Changing command post capture sounds

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
mrcluster
Private First Class
Posts: 80
Joined: Thu Sep 01, 2016 3:41 pm
Projects :: Tatooine - Jundland Wastes
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Changing command post capture sounds

Post by mrcluster »

I've been trying to change the announcer that makes "command post captured/lost" announcements from the CIS one to the Rebel one. How can I do this, since I've seen no trace of any code that controls this in the .lua files?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Changing command post capture sounds

Post by Marth8880 »

A CP's VO is editable via the CP's instance properties, which are editable in Zero Editor. They can also be modified via the SetProperty function in a mission script.

See the section titled "Control Zones / Command Posts" in the soundhooks doc: http://www.secretsociety.com/forum/down ... dhooks.txt
Post Reply