Custom texture not working [Solved]
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- Bucman55
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Custom texture not working [Solved]
So I made a custom Captain Rex texture based on Deviss' HD Clone Pack's ARC Trooper and it's not working properly. I modified the options file to support override textures but it doesn't seem to have worked all the way. Am I missing something?
Here's my texture:
Here's what it looks like in-game:
Here's the unit ODF:
Here's the .msh.option file for the ARC Trooper:
On a possibly related note the kama & pauldron aren't changing colors to match my custom texture either.
Custom gear texture:
EDIT: I've fixed the issue using a hex editor!
Here's my texture:
Hidden/Spoiler:
Here's what it looks like in-game:
Hidden/Spoiler:
Here's the unit ODF:
Hidden/Spoiler:
Here's the .msh.option file for the ARC Trooper:
Hidden/Spoiler:
On a possibly related note the kama & pauldron aren't changing colors to match my custom texture either.
Custom gear texture:
Hidden/Spoiler:
EDIT: I've fixed the issue using a hex editor!
Last edited by Bucman55 on Sun Jan 14, 2018 6:21 pm, edited 1 time in total.
- EasyOvenOperator
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Re: Custom texture not working
don't the models have to be set up to use override textures?
- Bucman55
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- Posts: 36
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- Location: Texas
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Re: Custom texture not working
EasyOvenOperator wrote:don't the models have to be set up to use override textures?
Yes, but I did that already
rep_inf_ARC_Clone_Trooper.msh.option:
Hidden/Spoiler:
Copied directly from a model that has working override textures.
Re: Custom texture not working
Bucman55 wrote:EasyOvenOperator wrote:don't the models have to be set up to use override textures?
Yes, but I did that already
rep_inf_ARC_Clone_Trooper.msh.option:Hidden/Spoiler:
Copied directly from a model that has working override textures.
It's more than that, though: the .msh itself has to have an object named "override_texture" for it to work. It's possible the parts that aren't being overriden are a separate model (maybe "override_texture2").
- Bucman55
- Private
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- Posts: 36
- Joined: Tue Jan 09, 2018 7:01 pm
- Location: Texas
- Projects :: Playable Campaign Factions
- Games I'm Playing :: Star Wars games
- xbox live or psn: PSN: BucMan55
Re: Custom texture not working
ggctuk wrote:Bucman55 wrote:EasyOvenOperator wrote:don't the models have to be set up to use override textures?
Yes, but I did that already
rep_inf_ARC_Clone_Trooper.msh.option:Hidden/Spoiler:
Copied directly from a model that has working override textures.
It's more than that, though: the .msh itself has to have an object named "override_texture" for it to work. It's possible the parts that aren't being overriden are a separate model (maybe "override_texture2").
I just looked at the model in the SWBFVeiwer and found this in the debug window:
Hidden/Spoiler:
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