In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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ZoomV
Rebel Warrant Officer
Posts: 308 Joined: Thu Aug 15, 2013 11:27 am
Projects :: Old Republic Map pack
Games I'm Playing :: BF2 SWTOR and GW2
xbox live or psn: No gamertag set
Location: Belsavis, Maximum Security Ward
Post
by ZoomV » Thu Feb 26, 2015 5:35 pm
So in lieu of the bumpmap not working on icemember's tortroopers, I tried to at least get specular working to cut down on the excessive glow.
However I seem to have done it wrong.
ZoomV
Rebel Warrant Officer
Posts: 308 Joined: Thu Aug 15, 2013 11:27 am
Projects :: Old Republic Map pack
Games I'm Playing :: BF2 SWTOR and GW2
xbox live or psn: No gamertag set
Location: Belsavis, Maximum Security Ward
Post
by ZoomV » Thu Feb 26, 2015 6:36 pm
I can't set it at 80 because xvi32 gives me a range check error for 128 binary (80 hex)
Marth8880
Resistance Leader
Posts: 5042 Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
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Post
by Marth8880 » Thu Feb 26, 2015 10:03 pm
Odd. You have Overwrite enabled, right?
Nedarb7
Lieutenant General
Posts: 676 Joined: Sat Sep 22, 2012 3:41 pm
Post
by Nedarb7 » Thu Feb 26, 2015 10:08 pm
Making the sixth place 04 enables specular too.
Anakin
Master of the Force
Posts: 4817 Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)
Post
by Anakin » Fri Feb 27, 2015 6:21 am
I'm using XVI32 as well and it works for me :S
ZoomV
Rebel Warrant Officer
Posts: 308 Joined: Thu Aug 15, 2013 11:27 am
Projects :: Old Republic Map pack
Games I'm Playing :: BF2 SWTOR and GW2
xbox live or psn: No gamertag set
Location: Belsavis, Maximum Security Ward
Post
by ZoomV » Fri Feb 27, 2015 9:14 am
weird. I found a work around by using tools > bit manipulation instead of encode.
Nedarb7 wrote: Making the sixth place 04 enables specular too.
Oh good, so I wasn't totally hallucinating when I thought 04 was specular.
AceMastermind
Gametoast Staff
Posts: 3284 Joined: Mon Aug 21, 2006 6:23 am
Contact:
Post
by AceMastermind » Sat Feb 28, 2015 12:54 am
ZoomV wrote: ... I found a work around by using tools > bit manipulation instead of encode...
You don't need to use any of those tools to hex in a flag, just open the file with any hex editor and place your cursor where it should be, then overwrite the existing values and save the file. If you were removing or adding data to the file then you would use tools to modify the chunk headers.