I made a new CP for the CIS and added in everything needed, regions, paths etc. The CP works fine but the AI units stand around doing absolutely nothing. About 2 or 3 of them out of like 25 actually move off into the battle. I`ve added barriers and paths just as I have for all the other CP`s in the map, they all work fine.
I also added the CP to the LUA as well.
Apparently BF2 has a CP limit of like 12? The CP I added is called CP13, but I deleted 2 unused CP`s from another layer. Idk if that could be the problem.
AI getting stuck at CP
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- Lieutenant Colonel
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Re: AI getting stuck at CP
Do you have any command vehicles??
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Re: AI getting stuck at CP
Yeah, one. An ATTE.ARCTroopaNate wrote:Do you have any command vehicles??
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Re: AI getting stuck at CP
If you run the debug exe that came with the mod tools there are some commands you can run to debug the AI. See this help doc:
http://secretsociety.com/forum/download ... mands.html
http://secretsociety.com/forum/download ... mands.html
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Re: AI getting stuck at CP
The BF2_modtools.exe doesn`t work with this map. It loads the map then crashes before it start up. It`s pretty much always done that. It works with my other maps but not the one I`m having this problem in (Yavin: Valley of Ruins)Teancum wrote:If you run the debug exe that came with the mod tools there are some commands you can run to debug the AI. See this help doc:
http://secretsociety.com/forum/download ... mands.html
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Re: AI getting stuck at CP
Then open up the log and see what are the Message Severity: 3 that makes the crash.SkinnyODST wrote:The BF2_modtools.exe doesn`t work with this map. It loads the map then crashes before it start up. It`s pretty much always done that. It works with my other maps but not the one I`m having this problem in (Yavin: Valley of Ruins)Teancum wrote:If you run the debug exe that came with the mod tools there are some commands you can run to debug the AI. See this help doc:
http://secretsociety.com/forum/download ... mands.html
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Re: AI getting stuck at CP
Ok I just did. There`s a lot of them, most of them are weapons "missing high res geometry". However one that stood out was this:
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
Dunnno what any of that means or whether it has something to do with it
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
Dunnno what any of that means or whether it has something to do with it
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Re: AI getting stuck at CP
Too bad i just had the same problem, i wasn't able to solve it, maybe you'll have more luck than me;SkinnyODST wrote:Ok I just did. There`s a lot of them, most of them are weapons "missing high res geometry". However one that stood out was this:
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
Dunnno what any of that means or whether it has something to do with it
http://www.gametoast.com/viewtopic.php?f=27&t=32893