Hey gametoast,
After a lot of searches and try i wasn't able to find a way to modify how often a weapon is used by a unit. I mainly tried .odf tricks.
Moreover i remember a post from Kinestos saying that it was "possible" to modify how often a hero use his saber throw. (generally secondary weapon/attack). - Don't know if it was speculation only -
I have a fully working Boba. He is equipped with his blaster as primary weapon and a flamethrower as secondary (within the same weapon channel). However is using that flamethrower only one or two time during a match of ~10 mins. He perfectly uses the secondary weapon of the second weapon channel, a wrist rocket launcher.
I'm not sure, do these events depend of the unit itself or the assigned weapon?
Modifying the frenquency of a weapon?
Moderator: Moderators
-
- 2nd Lieutenant
- Posts: 379
- Joined: Wed Feb 17, 2016 8:51 am
- Projects :: BUC and Designated Days
- xbox live or psn: No gamertag set
- Location: France
- Contact:
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Modifying the frenquency of a weapon?
You can't adjust numeric probability or choice weighting, but you can adjust a weapon class's AI ranges and target types to make it so they'll use certain weapons in certain situations.
Resources:
http://www.secretsociety.com/forum/down ... meters.txt
Code: Select all
MinRange
OptimalRange
MaxRange
ExtremeRange
...
AITargetAll
AITargetPerson
AITargetAnimal
AITargetDroid
AITargetVehicle
AITargetBuilding
AITargetBuildingDead
AITargetBuildingUnbuilt
AITargetMine
http://www.secretsociety.com/forum/down ... meters.txt