Overlapping HUD + Rearranging Minimap [Solved]

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Marth8880
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Re: Overlapping HUD

Post by Marth8880 »

thelegend wrote:I tested it again and surprisingly I had the same issue you had (Pictures you posted). I compared the stock .hud with mine and found the bad guy inside your file: EventDisable("player1.map.disable")

Remove this line completely and only keep EventEnable("player1.map.enable") in! I did do the same and the bug was gone. Here's my .hud file showing the minimap reposition+all of it's stock contents:
Hidden/Spoiler:
[code]
Map("player1map")
{
PositionSmall(0.9, 0.9, 0.004111, "Viewport")
PositionLarge(0.308639, 999.556811, -38.133076, "Viewport")
PositionSpawn(0.767984, 999.477156, 0.000000, "Viewport")
EventToggleMapMode("player1.map.modeToggle")
EventChangeMapMode("player1.map.mode")
EventPostHide("player1.map.hideCPs")
EventRefreshTarget("player1.map.refreshTarget")
EventRefreshPost("player1.map.refreshPost")
EventRefreshMarker("player1.map.refreshMarker")
EventPlayerIndex("player1.index")
PropagateAlpha(1)
Position(0.917484, 0.110884, 0.004111, "Viewport")
Scale(0.820000, 0.820000, 0.820000)
ZOrder(127)
Alpha(0.850000)
EventEnable("player1.map.enable")

BackdropSmall("BackdropSmall")
{
Mask("map_mask")
TexCoords(0.248419, 0.564873, 0.470641, 0.787095)
ZOrder(255)
Alpha(0.500000)
}

PlayerFOVSmall("PlayerFOVSmall")
{
Mesh("hud_map_fov")
ZOrder(123)
}

PlayerDirectionSmall("PlayerDirectionSmall")
{
Mesh("hud_map_fov")
ZOrder(124)
Alpha(0.200000)
Color(255, 255, 0)
}

TargetSmall("TargetSmall")
{
BitmapStyle("Shadow")
ZOrder(126)
Color(0, 0, 0)
}

PostSmall("PostSmall")
{
BitmapStyle("Shadow")
}

PostTextSmall("PostTextSmall")
{
TextBreak("Word")
TextAlignment("Center", "Bottom")
ZOrder(127)
}

PostSelectSmall("PostSelectSmall")
{
Bitmap("hud_icon_flash")
BitmapStyle("Shadow")
}

MarkerSmall("MarkerSmall")
{
BitmapStyle("Shadow")
ZOrder(0)
}

NorthSmall("NorthSmall")
{
Bitmap("hud_map_northpointer")
BitmapStyle("Shadow")
Position(0.000000, -0.110000, 0.000000, "Viewport")
Scale(2.000000, 2.000000, 2.000000)
ZOrder(127)
}

BackdropLarge("BackdropLarge")
{
Mask("map_mask")
ZOrder(255)
Alpha(0.500000)
}

PlayerFOVLarge("PlayerFOVLarge")
{
Mesh("hud_large_map_fov")
ZOrder(0)
Alpha(0.500000)
}

PlayerDirectionLarge("PlayerDirectionLarge")
{
Mesh("hud_map_fov")
ZOrder(124)
Alpha(0.200000)
Color(255, 255, 0)
}

TargetLarge("TargetLarge")
{
BitmapStyle("Shadow")
ZOrder(254)
Color(0, 0, 0)
}

PostLarge("PostLarge")
{
BitmapStyle("Shadow")
ZOrder(0)
}

PostTextLarge("PostTextLarge")
{
TextBreak("Word")
TextAlignment("Center", "Bottom")
ZOrder(127)
}

PostSelectLarge("PostSelectLarge")
{
Bitmap("hud_icon_flash")
BitmapStyle("Shadow")
}

MarkerLarge("MarkerLarge")
{
BitmapStyle("Shadow")
ZOrder(0)
}

NorthLarge("NorthLarge")
{
Bitmap("hud_map_northpointer")
BitmapStyle("Shadow")
Position(0.000000, -0.375000, 0.000000, "Viewport")
Scale(5.000000, 5.000000, 5.000000)
ZOrder(127)
}

BackdropSpawn("BackdropSpawn")
{
Mask("map_mask")
ZOrder(255)
Alpha(0.500000)
}

PlayerFOVSpawn("PlayerFOVSpawn")
{
ZOrder(123)
}

PlayerDirectionSpawn("PlayerDirectionSpawn")
{
ZOrder(124)
}

TargetSpawn("TargetSpawn")
{
BitmapStyle("Shadow")
ZOrder(126)
Color(0, 0, 0)
}

PostSpawn("PostSpawn")
{
BitmapStyle("Shadow")
}

PostTextSpawn("PostTextSpawn")
{
TextBreak("Word")
TextAlignment("Center", "Bottom")
ZOrder(127)
}

PostSelectSpawn("PostSelectSpawn")
{
Bitmap("hud_icon_flash")
BitmapStyle("Shadow")
}

MarkerSpawn("MarkerSpawn")
{
BitmapStyle("Shadow")
ZOrder(0)
}

NorthSpawn("NorthSpawn")
{
Bitmap("hud_map_northpointer")
BitmapStyle("Shadow")
Position(0.000000, -0.325000, 0.000000, "Viewport")
Scale(5.000000, 5.000000, 5.000000)
ZOrder(127)
}

}
[/code]
I remember the first time I tried changing the minimap, I used the stock values, and I had this same issue, so I then went on to try other values. With that said, trying it again (with your code this time) still didn't fix it. The issue stands exactly the same as it was before. :(

Here's the part of my HUD file for brevity:
Hidden/Spoiler:
[code]Map("player1map")
{
PositionSmall(0.9, 0.9, 0.004111, "Viewport")
PositionLarge(0.308639, 999.556811, -38.133076, "Viewport")
PositionSpawn(0.767984, 999.477156, 0.000000, "Viewport")
EventToggleMapMode("player1.map.modeToggle")
EventChangeMapMode("player1.map.mode")
EventPostHide("player1.map.hideCPs")
EventRefreshTarget("player1.map.refreshTarget")
EventRefreshPost("player1.map.refreshPost")
EventRefreshMarker("player1.map.refreshMarker")
EventPlayerIndex("player1.index")
PropagateAlpha(1)
Position(0.917484, 0.110884, 0.004111, "Viewport")
Scale(0.820000, 0.820000, 0.820000)
ZOrder(127)
Alpha(0.850000)
EventEnable("player1.map.enable")

BackdropSmall("BackdropSmall")
{
Mask("map_mask")
TexCoords(0.248419, 0.564873, 0.470641, 0.787095)
ZOrder(255)
Alpha(0.500000)
}

PlayerFOVSmall("PlayerFOVSmall")
{
Mesh("hud_map_fov")
ZOrder(123)
}

PlayerDirectionSmall("PlayerDirectionSmall")
{
Mesh("hud_map_fov")
ZOrder(124)
Alpha(0.200000)
Color(255, 255, 0)
}

TargetSmall("TargetSmall")
{
BitmapStyle("Shadow")
ZOrder(126)
Color(0, 0, 0)
}

PostSmall("PostSmall")
{
BitmapStyle("Shadow")
}

PostTextSmall("PostTextSmall")
{
TextBreak("Word")
TextAlignment("Center", "Bottom")
ZOrder(127)
}

PostSelectSmall("PostSelectSmall")
{
Bitmap("hud_icon_flash")
BitmapStyle("Shadow")
}

MarkerSmall("MarkerSmall")
{
BitmapStyle("Shadow")
ZOrder(0)
}

NorthSmall("NorthSmall")
{
Bitmap("hud_map_northpointer")
BitmapStyle("Shadow")
Position(0.000000, -0.110000, 0.000000, "Viewport")
Scale(2.000000, 2.000000, 2.000000)
ZOrder(127)
}

BackdropLarge("BackdropLarge")
{
Mask("map_mask")
ZOrder(255)
Alpha(0.500000)
}

PlayerFOVLarge("PlayerFOVLarge")
{
Mesh("hud_large_map_fov")
ZOrder(0)
Alpha(0.500000)
}

PlayerDirectionLarge("PlayerDirectionLarge")
{
Mesh("hud_map_fov")
ZOrder(124)
Alpha(0.200000)
Color(255, 255, 0)
}

TargetLarge("TargetLarge")
{
BitmapStyle("Shadow")
ZOrder(254)
Color(0, 0, 0)
}

PostLarge("PostLarge")
{
BitmapStyle("Shadow")
ZOrder(0)
}

PostTextLarge("PostTextLarge")
{
TextBreak("Word")
TextAlignment("Center", "Bottom")
ZOrder(127)
}

PostSelectLarge("PostSelectLarge")
{
Bitmap("hud_icon_flash")
BitmapStyle("Shadow")
}

MarkerLarge("MarkerLarge")
{
BitmapStyle("Shadow")
ZOrder(0)
}

NorthLarge("NorthLarge")
{
Bitmap("hud_map_northpointer")
BitmapStyle("Shadow")
Position(0.000000, -0.375000, 0.000000, "Viewport")
Scale(5.000000, 5.000000, 5.000000)
ZOrder(127)
}

BackdropSpawn("BackdropSpawn")
{
Mask("map_mask")
ZOrder(255)
Alpha(0.500000)
}

PlayerFOVSpawn("PlayerFOVSpawn")
{
ZOrder(123)
}

PlayerDirectionSpawn("PlayerDirectionSpawn")
{
ZOrder(124)
}

TargetSpawn("TargetSpawn")
{
BitmapStyle("Shadow")
ZOrder(126)
Color(0, 0, 0)
}

PostSpawn("PostSpawn")
{
BitmapStyle("Shadow")
}

PostTextSpawn("PostTextSpawn")
{
TextBreak("Word")
TextAlignment("Center", "Bottom")
ZOrder(127)
}

PostSelectSpawn("PostSelectSpawn")
{
Bitmap("hud_icon_flash")
BitmapStyle("Shadow")
}

MarkerSpawn("MarkerSpawn")
{
BitmapStyle("Shadow")
ZOrder(0)
}

NorthSpawn("NorthSpawn")
{
Bitmap("hud_map_northpointer")
BitmapStyle("Shadow")
Position(0.000000, -0.325000, 0.000000, "Viewport")
Scale(5.000000, 5.000000, 5.000000)
ZOrder(127)
}

}[/code]
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Anakin
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Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
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Re: Overlapping HUD [Solved+Rearranging Minimap]

Post by Anakin »

I put your code in my testmap and it works just fine. Are you sure you made a manual clean and copied the ingame manual to the addon folder (I often forget this and wonder why nothing changes...)
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