Make a mod map a part of the "base game"?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Second Lance Corporal
User avatar
Posts: 102
Joined: Wed Mar 26, 2008 7:36 pm

Make a mod map a part of the "base game"?

Postby SG-17 » Wed Apr 18, 2018 10:21 pm

Is there a way to add a new map to the game without having it go in the add-on folder? Basically make the game think it's a stock map?

First Lance Corporal
Posts: 138
Joined: Thu Mar 03, 2011 5:08 pm
xbox live or psn: N/A

Re: Make a mod map a part of the "base game"?

Postby SleepKiller » Wed Apr 18, 2018 10:55 pm

Yes, but it would be a bad practise to make a mod with. You should probably specify what your design goals and requirements for your mod are, because in most cases bypassing the addon system is going to be a very bad idea and there is likely a better solution out there :).

Second Lance Corporal
User avatar
Posts: 102
Joined: Wed Mar 26, 2008 7:36 pm

Re: Make a mod map a part of the "base game"?

Postby SG-17 » Wed Apr 18, 2018 11:10 pm

I want to make a mod for the PS2, which as far as I know doesn't support the addon system but does support additional maps beyond the stock if added by bypassing the addon system.

First Lance Corporal
Posts: 138
Joined: Thu Mar 03, 2011 5:08 pm
xbox live or psn: N/A

Re: Make a mod map a part of the "base game"?

Postby SleepKiller » Wed Apr 18, 2018 11:31 pm

Ah yeah, console mod, you should've mentioned that in the first place. If I recall correctly you'll need to do the following.

First get a replacement a complete mission.lvl munging for the game, once you have that you're mission scripts go in there. Then you'll also need to munge a replacement shell.lvl and either setup a script to execute that adds maps to the mission list like addme scripts do or directly add your maps to missionlist.lua.

After that you'll have to find a way to add your localization strings, either through creating a new core.lvl with them in or through creating a custom lvl with them in and loading that up somehow. And that should be all I think, good luck and have fun, I understand console modding can be quite finicky at times.

Jedi Admin
User avatar
Posts: 10999
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Make a mod map a part of the "base game"?

Postby Teancum » Thu Apr 19, 2018 11:16 am

I can walk you through it. Post a message on the SWBF PSP discord so I remember

Return to SWBF2 Modding

Who is online

Users browsing this forum: No registered users and 1 guest