Update: I fixed the problem http://www.moddb.com/mods/litfams-custo ... rower-fire
Picture http://www.moddb.com/mods/litfams-custo ... #mediaform
Flame Thrower ODF
Code: Select all
[WeaponClass]
ClassParent = "com_weap_inf_flame"
[Properties]
OrdnanceName = "dwt_weap_inf_flamethrower_ord"
HUDTag = "hud_vehicle_flak"
// to make it work - Mike Z
OffhandWeapon = "1"
InstantPlayFireAnim = "1"
InitialSalvoDelay = "0.2" // 14 frames
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "flame_on"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
Code: Select all
[OrdnanceClass]
ClassParent = "com_weap_inf_flame_ord"
[Properties]
//Explosion = "dwt_weap_inf_flamethrower_exp"
PlayEffectOnOwnerAimer = "cmm_sfx_weap_flamethrower_ord"
AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
LaserTexture = "fire"
LaserGlowColor = "253 43 43 100"
LightColor = "253 43 43 150
LightRadius = "5.0"
LifeSpan = "0.80"
Velocity = "500.0"
Gravity = "1.0"
Rebound = "0.0"
MaxDamage = "500.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.0" //How long in seconds the damage change lasts.
DamageFinalDamage = "-1.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "0.1"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
Code: Select all
[ExplosionClass]
ClassParent = "com_weap_inf_flame_exp"
[Properties]