of course you can create your own entry.
First of all you should try to get something on the screen. So don't care about the text or when it does appear.
Start with something simple such as
Code: Select all
Text("test")
{
TextBreak("Word")
TextStyle("Shadow")
Text("Hello World")
TextAlignment("Center", "Top")
TextFont("gamefont_medium")
Position(0.500000, 0.750000, 0.000000, "Viewport")
ZOrder(5)
Color(230, 70, 0)
}
If you see it on the screen, you should move it somewhere you can see it very good (middle of the screen) and don't make it too tiny. Make it a Hugh size, so you can still see it even when it moves out of the window.
next try to get you event enable working,
and then you can move it to your group you want it to be. Remember that you always inherit the position and offset things from your parent. So if your object is at the position 0,0 and your parent you move it to has something like 5,5 make sure you change the value of your own object to -5,-5.
After all that is working continue with the text itself and fill it with something you really wanna display
Now is the time to resize the text and move it to it's final position
And Now you can do some fancy effects such as the Color, fading,...
Good luck