I can add new custom sounds easily but when I use the same method to add voiceovers I don't have the same success. Here's how I'm trying to change the republic death voiceover.
1. Put clonedeath.wav in "effects".
2. Put "effects\clonedeath.wav -resample xbox 22050 pc 22050" in my .asfx.
3. Put this in my .snd:
SoundProperties()
{
Name("clonedeath");
Group("rep_vo");
Inherit("pain_chatter_template");
PlayInterval(0.0);
PlayIntervalDev(0.0);
PlayProbability(1.0);
SampleList()
{
Sample("clonedeath", 1.0);
}
}
4. And lastly reference "clonedeath" in rep_inf_default:
[Properties]
HurtSound = "rep_inf_com_chatter_wound"
DeathSound = "clonedeath"
This method doesn't seem to work for me. Am I supposed to change voiceovers through a different method to how I change sound effects?
Thanks.
How to create custom voiceovers?
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- Recruit Womprat Killer
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