Included voices not playing

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Included voices not playing

Postby mrcluster » Mon Dec 11, 2017 7:18 pm

To make my clone-pilot class more "realistic" I decided to give him the Imperial Officer voice for his commands and the Rebel sounds for when he's in pain.

Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_inf_default"

[Properties]
GeometryName = "rep_inf_ep3spacepilot"
GeometryLowRes = "rep_inf_ep3spacepilot_low1"
//FirstPerson = "REP\reppilot;rep_1st_pilot"
FirstPerson = "IMP\impsntr;imp_1st_snowtrooper"

UnitType = "pilot"

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_fusioncutter"
WeaponAmmo = 1

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_timebomb"
WeaponAmmo = 1
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

VOUnitType = 121

HurtSound = "all_inf_com_chatter_wound"
DeathSound = "all_inf_com_chatter_death"
DamageRegionSound = "allmalechoke"
//AcquiredTargetSound = "rep_inf_com_chatter_acquired"
//HidingSound = "rep_inf_com_chatter_hide"
//ApproachingTargetSound = "rep_inf_com_chatter_approach"
//FleeSound = "rep_inf_com_chatter_flee"
//PreparingForDamageSound = "imp2_inf_chatter_PreparingForDamageSound"
//Charge = "imp2_inf_chatter_Charge"
//HeardEnemySound = "rep_inf_com_chatter_heard"
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = ".25"
FoleyFXClass = "rep_inf_trooper"

VOSound = "rep_command_follow SC_Follow"
VOSound = "rep_command_stopFollow SC_StopFollow"
VOSound = "rep_command_stopVehicle SC_VehicleWaitUp"
VOSound = "rep_command_getIn SC_GetIn"
VOSound = "rep_command_getOut SC_GetOut"
VOSound = "rep_response_follow SC_FollowResponse"
VOSound = "rep_response_stopFollow SC_StopFollowResponse"
VOSound = "rep_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "rep_response_getIn SC_GetInResponse"
VOSound = "rep_response_getOut SC_GetOutResponse"

VOSound = "rep1_inf_pc_com_hostile SpottedVO"
VOSound = "rep1_inf_pc_com_bacta NeedMedicVO"
VOSound = "rep1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "rep1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "rep1_inf_pc_com_transport NeedPickupVO"
VOSound = "rep1_inf_pc_com_backup NeedBackupVO"
VOSound = "rep1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "rep1_inf_pc_com_defend DefendPositionVO"

VOSound = "imp2_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "imp2_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "imp2_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "imp2_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "imp2_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "imp2_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "imp2_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "imp2_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "imp2_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum41 AcquiredTarget +VOUnitNum41"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "imp2_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "imp2_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "imp2_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "imp2_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "imp2_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "imp2_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "imp2_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "imp2_inf_chatter_Grenade Grenade"
VOSound = "imp2_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum84 AcquiredTarget +IsSniper +VOUnitNum84"
VOSound = "imp2_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "imp2_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "imp2_inf_chatter_GivePowerup GivePowerup"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum81 AcquiredTarget +VOUnitNum81"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum82 AcquiredTarget +VOUnitNum82"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum83 AcquiredTarget +VOUnitNum83"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum85 AcquiredTarget +VOUnitNum85"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum86 AcquiredTarget +VOUnitNum86"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum86 NotShootingCriticalHit +VOUnitNum86"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum87 AcquiredTarget +VOUnitNum87"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum87 NotShootingCriticalHit +VOUnitNum87"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum88 AcquiredTarget +VOUnitNum88"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum88 NotShootingCriticalHit +VOUnitNum88"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum197 AcquiredTarget +VOUnitNum197"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum198 AcquiredTarget +VOUnitNum198"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum196 AcquiredTarget +VOUnitNum196"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum195 AcquiredTarget +VOUnitNum195"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum181 AcquiredTarget +VOUnitNum181"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum199 AcquiredTarget +VOUnitNum199"
VOSound = "imp2_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "imp2_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "imp2_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "imp2_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "imp2_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "imp2_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "imp2_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "imp2_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "imp2_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "imp2_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum41_InHover AcquiredTarget +VOUnitNum41 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "imp2_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "imp2_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "imp2_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "imp2_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "imp2_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "imp2_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "imp2_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsSniper_InHover_VOUnitNum44 AcquiredTarget +IsSniper +InHover +VOUnitNum44"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsSniper_InHover_VOUnitNum84 AcquiredTarget +IsSniper +InHover +VOUnitNum84"
VOSound = "imp2_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "imp2_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum81_InHover AcquiredTarget +VOUnitNum81 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum82_InHover AcquiredTarget +VOUnitNum82 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum83_InHover AcquiredTarget +VOUnitNum83 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum85_InHover AcquiredTarget +VOUnitNum85 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum86_InHover AcquiredTarget +VOUnitNum86 +InHover"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InHover NotShootingCriticalHit +VOUnitNum86 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum87_InHover AcquiredTarget +VOUnitNum87 +InHover"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InHover NotShootingCriticalHit +VOUnitNum87 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum88_InHover AcquiredTarget +VOUnitNum88 +InHover"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InHover NotShootingCriticalHit +VOUnitNum88 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum197_InHover AcquiredTarget +VOUnitNum197 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum198_InHover AcquiredTarget +VOUnitNum198 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum196_InHover AcquiredTarget +VOUnitNum196 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum195_InHover AcquiredTarget +VOUnitNum195 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum181_InHover AcquiredTarget +VOUnitNum181 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum199_InHover AcquiredTarget +VOUnitNum199 +InHover"
VOSound = "imp2_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "imp2_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "imp2_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "imp2_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "imp2_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "imp2_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "imp2_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum41_InWalker AcquiredTarget +VOUnitNum41 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "imp2_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "imp2_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "imp2_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "imp2_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "imp2_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "imp2_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "imp2_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsSniper_InWalker_VOUnitNum44 AcquiredTarget +IsSniper +InWalker +VOUnitNum44"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsSniper_InWalker_VOUnitNum84 AcquiredTarget +IsSniper +InWalker +VOUnitNum84"
VOSound = "imp2_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "imp2_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum81_InWalker AcquiredTarget +VOUnitNum81 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum82_InWalker AcquiredTarget +VOUnitNum82 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum83_InWalker AcquiredTarget +VOUnitNum83 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum85_InWalker AcquiredTarget +VOUnitNum85 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum86_InWalker AcquiredTarget +VOUnitNum86 +InWalker"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InWalker NotShootingCriticalHit +VOUnitNum86 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum87_InWalker AcquiredTarget +VOUnitNum87 +InWalker"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InWalker NotShootingCriticalHit +VOUnitNum87 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum88_InWalker AcquiredTarget +VOUnitNum88 +InWalker"
VOSound = "imp2_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InWalker NotShootingCriticalHit +VOUnitNum88 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum197_InWalker AcquiredTarget +VOUnitNum197 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum198_InWalker AcquiredTarget +VOUnitNum198 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum196_InWalker AcquiredTarget +VOUnitNum196 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum195_InWalker AcquiredTarget +VOUnitNum195 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum181_InWalker AcquiredTarget +VOUnitNum181 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum199_InWalker AcquiredTarget +VOUnitNum199 +InWalker"
VOSound = "imp2_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "imp2_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "imp2_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "imp2_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "imp2_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "imp2_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "imp2_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"


Obviously, since this is a Clone Wars mod, I had to include the extra sounds for the GCW voices in my map's script:

Hidden/Spoiler:
ReadDataFile("sound\\kas.lvl;kas2gcw")


I also added the channels needed for the voices to play:

Hidden/Spoiler:
voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)
AudioStreamAppendSegments("sound\\global.lvl", "all_unit_vo_quick", voiceQuick)
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)


However, no sounds play when the pilot's hit or when the pilot sees an enemy. Does anyone know why this isn't working?

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Re: Included voices not playing

Postby Marth8880 » Mon Dec 11, 2017 7:46 pm

The cause for the normal voice chatter not working is hard to say, but the pain/death chatter wouldn't be working because loading all of the sounds for both stock eras far exceeds the sound memory limit. You're gonna have to either a) use one of the cross-era sound LVLs (I think Mustafar has this - check out its campaign script) or b) create your own custom sound LVL containing only the GCW voices that you need.

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Re: Included voices not playing

Postby mrcluster » Mon Dec 11, 2017 11:27 pm

Marth8880 wrote:The cause for the normal voice chatter not working is hard to say, but the pain/death chatter wouldn't be working because loading all of the sounds for both stock eras far exceeds the sound memory limit. You're gonna have to either a) use one of the cross-era sound LVLs (I think Mustafar has this - check out its campaign script) or b) create your own custom sound LVL containing only the GCW voices that you need.


Ah, okay, makes sense now. However, I still have one question- how should I go about doing this? I'm not too experienced with sound .lvl files, let alone creating a simple one that just includes the GCW voices.

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Re: Included voices not playing

Postby Marth8880 » Tue Dec 12, 2017 12:49 am

Check out the sound section of the FAQ here: viewtopic.php?f=27&t=13806 ;)

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Re: Included voices not playing

Postby mrcluster » Tue Dec 12, 2017 11:11 pm

Marth8880 wrote:Check out the sound section of the FAQ here: http://www.gametoast.com/viewtopic.php?f=27&t=13806 ;)


Alright, thanks! The voice sounds work like a charm, however the pain/death chatter still doesn't. What can I do to increase the memory given to sounds, or at least make this work?

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