I started by copying the "rep" and "common" folders from assets\sides then editing the ODF files in my test map's data folder (BF2_ModTools\data_ABC\sides). I then munged.
I only made one change to data_ABC\sides\rep\odf\rep_inf_default_engineer.odf -
Code: Select all
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_shotgun"
WeaponAmmo = 8
Code: Select all
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_arccaster"
WeaponAmmo = 8
However, when I load into BF2, there is no difference - clone engineer still has his shotgun on the test map. I also tried this with rep_weap_inf_rifle so I don't think it's just the arc caster that's not working.
What am I missing? Any ideas?