I try this but no work!
Hidden/Spoiler:
[code] cis_pickup_flag_cue = cis_sndcue .. "com_report_pickup_flag"
cis_enemypickup_flag_cue = cis_sndcue .. "com_report_enemyPickup_flag"
cis_drop_flag_cue = cis_sndcue .. "com_report_drop_flag"
cis_enemydrop_flag_cue = cis_sndcue .. "com_report_enemyDrop_flag"
rep_pickup_flag_cue = rep_sndcue .. "com_report_pickup_flag"
rep_enemypickup_flag_cue = rep_sndcue .. "com_report_enemyPickup_flag"
rep_drop_flag_cue = rep_sndcue .. "com_report_drop_flag"
rep_enemydrop_flag_cue = rep_sndcue .. "com_report_enemyDrop_flag"
gSoundEventsCTF_src = {
all = {
returned_att = "all_allFlag_returned",
returned_def = "all_impFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
imp = {
returned_att = "imp_impFlag_returned",
returned_def = "imp_allFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
rep = {
taken_att = rep_pickup_flag_cue,
taken_def = rep_enemypickup_flag_cue,
dropped_att = rep_drop_flag_cue,
dropped_def = rep_enemydrop_flag_cue,
returned_att = "rep_repFlag_returned",
returned_def = "rep_cisFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
cis = {
taken_att = cis_pickup_flag_cue,
taken_def = cis_enemypickup_flag_cue,
dropped_att = cis_drop_flag_cue,
dropped_def = cis_enemydrop_flag_cue,
returned_att = "cis_cisFlag_returned",
returned_def = "cis_repFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
}[/code]
cis_enemypickup_flag_cue = cis_sndcue .. "com_report_enemyPickup_flag"
cis_drop_flag_cue = cis_sndcue .. "com_report_drop_flag"
cis_enemydrop_flag_cue = cis_sndcue .. "com_report_enemyDrop_flag"
rep_pickup_flag_cue = rep_sndcue .. "com_report_pickup_flag"
rep_enemypickup_flag_cue = rep_sndcue .. "com_report_enemyPickup_flag"
rep_drop_flag_cue = rep_sndcue .. "com_report_drop_flag"
rep_enemydrop_flag_cue = rep_sndcue .. "com_report_enemyDrop_flag"
gSoundEventsCTF_src = {
all = {
returned_att = "all_allFlag_returned",
returned_def = "all_impFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
imp = {
returned_att = "imp_impFlag_returned",
returned_def = "imp_allFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
rep = {
taken_att = rep_pickup_flag_cue,
taken_def = rep_enemypickup_flag_cue,
dropped_att = rep_drop_flag_cue,
dropped_def = rep_enemydrop_flag_cue,
returned_att = "rep_repFlag_returned",
returned_def = "rep_cisFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
cis = {
taken_att = cis_pickup_flag_cue,
taken_def = cis_enemypickup_flag_cue,
dropped_att = cis_drop_flag_cue,
dropped_def = cis_enemydrop_flag_cue,
returned_att = "cis_cisFlag_returned",
returned_def = "cis_repFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
}[/code]
Hidden/Spoiler:
[code]gSoundEventsCTF_src = {
all = {
returned_att = "all_allFlag_returned",
returned_def = "all_impFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
imp = {
returned_att = "imp_impFlag_returned",
returned_def = "imp_allFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
rep = {
taken_att = rep_sndcue .. "com_report_pickup_flag",
taken_def = rep_sndcue .. "com_report_enemyPickup_flag",
dropped_att = rep_sndcue .. "com_report_drop_flag",
dropped_def = rep_sndcue .. "com_report_enemyDrop_flag",
returned_att = "rep_repFlag_returned",
returned_def = "rep_cisFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
cis = {
taken_att = cis_sndcue .. "com_report_pickup_flag",
taken_def = cis_sndcue .. "com_report_enemyPickup_flag",
dropped_att = cis_sndcue .. "com_report_drop_flag",
dropped_def = cis_sndcue .. "com_report_enemyDrop_flag",
returned_att = "cis_cisFlag_returned",
returned_def = "cis_repFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
}[/code]
all = {
returned_att = "all_allFlag_returned",
returned_def = "all_impFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
imp = {
returned_att = "imp_impFlag_returned",
returned_def = "imp_allFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
taken_att = "common_flagAction_pickup",
taken_def = "common_flagAction_pickup",
dropped_att = "common_flagAction_drop",
dropped_def = "common_flagAction_drop",
},
rep = {
taken_att = rep_sndcue .. "com_report_pickup_flag",
taken_def = rep_sndcue .. "com_report_enemyPickup_flag",
dropped_att = rep_sndcue .. "com_report_drop_flag",
dropped_def = rep_sndcue .. "com_report_enemyDrop_flag",
returned_att = "rep_repFlag_returned",
returned_def = "rep_cisFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
cis = {
taken_att = cis_sndcue .. "com_report_pickup_flag",
taken_def = cis_sndcue .. "com_report_enemyPickup_flag",
dropped_att = cis_sndcue .. "com_report_drop_flag",
dropped_def = cis_sndcue .. "com_report_enemyDrop_flag",
returned_att = "cis_cisFlag_returned",
returned_def = "cis_repFlag_returned",
captured_att = "common_flagAction_score",
captured_def = "common_flagAction_score",
},
}[/code]
Hidden/Spoiler:
[code] if not ScriptCB_InMultiplayer() then
if ME5_SideVar == 0 then
if RandomSide == 1 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "gth_ann_"
elseif RandomSide == 2 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "col_gen_"
elseif RandomSide == 3 then
rep_sndcue = "evg_prm_"
cis_sndcue = "gth_ann_"
elseif RandomSide == 4 then
rep_sndcue = "evg_prm_"
cis_sndcue = "col_gen_"
end
elseif ME5_SideVar == 1 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "gth_ann_"
elseif ME5_SideVar == 2 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "col_gen_"
elseif ME5_SideVar == 3 then
rep_sndcue = "evg_prm_"
cis_sndcue = "gth_ann_"
elseif ME5_SideVar == 4 then
rep_sndcue = "evg_prm_"
cis_sndcue = "col_gen_"
else end
else
if onlineSideVar == 1 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "gth_ann_"
elseif onlineSideVar == 2 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "col_gen_"
elseif onlineSideVar == 3 then
rep_sndcue = "evg_prm_"
cis_sndcue = "gth_ann_"
elseif onlineSideVar == 4 then
rep_sndcue = "evg_prm_"
cis_sndcue = "col_gen_"
else end
end[/code]
if ME5_SideVar == 0 then
if RandomSide == 1 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "gth_ann_"
elseif RandomSide == 2 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "col_gen_"
elseif RandomSide == 3 then
rep_sndcue = "evg_prm_"
cis_sndcue = "gth_ann_"
elseif RandomSide == 4 then
rep_sndcue = "evg_prm_"
cis_sndcue = "col_gen_"
end
elseif ME5_SideVar == 1 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "gth_ann_"
elseif ME5_SideVar == 2 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "col_gen_"
elseif ME5_SideVar == 3 then
rep_sndcue = "evg_prm_"
cis_sndcue = "gth_ann_"
elseif ME5_SideVar == 4 then
rep_sndcue = "evg_prm_"
cis_sndcue = "col_gen_"
else end
else
if onlineSideVar == 1 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "gth_ann_"
elseif onlineSideVar == 2 then
rep_sndcue = "ssv_ann_"
cis_sndcue = "col_gen_"
elseif onlineSideVar == 3 then
rep_sndcue = "evg_prm_"
cis_sndcue = "gth_ann_"
elseif onlineSideVar == 4 then
rep_sndcue = "evg_prm_"
cis_sndcue = "col_gen_"
else end
end[/code]
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to index global `gSoundEventsCTF_src' (a nil value)
stack traceback:
(none): in function `SoundEvent_SetupTeams'
(none): in function `ScriptPostLoad'