My addme
Hidden/Spoiler:
[code]--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = {isModLevel = 1, mapluafile = "CHR%s_%s", era_c = 1, mode_con_c = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
AddNewGameModes( sp_missionselect_listbox_contents, "CHR%s_%s", {era_c = 1, mode_surv_c = 1, mode_wav_c, change = { mode_surv = { name="Boss Battle", about="A group of droids and a Elite Octuptarra Combat Tri Droid broke of from the main battle. Do you have the courage to face the droid garrison alone?", icon="mode_icon_survival",}, mode_wav = { name="Wave Mode (Republic)", about="Survive 10 Waves of CIS Scum!", icon="mode_icon_wav",}, era_c = { name="The Clone Wars"}, mode_con = { name="Battle of Christophsis", about="The Battle of Christophsis took place for control of the planet Christophsis during the Clone Wars."},},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("CHR","CHRc_con",4)
AddDownloadableContent("CHR","CHRc_surv",4)
AddDownloadableContent("CHR","CHRc_wav",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\CHR\\data\\_LVL_PC\\core.lvl")[/code]
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = {isModLevel = 1, mapluafile = "CHR%s_%s", era_c = 1, mode_con_c = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
AddNewGameModes( sp_missionselect_listbox_contents, "CHR%s_%s", {era_c = 1, mode_surv_c = 1, mode_wav_c, change = { mode_surv = { name="Boss Battle", about="A group of droids and a Elite Octuptarra Combat Tri Droid broke of from the main battle. Do you have the courage to face the droid garrison alone?", icon="mode_icon_survival",}, mode_wav = { name="Wave Mode (Republic)", about="Survive 10 Waves of CIS Scum!", icon="mode_icon_wav",}, era_c = { name="The Clone Wars"}, mode_con = { name="Battle of Christophsis", about="The Battle of Christophsis took place for control of the planet Christophsis during the Clone Wars."},},})
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("CHR","CHRc_con",4)
AddDownloadableContent("CHR","CHRc_surv",4)
AddDownloadableContent("CHR","CHRc_wav",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\CHR\\data\\_LVL_PC\\core.lvl")[/code]
Hidden/Spoiler:
[code]ucft
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"ObjectiveBossBattle"
"ObjectiveWaveMode"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}
REQN
{
"lvl"
"CHRc_con"
"CHRc_surv"
"CHRc_wav"
}
}[/code]
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"ObjectiveBossBattle"
"ObjectiveWaveMode"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}
REQN
{
"lvl"
"CHRc_con"
"CHRc_surv"
"CHRc_wav"
}
}[/code]