The title basically explains the problem. I have the default number of units and when I prevent units from spawning the problem goes away.
here's the part of the error log that has to do with the problem
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12897.95) out of range
you should probably know that message repeats but with many different numbers so it looks kinda like this
Hidden/Spoiler:
.....
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12894.01) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12910.56) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12894.81) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12894.80) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12911.34) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12895.59) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12895.59) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12912.13) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12896.38) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12896.38) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12912.92) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12897.16) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12897.16) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12913.71) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12897.96) out of range
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(12897.95) out of range
any ideas ?
Last edited by Lorul1 on Tue Sep 08, 2015 11:08 pm, edited 2 times in total.
I've had such a message before with an extremely huge object on a space map even though it never crashed the map. Scaling it down fixed the problem for me.
Alternatively, do you have objects/units moving very far outside of the map? If yes, try to move them inwards.
The problem was that the star fighters were getting to far away from each other ! Using flyer splines and death regions helped fix this. Thanks for the help locutus !