'm not a modeler myself, but I imagine so. I might be wrong though.)
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Re: Add .tga textures on a model on XSI ?
You're right. He needs to apply a Phong material to the object(s) and connect an image node with the texture to the material's diffuse node, essentially. Indytotof, just follow the tutorial hunpeter linked to.hunpeter12 wrote:So you converted a model which had textures on it? Or you've already made your texture for the model? Because in both cases you need the tutorial I linked to. (I think. I'm not a modeler myself, but I imagine so. I might be wrong though.)
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Re: Add .tga textures on a model on XSI ?
Can it worked if I texture my models in Blender and simply export them to .msh with XSI ?
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Re: Add .tga textures on a model on XSI ?
Yes of cause. You could export from blender as obj and import this in xsi.
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Re: Add .tga textures on a model on XSI ?
"Textured decals" ?
How can I do that ?
How can I do that ?
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Re: Add .tga textures on a model on XSI ?
Indytotof wrote:"Textured decals" ?
How can I do that ?
Hidden/Spoiler: